Brands Hatch Mod
Brands Hatch mod
Finished the mod I made for myself for Brands Hatch. Figured i'd share it for anyone who wants to give it a try. I will say upfront, it's kind of a convoluted mod so it might not be worth the hassle. Since it's a stock track, I couldn't do things the way I prefer because i'm not allowed to mess with the track's kn5 file. Everything is done inside the ext_config file and with track skins. I'll try to explain a few things so bear with me. This might get long.
First, make a backup of your current track folder or at the very least the track's extension folder. You can easily go back to what you had by simply restoring your old extension folder. Also, if you tried one of the test versions I put out a few days ago, disable any track skins you have enabled before extracting the mod and then re-enable them. Some textures have changed so you want to make sure you are using the most recent copies of the files.
There are two track skins, Textures and Textures2. The Textures skin has color altered versions of the original tree textures. The Textures2 skin replaces the tree textures with new trees. You can try them both out and see which you prefer or use another skin with different tree textures.
The mod also includes the ability to have the tree textures change based on the season. It's disabled by default because a lot of people complain about a grid effect on the bare trees when I do this. I don't see it so I can't fix what I don't see. If you'd like to try it out, it's a fairly easy edit to the config to activate it. First, decide which track skin version you prefer. Then open up the ext_config file and scroll all the way to the bottom in the SCRIPTS \ EXTRAS section. You will need to remove the four ';' symbols in front of the entry that matches the track skin you are using. There's a description line so it's easy to figure out.
The grass changes are done via the config file as well because I needed to change the shader type. Nothing special here except I wanted to explain a way to get the green grass to be a little patchy looking. Helps give it some character. Near the bottom of the config is a Grass Replacement section. In the first section (for MATERIALS = grass, grass-brd), look for this part:
RESOURCE_4 = txDetailB
RESOURCE_FILE_4 = textures/grass03_desat.dds
; RESOURCE_FILE_4 = textures/grasspatch.dds
Change it to:
RESOURCE_4 = txDetailB
; RESOURCE_FILE_4 = textures/grass03_desat.dds
RESOURCE_FILE_4 = textures/grasspatch.dds
Lastly, any ambient and diffuse changes I made are in the config. You can easily adjust anything I changed by editing the file in case you need something lighter or darker. By default everything is setup to look good with my own personal ppfilter.
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