- 984
- Montserrat
Uncle M out of retirement - Yay!
Finally ! The W023 ain't gonna be alone anymore. That's sweet
Uncle M out of retirement - Yay!
All F1 Cars and years are covered, but many are private....Has anyone ever made F1 1985 and F1 1989 skins for Lotus98T?
Or skins for this ACFL 1989 car?
ACFL F1 MCLAREN MP4/5 1989 V1.06 – ACFL MODS FOR ASSETTO CORSA
www.acfligue.org
Two great seasons that haven't been covered. Pretty much all others have been done.
1985 Williams started to get fast with the Honda Turbo and Mansell took his first win at Brands Hatch. Rosberg insane charge at Kyalami... absolutely crazy fast driving... Senna becoming the powerhouse he was ... 1989 is the year when Prost / Senna legendary rivalry started.
We have about 10.000 mod variations of Porsche 911 and BMW M3 in every color... but these two legendary seasons... nothing.
Well... shouldn't be complaining as all other years 1982-1998 (my favorite era) have been done. But it'd be amazing if Assetto Corsa F1 Classic would be completed with these. I'd try 'em but I'm so bad with graphics and Photoshop.
Anyone has a WIP skins of 85 or 89?
Cheers.
I don't think there is a proper 1968 or 1969 season mod, even private...not surprising, with all the crazy wings variations...All F1 Cars and years are covered, but many are private....
Your championships are nicely done... and yeah I know those cars. It's a good start, and with a bit of blender it's not so complicated to put wings on other cars, like Ferrari or McLaren... The ones I really miss are the BRM and the beautiful Brabham BT26. For the moment my skills on blender are not sufficient to change the shape of an existing car...Legion did some 1969 cars, I put them into my championships "Wings of change"
GPLmania Championships v1.2 by Rainmaker
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
I've experienced that shadow disapearing with SD 2003 F1, but a mate has shared me a CSP config that solves that.Guys, has anyone seen a random issue on some mods where the shadow beneath the car randomly dissapears. Doesn't seem to be LOD related because it really seems to be random when the shadow dissapears under the car. There could be one car (of the same mod) right next to another car (of the same mod) and one will have the shadow under the car and the other will not. Does anyone know a fix. The one I was seeing this on specifically was the VW Funcup cars.
Legion did the Tyrrell P34 and P34a six wheelers. There was another one, but I forgot from whom...I haven't driven the 70's season yet. Did anyone create the six-wheelers?
Or Ligier JS5. Man that was a crazy design.
Hey guys!
i have a request for racinjoe013. I've been trying to make a vid with the 1953 gnoo blas racetrack. The grass is absolutly atrocious with its past yellowish green color, not even taking into account the weird Subnautica trees added later.
Here's a vid showing the issue, (added saturation on purpose) :
Would you have a look and do your usual magic? I've been struggling to edit a proper color grading with my ppfilters and i always thought you would be the man for the job. Your edit of spa 66 is still one of the best i've seen yet...
The track is available here : https://www.overtake.gg/downloads/gnoo-blas-motor-racing-circuit.43880/
The trees adds are here (a super nice add, if it wasn't for the colors) : https://www.overtake.gg/downloads/1953-gnoo-blas-tree-fx.62313/
On another note, i think this track needs a color edit as well :
and probably a dozen more, but i'm a bit shy to ask...
thanks in advance, i'm not talking much on this forum but i've countless hours on you guys works, and this place has become such a treasure trove i can't express how much i love it.
Keep going, kisses
I agree. In that picture I see nothing wrong with the grass. I guess if you wanted to be nit picky, maybe it's got a bit too much brown mixed in, but that could have been the designers choice to give it a nice burnt out mix feeling. Or it could be another example of the power of the ppfilter. What looks good with one filter doesn't always look so good with another.Personally I don't like the 3D trees, but what is wrong with the grass here ?
View attachment 1346048
Now that you mention it, it might be because the trees being so fluffy and phosphorescent green, making for an unfortunate mix. But i still couldn't adjust a noon setting for it to look good, whatever the filters used, and i believe the track would feel more natural with a darker tone.Personally I don't like the 3D trees, but what is wrong with the grass here ?
View attachment 1346048
3D trees are often way oversaturated, and with high contrast... and rarely fit in visually with the rest of the track's environmental palette and lighting.Now that you mention it, it might be because the trees being so fluffy and phosphorescent green, making for an unfortunate mix. But i still couldn't adjust a noon setting for it to look good, whatever the filters used, and i believe the track would feel more natural with a darker tone.
Might be wrong and this is probably highly subjective, but if the effort to put into it is not tremendous i would love to see if it changes the global feeling riding the track
Guys, has anyone seen a random issue on some mods where the shadow beneath the car randomly dissapears. Doesn't seem to be LOD related because it really seems to be random when the shadow dissapears under the car. There could be one car (of the same mod) right next to another car (of the same mod) and one will have the shadow under the car and the other will not. Does anyone know a fix. The one I was seeing this on specifically was the VW Funcup cars.
This issue frustrated me for a long time, and I finally figured out a solution with the help of some folks here. If you're interested, here's my first post on the subject: https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-14107444 -- and the solution is here: https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/page-4077.If i could add, does it happen when you're looking from any kind of glass texture? I have this issue thru the small windshields on some hotrods mods and on the 1955 F1 pack.
LoL, I just figured this out and was going to post the solution as you did. Although I didn't have to change the BLEND_MODE to fix the funcup. Maybe I should add that anyway?This issue frustrated me for a long time, and I finally figured out a solution with the help of some folks here. If you're interested, here's my first post on the subject: https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-14107444 -- and the solution is here: https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/page-4077.
Long story short: You need to add this to the car's ext_config.ini:
[SHADER_REPLACEMENT_...]
MATERIALS = [material name for interior windscreen glass]
SHADER = ksWindscreen
BLEND_MODE = ALPHA_BLEND
I discover this LCS thing. What is the benefit if your cant have weather transitions nor rain (no compatibility?Yes, but it will take several months and i don't know if all parts can be reproduced. THe LCS shaders have a very different alpha behavior and actually those sucks the most. Pure shaders like sunblinding looking realy strange and i don't know if i can get it to the meant look.
Also Pure was finetuned for over 2 year to get a realy realistic night day transition and this must be recreated from the ground because all weatherFX functions are different now. Like the skyshader reacts completely different and in Pures last version it is used to also create the ambient light. And ambient light is used for many other things as base and so you are in a very strange loop.
The next very annoying thing is, you must develop 2 things in parallel. For now it seems mods are also affected and needs to be adapted, so we can't say we will use only LCS. Another point on the it sucks list.
Also, LCS looks different. I mean it sure solves problems, but in a direct comparison it also looks like a modern "game". The colors getting more saturated and everything renders in a very compressed way, which is actually a good thing to prevent color burn outs, but it gets this rendered animation movie touch, which i don't realy like. It goes away from a realistic look to a realistic rendered look.
So i need to build it up from the ground and it could be we still have both render models and then you have twice the work to implement something and you have 2 groups of mod creators. At least for the next months or forever with older existing mods. And then its the question, how long will AC live....
I have no experience with this yet, but sounds like what you want is a SPOTLIGHT (directed beam) instead of a regular light which disperses it's light everywhere...Well I can cut the floor, separate the center from the rest. Not sure how proper it will be
That's what I tried to replicate. The rings on the floor are just made to glow, they aren't producing any "light" if i disable them the overall brightness of the room doesn't change.
But i want to make the top ring light actually diffuse light instead of just glowing and I don't understand what is the parameter I need to tweak so that it cast light downside without increasing the overall brightness of the whole room.
See it like a lamp. It beams the area it's supposed to beam and the surrounding doesn't benefit much from it's beam
LCS is just a techdemo for now. I think it is not really presented as this. Its just a view in the future of AC/CSP.I discover this LCS thing. What is the benefit if your cant have weather transitions nor rain (no compatibility?
Also Peter speaking of paid version of Pure would it be possible to include rain thickness option (the one that is in rainfx app), into the weather slots, so we Can program différent grips before the race?
Because I play with moded cars in the grip is too low by default.
Anyway congrats for your wonderful job Peter.
Mate, the tracks mentioned are my old GTL projects, I don't do GT Legends tracks anymore...or are you saying my newer AC circuits don't look good?After driving on Silkmeadows, Morrison and Mottle Ring - wouldn't it be great if carTOON and shin collaborated from the get go ? carTOON makes interesting tracks and shin has a knack for making them look so much better.
So after further searching the inter-webs I found another similar F1 2015 season that does not work anymoreI came across some old MODs one of them is F1 2015 here.
View attachment 1345843
Assetto Corsa Mods | fodiakos
akosfodi.wixsite.com
Installed everything as per instructions but can't get pass this error. If someone has an update of fix for this please let me know.
View attachment 1345842
Sweet!
Car looks amazing. And...I'm late in posting here, but once again...
The legendary car is finally back! !
Isdera Commendatore 112i BETA test has started!
Since the car has many unique gimmicks, I also created an engine compartment. Please enjoy the first BETA version!
I have already received a lot of feedback, and I will make it even better in the next update!
View attachment 1346149View attachment 1346150View attachment 1346151View attachment 1346152View attachment 1346153View attachment 1346154View attachment 1346155View attachment 1346156View attachment 1346157The legendary Isdera Commendatore 112i begins BETA testing!! | Danbowlghini Modding Project
Get more from Danbowlghini Modding Project on Patreonwww.patreon.com
Thanks for bringing this iconic concept prototype to AC, and thanks for being open to all feedback during development, including constructive criticism about the current cockpit ergonomics and driver posture. I know a lot of people are looking forward to the revisions.I'm late in posting here, but once again...
The legendary car is finally back! !
Isdera Commendatore 112i BETA test has started!
Since the car has many unique gimmicks, I also created an engine compartment. Please enjoy the first BETA version!
I have already received a lot of feedback, and I will make it even better in the next update!
View attachment 1346149View attachment 1346150View attachment 1346151View attachment 1346152View attachment 1346153View attachment 1346154View attachment 1346155View attachment 1346156View attachment 1346157The legendary Isdera Commendatore 112i begins BETA testing!! | Danbowlghini Modding Project
Get more from Danbowlghini Modding Project on Patreonwww.patreon.com
I knew it was about something like this but when I changed these parameters it didn't do anything.I have no experience with this yet, but sounds like what you want is a SPOTLIGHT (directed beam) instead of a regular light which disperses it's light everywhere...
So I would start by changing these parameters pertaining to SPOT and see what happens :
SPOT = 200 ;this is probably the number of degrees angle of the beam, lower this number to get a more narrow beam
SPOT_SHARPNESS = 0.1 ;will probably make the edges of the beam softer or harder
RANGE = 4 ; no idea -> try and see
RANGE_GRADIENT_OFFSET = 0.81 ; no idea -> try and see
FADE_AT = 40 ;probable the distance , I would increase this to very high at first, so you can for sure see the beam
DIRECTION = 0, 0, 1 ;this will change where the beam is directed at... play around once you have a narrow beam and see where it is aimed at