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What has been kept from ClimaxF1's skin? Is it still necessary to go download the skin from RD, or has the majority of it been folded into the track proper?Miami Bayside v2.0 release
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LINK UPDATED
Sorry folks, spotted a transparency error with the s/f gantry.
Originally converted from Need For Speed: Shift 2 Unleashed by ACU & LSM.
Updated to v2.0 April 2024, including contributions by (in no particular order):
- Climax F1: major texture overhaul and additions, plus new lighting and Grass FX configs (full skin available at Race Department/Overtake).
- The Usual Suspects: camera-facing crowds; VAO patch; various tree/gantry/adboard clashes fixed; building window lighting added; start/finish gantry added; grandstand screen fixed; z-fighting fixed; various other fixes.
- Mascot: animated flag-waving spectators, balloons, blimp, helicopters, jets and airliners; crowd/pits audio & flares; bandstand lights and audio; CSP flag sponsor skins; many ClimaxF1 textures baked in, many sponsor texture replacements/filters; fixed flashing turn signals; some truck textures changed to fix symmetry issues; new preview pics; Kaseya Center entrance sign changed to 'Miami Heat'; various tree artefact fixes; various shader adjustments.
- Fanapryde: sections files and loading logo.
- Shi: CSP flags added to flagpoles with unique flag skins.
- lux3y: groove adjustments and fixes.
- Nukedrop: skyring lights.
- Various: config compiled and refined by several members and from several sources, including comprehensive Rain FX config by Zuno Toto.
Huge fan of this track in Porsche cup cars - although the AI could use a look in Sector 1, from my remembrance they frequently hit the wall/go over the grass in turns 6 and 8 (may do this myself at some point). Cheers for what looks to be a massive update. I'll give it a spin this weekend.