I want to thank
@Rainmaker87 and
@Alguecool for their great job on respectively the Snetterton 1964 and the De Tomaso P70.
Alguecool, it's a freaking fun car. It's beautiful, and it's a pleasure to ride. Can't wait for your next pick.
Rainmaker, i really appreciate the noise on the road mesh. I would enjoy even more, and a few patches on the road would make it glorious. You did quite an impressive job considering what you got your hands on at first! If anything : the cardboard people on the straight are packed in group of 5 people, it's really disturbing to see the pattern repeating at 200mph, and as much as i appreciate the grass, a slight band of dirt on the side of the road and some more objects around could add some immersivity. The AI needs a big boost on the fast corners as well, but i know those are tricky business.
Thanks to you both
As i am really going further with Reshade i think i 'm starting to get a good grip on a few things, especially the immersivity.
As you can see even with the ****** youtube compression, the grass is shadowy and thick, thanks to the screen space directionnal occlusion shader. I'm still getting a grip on its little friend MXAO from Marty as it would drastically improve forest sceneries as i just tried to achieve here (video is still private) :
It works well in sunny conditions, but until i manage to script everything per weather condition, it's still WIP.
As for other things, i now know how to apply effects to restricted areas, avoiding to bloom the sky or to sharpen the far trees, and all i need is to get to work. Time's the key, and those shaders are... Mysterious sometimes.
The links for trying everything are in the videos' description. I updated the ppfilters as i completely forgot that i had the gamma up the roof on the previous link, it's fixed.