Assetto Corsa PC Mods General DiscussionPC 

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1995 Ascari FGT

uEfJNxm.jpeg


JSXW6C2.jpeg
thank you perfect
 
THIS thing. It's the most delicious thing I've hung on to for dear life all week. Probably all month. It surrrrre does eat tires, but even then, you retain a fighting chance thanks to great quality ffb with very linear, progressive rotational grip loss. And the SOUNDS this Ascari mod makes.. distinct, scary shrieks, man. Pics definitely don't tell enough of this mod's story, but they will have to do until I post a very necessary video.

Update:
Finally done. Driving--and hearing--is believing.

 

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shi
Thank you!

I am currently working on a version of it.
View attachment 1381616
Oh wow that's great, all these strange changes in 1994, Montreal had a weird chicane as well if I remember correctly, only Estoril was pretty okay...

But damn he's just consistently making nice tracks... Maybe the future will have 1979 and 1980 Zandvoort or Monsanto or even Ain Diab circuit... Did I miss something??

Thank you for this great work and effort.
 
Last edited:
Oh wow that's great, all these strange changes in 1994, Montreal had a weird chicane as well if I remember correctly, only Estoril was pretty okay...

But damn he's just consistently making nice tracks... Maybe the future will have 1979 and 1980 Zandvoort or Monsanto or even Ain Diab circuit... Did I miss something??

Thank you for this great work and effort.
If we're counting the 1994 versions of tracks, this is the list of what's technically missing - IE, including all the little reprofiles and stuff over the years, (and please correct me if I've still got some on this list that have actually been recreated):
  • CLOSE (eg, we have something similar to use as a substitute)
    • 1950-1954 Monza (1960s Monza but with 'square' parabolica
    • 1952 Reims-Gueux (a sort of in between of the original 1950 layout, and the final layout)
    • 1953-1960 Buenos Aires (Uses older chicane at turns 8/9, and final hairpin is out longer)
    • 1953 Reims-Gueux (very similar to 54, just a reprofiled hairpin)
    • 1954 Buenos Aires (Same as 1953-1960, but run in reverse)
    • 1964-1974 Brands Hatch (Reprofiles across the circuit)
    • 1968-1979 Jarama (Without extensions at first corner and Portago, reprofiled Bugatti corner)
    • 1972-1973 Buenos Aires (Uses older chicane at turns 8/9)
    • 1973 Zolder (Zolder 1963, with addition of the Kleine chicane - before the Ickx chicane was tightened)
    • 1973-1974 Anderstorp (Sweeping right at end of back straight, start finish after Atlaskurve)
    • 1975-1977 Anderstorp (Chicane at end of back straight, start finish still after Atlaskurve)
    • 1978 Anderstorp (Current layout, but start finish still after Atlaskurve)
    • 1980-1985 Zandvoort (Introduced Hondenvlak chicane)
    • 1981 Jarama (Older version of circuit, but with reprofiled Bugatti corner)
    • 1982 Detroit (Uses hairpin at Turn 5 of 1983 onwards version)
    • 1982 Long Beach (Changes in first and last sector)
    • 1983 Long Beach (Changes made to use Seaside Way instead of Ocean Boulevard)
    • 1991 Magny Cours (Has chicane after Adelaide hairpin)
    • 1994 Montreal (Temporary chicane between Casino and Hairpin)
    • 1994-1995 Silverstone (Circuit as 1991-1993, but reprofiled Copse, Reprofiled Stowe, Addition of Abbey chicane, Reprofiled Priory/Brooklands)
    • 1994 Spa-Francorchamps (Temporarily reprofiled Eau Rouge - in the works I see)
    • 1994-1996 Estoril (current layout, but before Turn 1 was reprofiled)
    • 1996 Silverstone (Circuit as 1994-1995, but reprofiled Stowe)
    • 2010 Silverstone (I guess technically exists, but just needs the starting point at the old spot. There is a version that does this, but takes the bypass at Club)
    • 2015-2017 Marina Bay/Singapore (Reprofiled Turns 11-13)
    • And, if recent images are to be believed, F1's 167th layout by my count - 2024 Monza (reprofiled first chicane)

  • COMPLETETELY MISSING
    • 1957 Pescara (although I am aware a masterpiece is on the way)
    • 1958 Ain-Diab
    • 1959 Monsanto
 
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Yeah, surely thats what happened. There weren't any cooperation or agreements with them for a looong time before M4, Oreca and PCUP cars. In fact this is the first time i hear RSS were allegedly doing them lol.

edit: Nevermind. Saw the poster's name. Instantly makes sense.
Why would they want to cooperate with you? What does URD bring to the table? Sounds? Model? Physics? Nahh...I imagine they will be fine just how they are. All their next releases have tons of data from teams with multiple drivers from those teams testing them.
 
@Rainmaker87

You hinted somewhere that you're continuing this free Phoenix track (this has the 1991 layout, the 1989 and 1990 layouts were slightly different).

This particular version has super fast, fixed ai.


It's very rough otherwise. The graphics and tire walls are screwed but at least it's now very competitive. Very tough to get pole now (unlike the vanilla version of this track which had the slowest ai ever).

The 1989 and 1990 layouts were different. I have the pay track with fixed ai. That pay track looks incredible but it needed the ai fix.

Fixed ai is here for anyone who wants it. It's excellent work by wakamatospecial78 and now very enjoyable

You can see this 1989/1990 layout in my season video starting from 1:05. Yes I'm using TC1 because that 1990 Prost Ferrari actually had TC. In the beginning of that vid I recreated the legendary Senna/Prost crash at Suzuka. :D


I have the pay track and it's brilliant with fixed ai and I'm not asking it for myself but for the community. It's very important track in F1 history and there is not a decent FREE version of it. It's pretty much the only important classic F1 track missing a proper version (save the 1982-1985 Zandvoort... well we have that sandev one but it doesn't work with SD cars). And you are the best classic track creator. And also because ASR 1990 and RSS 1991 cars are such masterpieces. They DESERVE this track.

I'm working on the 1991 version. Yes I did also a new AI. And a new road mesh from the original rF1 track that has less extreme bumps.
 
I am not editing my post this time in order to avoid misunderstandings. Non csp version of the car does not have this problem even with unedited collider. It is leaving the grid position just fine in a race start

EDIT on purpose this time.

There are 2 meshes, one is visual and it is not taken into account for physics calculations, and the other is physical in which the car stands. If it was a track mesh problem the car would leave it's grid position because the visual mesh is not taken into account, you just see the wheels sinking and that's all.

I admitted that there was a problem in v2.0 with the cars floating in the air at some points and fixed it. Even when the cars were in the air they kept racing taking into account the physical mesh and didn't get into orbit.

Hope the language barrier can make you understand what I mean
No worries on the misunderstandings.



I did not think to try the non-CSP version - it is disabled in my library, as all non-CSP VRC cars are immediately.


This likely means it is a CSP physics adjustment that is causing this issue, as has been the case many times before.. Strange that it doesn't do it at Daytona, Dubai, Sebring or Spa - but if the non-CSP version works fine, then CSP must be the culprit. Maybe the "Collider Sooner" checkbox that broke pretty much every prototype mod when it was first released. Can't remember what it was, I'm away from my rig.



I can test in the next few days.
 
Does anybody have the Porsche 911 GT3-R, the Shift 2 unleashed conversion?
I have one but with only a couple of liveries

Thank yu guys.

And I'm searching a very quick and simple tutorial to how to set a vr for assetto corsa, the PSVR2 need to be used lol
 
I ranked all Assetto Corsa vintage F1 seasons and the cars... how enjoyable these seasons are, how good are the car mods, track combos, etc.

I've done and adjusted these all. If you're interested I collected them all in one thread.

1982
1983
1984
1986
1987
1988
1990
1991
1992
1994
1998
2007
 
Lovely car, and well executed. :cheers:

Slidey boi. Needs care on turn-in. Tweaking diff might help.

@Daniel Graf would have loved to have this version available when he was building the BPR Series.
@andrevr the BPR series project is not dead. I sadly have very limited free time at the moment. I was badly missing a good Venturi and I will put it into the packs as soon as I get back to the project.
 
@andrevr the BPR series project is not dead. I sadly have very limited free time at the moment. I was badly missing a good Venturi and I will put it into the packs as soon as I get back to the project.
That's great news, and obvs, abs no pressure. 100% understand.
Just always admired your commitment, and thought you'd really like this version :cheers:
 
HungaroringACC

My version of the ts_hungaroringACCv03 track made to look the way I prefer. There are two versions you can try so please don't skip reading the rest of this post. Both are standalone versions so they won't mess with the original tracks and can easily be deleted if you don't care for my changes.

rj_hungaroringACC: My version of the ts_hungaroringACCv03 track with too many changes to describe. I would suggest starting with this track to make sure you like the changes. If you do then I would delete this and download the track below.

Link: rj_hungaroringACC

rj_hungaroring: A standalone version of Fenryr's fn_hungaroring track made to look like the above rj_hungaroringACC track. Fenryr's version is far superior to what I did with the separate GT and F1 layouts, the compatibility with Pyyer's F1 2023 extension and other numerous improvements he made. I would highly suggest you use this version instead of mine, but that's your choice.

Now for the confusing part and I hope language barriers don't make this hard to understand. The changes I made to the rj_hungaroring track kind of messed up Pyyer's 2023 F1 mod for the track. If you use the Fenryr F1 2023 mod from Pyyer, I included the changed files needed in order for it too work properly. First you will want to install Pyyer's mod into the track folder. Then extract all the files in the 'Files_for_Pyyer_F1_2023_mod' folder from the download package and overwrite when it asks.

Link: rj_hungaroring

Credits:
Original track: Tom Steel, Junshen Wu and Fenryr. Apologies to anyone else who may have been involved.
Sections file: @Quikslvr
AC_Crew files: @Kurt Woods
Crowd file: @ludwig6666
AI File: Thockard
Additional replay camera and one alternative lighting.ini file: @Gregz0r
Config changes, night lights setup and additional replay cameras: @CrisT86

Track skins:

There are a bunch of track skins you can use or delete if you don't need them. You can combine any of the skins together. The two Diffuse skins change the color tone of the grass a bit over the default look. They add progressively more blue tint. The Grass Dry, Grass Greenish and Grass Lush skins are self explanatory. The Seasonal Trees skin will change the tree textures to give a more seasonal accurate look. I.E., bare in the winter, semi leafless in the late fall, etc. The AC_Crew skins will change the pitlane crew objects to have series specific sponsors.

Notes:

-- The original track did not have a lighting.ini file. If you don't care for the lighting from the sun, go into the data folder for any of the layouts. Rename one of the included alternative lighting files to lighting.ini and see if you prefer one of the alternatives. I prefer the one named lighting_old from @Gregz0r .
-- As always, any shader value I changed from it's original value gets placed in the Shader Stuff section that you can edit to get a look you prefer.
-- If you find the trees lack shadow depth, open up the track's ext_config file and look for this section (it's near the bottom). Change it's ACTIVE state to 0:

[ALTER_NORMALS_...]
ACTIVE = 1
MATERIALS = trees?
OFFSET = 0, 1e9, 0


View attachment 1347451
Updated both tracks to new versions. No need to delete your existing track folders. Just extract and overwrite when it asks.

-- Changed the jumbotron cams from closest car camera style to point to point camera style.
-- Fixed z-fighting and poor alignment on some bridge banners on the rj_hungaroring f1 layout. Thanks to @giorgos_nes and @andrevr for help with testing.
-- Some cull mode changes to a few meshes to correct missing mesh parts from certain angles.
 
View attachment 1381854
Released : Opel Calibra DTM´94
Author:F302
3D Model Car ,3D Model: Zero Games Studio
Texture Update : F302 (rework)
Skins: StoffelWaffle
3d work: F302
Lod´s: ACTK
Tweaks ACTK
Physics & Sound :kunos Alfa DTM
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.4-preview1
Template include
PP filer PURELIFE EVO GT
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
Thanks very much for this car, it's a fantastic addition.
The shifting should be a six-speed sequential, not gated manual though?


Some edits if you want them:
I swapped in and rescaled/repositioned a different driver who is a great fit for the cockpit ergonomics, and gave him a sequential shifting animation too that matches the shifter perfectly.

1723980800284.png


Added race suits by config to the skins folder as well.
The new data.acd includes the necessary switch to sequential shifting, preload timing, etc.
The main config is also included with additions at the end to plug gaps in the internal doors and around the windows by double-facing the external bodywork (ideally this would be done properly in the model, but at least the road no longer is visible through the gaps), plus add a basic metallic effect to a lot of cockpit elements to make them look less flat. Helps a lot in VR, but remove it if you don't like it.

The only files and folders in this download are the updated data.acd, and animation, extension and skins folders, NOT the full car.

Thanks again, hope this helps.
 

Attachments

  • f302_opel_calibra_touringcar.zip
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Oh wow that's great, all these strange changes in 1994, Montreal had a weird chicane as well if I remember correctly, only Estoril was pretty okay...

But damn he's just consistently making nice tracks... Maybe the future will have 1979 and 1980 Zandvoort or Monsanto or even Ain Diab circuit... Did I miss something??

Thank you for this great work and effort.
Thank you.
Montreal and Estoril are also in the works.
I found F1Challenge Tracks which contains so many year-by-year variations.
These are the conversions from there.

I am interested in F1 in the 1990s and 2000s.

Montreal 1994 - 1995
-2 layouts (Only change billboards)
Screenshot_ks_abarth500_assetto_corse_montreal_1994_14-7-124-9-1-1.jpg

Estoril 1994 - 1996
-3 layouts (Only change billboards)
Screenshot_ford_ltd_lx_estoril_1994_17-7-124-17-42-29.jpg
 
shi
Thank you.
Montreal and Estoril are also in the works.
I found F1Challenge Tracks which contains so many year-by-year variations.
These are the conversions from there.

I am interested in F1 in the 1990s and 2000s.

Montreal 1994 - 1995
-2 layouts (Only change billboards)
View attachment 1382021
Estoril 1994 - 1996
-3 layouts (Only change billboards)
View attachment 1382022
thanks for your awesome work a specially for the old tracks!!
 
If we're counting the 1994 versions of tracks, this is the list of what's technically missing - IE, including all the little reprofiles and stuff over the years, (and please correct me if I've still got some on this list that have actually been recreated):
  • CLOSE (eg, we have something similar to use as a substitute)
    • 1950-1954 Monza (1960s Monza but with 'square' parabolica
    • 1952 Reims-Gueux (a sort of in between of the original 1950 layout, and the final layout)
    • 1953-1960 Buenos Aires (Uses older chicane at turns 8/9, and final hairpin is out longer)
    • 1953 Reims-Gueux (very similar to 54, just a reprofiled hairpin)
    • 1954 Buenos Aires (Same as 1953-1960, but run in reverse)
    • 1964-1974 Brands Hatch (Reprofiles across the circuit)
    • 1968-1979 Jarama (Without extensions at first corner and Portago, reprofiled Bugatti corner)
    • 1972-1973 Buenos Aires (Uses older chicane at turns 8/9)
    • 1973 Zolder (Zolder 1963, with addition of the Kleine chicane - before the Ickx chicane was tightened)
    • 1973-1974 Anderstorp (Sweeping right at end of back straight, start finish after Atlaskurve)
    • 1975-1977 Anderstorp (Chicane at end of back straight, start finish still after Atlaskurve)
    • 1978 Anderstorp (Current layout, but start finish still after Atlaskurve)
    • 1980-1985 Zandvoort (Introduced Hondenvlak chicane)
    • 1981 Jarama (Older version of circuit, but with reprofiled Bugatti corner)
    • 1982 Detroit (Uses hairpin at Turn 5 of 1983 onwards version)
    • 1982 Long Beach (Changes in first and last sector)
    • 1983 Long Beach (Changes made to use Seaside Way instead of Ocean Boulevard)
    • 1991 Magny Cours (Has chicane after Adelaide hairpin)
    • 1994 Montreal (Temporary chicane between Casino and Hairpin)
    • 1994-1995 Silverstone (Circuit as 1991-1993, but reprofiled Copse, Reprofiled Stowe, Addition of Abbey chicane, Reprofiled Priory/Brooklands)
    • 1994 Spa-Francorchamps (Temporarily reprofiled Eau Rouge - in the works I see)
    • 1996 Silverstone (Circuit as 1994-1995, but reprofiled Stowe)
    • 2010 Silverstone (I guess technically exists, but just needs the starting point at the old spot. There is a version that does this, but takes the bypass at Club)
    • 2015-2017 Marina Bay/Singapore (Reprofiled Turns 11-13)
    • And, if recent images are to be believed, F1's 167th layout by my count - 2024 Monza (reprofiled first chicane)

  • COMPLETETELY MISSING
    • 1957 Pescara (although I am aware a masterpiece is on the way)
    • 1958 Ain-Diab
    • 1959 Monsanto
Technically I do have the Buenos Aires versions but it's private so I can't share it...
Same for 1972-75 Monza...

shi
Thank you.
Montreal and Estoril are also in the works.
I found F1Challenge Tracks which contains so many year-by-year variations.
These are the conversions from there.

I am interested in F1 in the 1990s and 2000s.

Montreal 1994 - 1995
-2 layouts (Only change billboards)
View attachment 1382021
Estoril 1994 - 1996
-3 layouts (Only change billboards)
View attachment 1382022
That's so awesome to see, 80s and 90s are my favorites! I hope that a 1979 or better 1980 Zandvoort will be made by someone in the future, it's one of my fav tracks alongside Spa.
 
Last edited:
Thanks very much for this car, it's a fantastic addition.
The shifting should be a six-speed sequential, not gated manual though?


Some edits if you want them:
I swapped in and rescaled/repositioned a different driver who is a great fit for the cockpit ergonomics, and gave him a sequential shifting animation too that matches the shifter perfectly.

View attachment 1382027

Added race suits by config to the skins folder as well.
The new data.acd includes the necessary switch to sequential shifting, preload timing, etc.
The main config is also included with additions at the end to plug gaps in the internal doors and around the windows by double-facing the external bodywork (ideally this would be done properly in the model, but at least the road no longer is visible through the gaps), plus add a basic metallic effect to a lot of cockpit elements to make them look less flat. Helps a lot in VR, but remove it if you don't like it.

The only files and folders in this download are the updated data.acd, and animation, extension and skins folders, NOT the full car.

Thanks again, hope this helps.

It's amazing, thanks a lot, too bad the physics and sound are still from the Kunos 155...
 
Technically I do have the Buenos Aires versions but it's private so I can't share it...
Same for 1972-75 Monza...


That's so awesome to see, 80s and 90s are my favorites! I hope that a 1979 or better 1980 Zandvoort will be made by someone in the future, it's one of my fav tracks alongside Spa.

Zandvoort 80's that actually works would be nice. That sandev conversion works fine with some cars but for some other cars it's a complete mayhem. Maybe the SD cars are the ones to blame but since we don't have any other car conversions for 82, 83 and 84 that Sandev 100% no worky. A few people have examined that track and they can't figure out why it is like that (a crashfest).

I have used the 90's Brands Hatch in my 80's seasons and it's better than vanilla Kunos track but there is no actual 80's skins for that which is weird..

Also 1982 Detroit had a weird tunnel/hairpin that was removed after 1982 because it was so nasty. Detroit 1988 is accurate for all other years.
 
Why would they want to cooperate with you? What does URD bring to the table? Sounds? Model? Physics? Nahh...I imagine they will be fine just how they are. All their next releases have tons of data from teams with multiple drivers from those teams testing them.
First you lie, then move goalpost adding insult to it. Embarrassing yourself and the team you're trying to champion. Not the best image.
 
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