Assetto Corsa PC Mods General DiscussionPC 

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Hi,
How can I ensure the ai cars have a much less(but not insufficient) amount of race fuel, regardless of race length?

I usually run 15-25 lap races with the ai, in a few car types, and I’ve noticed that if for example a certain race requires 50 litres of fuel to complete it, they usually have nearly or more than double that, making them much slower as a result.

An obvious ‘fix’ is to run the same fuel load as they do, but I’d rather they’d be at 55 litres or something, instead of 110!

I've got the opposite problem. I run 10 lap races against the AI and sometimes they all pit after lap 2 or 3 because they started super light on fuel. I don't know if it's that particular mod that's set up that way or the track that's causing it.
You can use the app "Match start fuel with AI App 1.6" by Nuzzi. This app can match the AI fuel with the player´s fuel and vice versa. But I never tested it.


And you can combine it with the fantastic app "Fuel Manager 1.2" by Damgam, that automatically calculates and adjusts the player´s fuel load. And it saves the results per track, so there's no need to recalculate the fuel load next time you use the same car/track combo.

 
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Wow both extremes but no happy medium.
I’ve tried saving my setups as ‘ai_default’ for each car with no success.
Also, I know you've been recommended a Nuzzi app, he also does a great app that forces the AI to pit on whatever lap you choose (you can also add in lap variations on that chosen lap). For example you could choose the AI to pit on say lap 9 out of 20 and then add in -2 laps or +2 laps for the rest of the AI drivers to pit. His apps have totally transformed AC for me. Obviously you can choose how many times they pit as well, 1 stop, 2 stop etc etc.
 
You can use the app "Match start fuel with AI App 1.6" from Nuzzi. This app can match the AI fuel with the player´s fuel and vice versa. But I never tested it.

Also, I know you've been recommended a Nuzzi app, he also does a great app that forces the AI to pit on whatever lap you choose (you can also add in lap variations on that chosen lap). For example you could choose the AI to pit on say lap 9 out of 20 and then add in -2 laps or +2 laps for the rest of the AI drivers to pit. His apps have totally transformed AC for me. Obviously you can choose how many times they pit as well, 1 stop, 2 stop etc etc.
I tried to use other Nuzzi apps but I couldn't understand the process to install them so I gave up. Pit stops are one thing I've never done on AC. I don't really know how they work. Since my races are only 10 laps long I usually put in enough fuel to go the distance.
 
Zwartkops Raceway V2 - v2.10

changelog v2.10
  • wall flickering report fixed by @pugsang
  • cable fix by @Breathe
  • typo in config fixed

:: DOWNLOAD v2.10 ::
Dear Mr. RMi_wood. I cannot open this. It seems to be corrupted. Anyone else had issues with it?

:D

EDIT: Downloaded it again and this time no issues. Must have been hit by an X-class solar flare last time I got it. :cheers:
 
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I tried to use other Nuzzi apps but I couldn't understand the process to install them so I gave up. Pit stops are one thing I've never done on AC. I don't really know how they work. Since my races are only 10 laps long I usually put in enough fuel to go the distance.
Try again, I remember racing without the fuel app.
That feeling...middle of a small race, driving hard and then...every car fleeing to the pits because a Victoria Secret's delegation is serving free hotdogs.

(I now realize how much that sounds weird, let's say they are giving away free beer)
 
Also, I know you've been recommended a Nuzzi app, he also does a great app that forces the AI to pit on whatever lap you choose (you can also add in lap variations on that chosen lap). For example you could choose the AI to pit on say lap 9 out of 20 and then add in -2 laps or +2 laps for the rest of the AI drivers to pit. His apps have totally transformed AC for me. Obviously you can choose how many times they pit as well, 1 stop, 2 stop etc etc.
I have used the AI Pit App extensively, over many versions, and I can tell you that it still has a long way to go. It has plenty of bugs and issues. I've deleted the app - which, by the way, was not enough, as the "surfaces.ini" swapper that it uses often malfunctions - and unsubscribed from his Patreon for the medium term.

The hope is that he gets in contact with Ilja and somehow folds the app into CSP - obviously, AI Pit strategies are important enough of a concept to be considered for "official" CSP integration, which would likely materialize a significantly more stable platform for it (especially since each new CSP, both public and preview, generally breaks the app in one major way or another).

It's a valiant and worthy crusade to work AI mandatory pit strategies in for the purpose of furthering AC as a single-player sim - and thus I'm rooting for him to figure out - but I'd say the app is not worth using at the moment.
 
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Is there anyway I can disable the excessive sparks that are flying around? Especially on Nordschleife it's a bit annoying.

/edit: Think I found it. CSP Settings > Particles FX > Sparks
 
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we need ur help/advice once again. now we wanna takle the previous clk but for that i need to know how we can paint the windows. mascot did it on several over cars and maybe some of u can help us with this one and also do u maybe know the right dds format so we can avoid milky windows?
 
Very nice litle Suzuki Swift Sport Cup GEN3 1.4 Turbo v1.1 (+ FIXED SETUP Version) by @petercrill and Davz

1742635015325.png


CSP required.
Base mod by 101Creative (Suzuki Swift Sport 2017 Track), edited by Davz, physics, skins, extension, some 3d changes, LODS...

Link: https://mega.nz/file/RJVDlYwT#0wHPWmjXbGqfAfEjOGs_NTd-vHzC33etUb5YWJ4RxIw
(the FIXED version has the setup locked for league races, so no need to install that version)
 
Very nice litle Suzuki Swift Sport Cup GEN3 1.4 Turbo v1.1 (+ FIXED SETUP Version) by @petercrill and Davz

View attachment 1437853

CSP required.
Base mod by 101Creative (Suzuki Swift Sport 2017 Track), edited by Davz, physics, skins, extension, some 3d changes, LODS...

Link: https://mega.nz/file/RJVDlYwT#0wHPWmjXbGqfAfEjOGs_NTd-vHzC33etUb5YWJ4RxIw
(the FIXED version has the setup locked for league races, so no need to install that version)
Anyone else having this download flagged as a trojan by windows defender?
 
X90
I have used the AI Pit App extensively, over many versions, and I can tell you that it still has a long way to go. It has plenty of bugs and issues. I've deleted the app - which, by the way, was not enough, as the "surfaces.ini" swapper that it uses often malfunctions - and unsubscribed from his Patreon for the medium term.

The hope is that he gets in contact with Ilja and somehow folds the integration into CSP - obviously, AI Pit strategies are important enough of a concept to be considered for "official" CSP integration, which would likely materialize a significantly more stable platform for it (especially since each new CSP, both public and preview, generally breaks the app in one major way or another).

It's a valiant and worthy crusade to work AI mandatory pit strategies in for the purpose of furthering AC as a single-player sim - and thus I'm rooting for him to figure out - but I'd say the app is not worth using at the moment.
Still having online validation issues for tracks? I hope not, that sucks.
 
Ladies, Gentlemen,

The big boy is out. Third of his kind, best of his field.

View attachment 1437868
View attachment 1437869

DATSUN Fairlady 2000 GTS - Download on OT

Featuring the work of Pasta, Langheck_917, Ben Nash, Bazza and Myself ! And driving tested and approved by @Tetri

Enjoy!
You know, when Pasta uploaded the Clubman to RD I wanted to ask, "Algue did three versions of the Fairlady? I only count two!". I kept quiet because I didn't want to be rude. Well, consider myself told.
I'm honestly amazed at how much of the GTS is re-made from scratch - it's not just a Clubman with overfenders and a different set of wheels, the amount of care that must've gone in redoing all the little details around the car that maybe two people will notice is astounding. And while the Clubman with the updated physics was fun, this thing, with its massive amounts of mechanical grip, is just downright exhilarating around old Suzuka.
Perhaps the only thing that's missing now is somebody taking a Sawzall to the windshield and making a proper SCCA DP version out of this Fairlady. I'd already be on the case myself if I had the necessary skills, but sadly I'm a talentless hack, and therefore it will have to wait for somebody else to think along those lines.

Overall, a 10/10 mod - although that is par for the course for anything coming from the neighborhood of the WSC team these days. :D
 
You know, when Pasta uploaded the Clubman to RD I wanted to ask, "Algue did three versions of the Fairlady? I only count two!". I kept quiet because I didn't want to be rude. Well, consider myself told.
I'm honestly amazed at how much of the GTS is re-made from scratch - it's not just a Clubman with overfenders and a different set of wheels, the amount of care that must've gone in redoing all the little details around the car that maybe two people will notice is astounding. And while the Clubman with the updated physics was fun, this thing, with its massive amounts of mechanical grip, is just downright exhilarating around old Suzuka.
Perhaps the only thing that's missing now is somebody taking a Sawzall to the windshield and making a proper SCCA DP version out of this Fairlady. I'd already be on the case myself if I had the necessary skills, but sadly I'm a talentless hack, and therefore it will have to wait for somebody else to think along those lines.

Overall, a 10/10 mod - although that is par for the course for anything coming from the neighborhood of the WSC team these days. :D
The widebody had been delayed due to troubles in the livery making, It wasn't worth releasing it with only 2 or 3 skins, plus it would have overshadowed the Clubman as the "racing" version of the car. It's a bit of a Pokemon this one :D

An "SCCA" edition without the hardtop and windshield wouldn't be hard, maybe one day if I have the time to do so (it's getting precious nowadays...), But I would prefer going deeper into it if that's the case and going even more radical in changes. Of all 3 cars, the widebody is the most visibly different, but the roadster is definitly the one with the most personalized details. The priority for me was to feel the evolution from model to model, seeing the changes in the racing period, in the most logical sense. And yeah, some details may probably never be seen by anyone except myself, but it's the general feel that count :)

Glad you like it ! :cheers:
 
Pack Ferrari F355 V0.98a online !!...
First, thank a lot for share this awesome pack. Now, a little trifle...

The XX's rear window reflects the asphalt on the inside, which is visible in the rearview mirror when driving in first-person view and is quite annoying; my limited knowledge does not allow me to fix that little bug. Would you be so kind as to take a look at it to see if it can be fixed?

Thanks again!
 
shi
Corso v1.0
View attachment 1437677

Fictional circuit.
Conversion from GTL.

-CSP recommended
-2 layouts (Full/ Speed)
-30 pit/start
-AI, cam

Credits & Thanks;
GTL Original Track by @carTOON (barcika)
-Thank you for giving me permission

AC Converted by @shi (shin956)
Sections file and logo.png by @Fanapryde
Crowds texture by @Kniker97
3D terrain from Chuck_CG's Landscape pack
"Pack - Realistic - 3 Warehouse" (https://skfb.ly/osoBI) by Islide is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Lowpoly Buildings" (https://skfb.ly/oCnGO) by l0wpoly is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
tree, marshall and some textures by kunos
Test and Feedback by @Masscot

Enjoy.

Hi shi, I added some lights to your track (additions are at the bottom of ext_config.ini, all the rest is unmodified)
 

Attachments

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Hi shi, I added some lights to your track (additions are at the bottom of ext_config.ini, all the rest is unmodified)
Thanks for creating it.
However, I did not add the lights, at the time of release, because lights without light source objects seem unnatural.
I think its a good addition for people who race at night.
 
Yes it is the FSR model I updated a bit so I could paint the windows and front lights.

Separate model so it doesn't overwrite FSR's original


As for Cyril's 405, can't really share it for obvious reasons lol

Also since we're talking about FSR... Lil sneak peak of something I'm working on - proper 4K skins for their LMU port (not their upscaled, barely 2k ripped stuff). And further fixes :)



View attachment 1399311View attachment 1399312
Would it be possible for the F1 mod to be reuploaded?
 
Hi, its possible of some way eliminate other views with the button of change of camera while driving? I mean, i only use two or three, maximun 4 and the others disturb me because i lose time while pass to ones to anothers while driving. I would like to have for example only two views when i press the button of change of camera for drive the car
 
Hi, its possible of some way eliminate other views with the button of change of camera while driving? I mean, i only use two or three, maximun 4 and the others disturb me because i lose time while pass to ones to anothers while driving. I would like to have for example only two views when i press the button of change of camera for drive the car
CSP/general patch settings/car cameras
 
Ladies, Gentlemen,

The big boy is out. Third of his kind, best of his field.

View attachment 1437868
View attachment 1437869

DATSUN Fairlady 2000 GTS - Download on OT

Featuring the work of Pasta, Langheck_917, Ben Nash, Bazza and Myself ! And driving tested and approved by @Tetri

Enjoy!
I would add to anyone interrested that this version, considering its extremely predictable and balanced drifting, is an absolute blast to do AI lines. So far i've successfully improved Ingliston and Suzuka, and the results work as good with my 50s favourites up to the late 60s formula ones.

If you're struggling to make AI fastlanes for your 60s cars, this is an excellent choice.

Anyway, it's one of my favourites atm. It is quite challenging against early 70s gutter racing cars (Pessio GTAM, Escort 1600, and a good bunch of the ATCC Ford Capri and early escorts).

I'll share some grids once i get medically better and back to the rig😅
 
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