- 6,689
- The Bunker
As for drift cars, there are dedicated drift modding groups out there but I avoid them like the plague. Hate drifting.
You can usually click the 'history' tab to access previous release versions but only one is available for Kyalami. Not sure why.Anyone have the original Kyalami 2016 download? Theres a pp filter in it thats not in the latest (hotfix) on RD.
Or someone have the pp? ty
You can usually click the 'history' tab to access previous release versions but only one is available for Kyalami. Not sure why
You can usually click the 'history' tab to access previous release versions but only one is available for Kyalami. Not sure why.
eg:
https://www.racedepartment.com/downloads/oschersleben.25926/history
New one still flickers, im using VR- the steering wheel flickers. the emblem doesn't change at all. for both the files. still that weird round thing as the emblem with no flicker on thatThe thing is, I have flickering only if I use HIDE=0 in the ext_config.ini, which means both objects are present.
You can try this new version and see if anything changes: https://mega.nz/#!YUF3DIoT!DvmnrUkCFARAv-O7Qm6iRS_5zDPEBNTL8J3QunXtbFQ
Do not let the initial nausea irritate you! That passes with time: practice, practice, practice ...
Not for everybody, but it sure is for me ...
But is the initial nausea a sure thing???
Congrats, VR is absolutely awesome for sim racing, a match made in heaven. By far the biggest enhancement since driving games were invented. The sense of presence, of being IN the car, ON the track, AT the race venue is unparalleled. Proper binocular stereoscopic vision adds a sense of scale and 3D awareness that takes immersion off the scale and makes judging braking points, nailing apexes etc so much easier. The sense of speed is incredible too.I just ordered the Oculus Rift S, expecting to arrive in a few days. Any tips to start in VR and VR assetto related?
To start Assetto in VR with content manager, I just chose: Rendering mode: Oculus Rift. Is that ok?
Never played with a VR headset, I hope I'll enjoy it. Also, I plan to use it with flight simulators.
Congrats, VR is absolutely awesome for sim racing, a match made in heaven. By far the biggest enhancement since driving games were invented. The sense of presence, of being IN the car, ON the track, AT the race venue is unparalleled. Proper binocular stereoscopic vision adds a sense of scale and 3D awareness that takes immersion off the scale and makes judging braking points, nailing apexes etc so much easier. The sense of speed is incredible too.
However, some people need to ease into it. Take it slowly at first. You might get motion sickness (like sea sickness) because of the disconnect between what your eyes are telling you and what your vestibular system in your inner ear is processing. Just like getting your 'sea legs' on a boat, this can take time to get used to. If you start to feel nauseous in any way, STOP IMMEDIATELY. It's not something you can power through, and motion sickness is horrible and can last for a day. Go and do something else for a while and come back to it later. Build your tolerance up over time.
Start with a slow open-topped car (eg the standard Miata) on a flat, straight track or large skidpan. Drive slowly at first, make gentle turns, brake slowly. Reversing in particular can feel VERY weird (still does for me, slightly). Build up to complex tracks and fast cars slowly unless you're one of those lucky people who can dive into VR immediately with no ill effects. I wasn't too bad, it didn't take me long at all. If you suffer from motion sickness in cars, boats or planes then it might take you longer.
Stick with it though, it's incredible.
Be prepared for the drop in resolution (especially if coming from a 4k display) as this can be jarring at first, but is soon forgotten as all the other benefits that VR brings compared to 2D displays become apparent.
Don't forget to activate 3D mirrors either, they're awesome..! Oh, and have the driver visible so you can see his hands on the wheel too, and adjust seating position so it feels like you are inside your avatar.
Looking forward to your impressions. You'll likely never want to go back to 2D again afterwards - it feels so gamey and detached by comparison.
Edit: re the nausea comments, have ginger ale and/or root ginger sweets to hand when first trying it - these can help a lot.
Edit 2: be happy using VR for driving before moving to flight sims, as the nausea effects are multiplied in flight. VR driving took me no time at all to get used to and I could quickly race all day in VR with no ill effects, but I then tried a free Bladerunner-type space craft sim and almost barfed straight away.
Try the static VR demos first, the ones that come free with Oculus Home. Ease into it.
Yeah, I think so. I remember it being simple.To continue use content manager just I select Oculus as rendering mode and adjust graphic settings lower to keep frame rate, is that right?
The 911 (993) Turbo is out!
Physics by Jason Coates (aphidgod)
Sounds by Mr. Mike (ImImike)
3D model and textures by a3dr
Based off a3dr's stock 993 (https://www.racedepartment.com/downloads/nfs-tournament-class-b.20228/) here's the Turbo version, includes a souped up S2 version with a RUF engine, custom suspension and minor cosmetic changes.
https://www.racedepartment.com/downloads/porsche-911-993-turbo.29842/
Thanks masscot, perfect instructions and explanation!Congrats, VR is absolutely awesome for sim racing, a match made in heaven. By far the biggest enhancement since driving games were invented. The sense of presence, of being IN the car, ON the track, AT the race venue is unparalleled. Proper binocular stereoscopic vision adds a sense of scale and 3D awareness that takes immersion off the scale and makes judging braking points, nailing apexes etc so much easier. The sense of speed is incredible too.
However, some people need to ease into it. Take it slowly at first. You might get motion sickness (like sea sickness) because of the disconnect between what your eyes are telling you and what your vestibular system in your inner ear is processing. Just like getting your 'sea legs' on a boat, this can take time to get used to. If you start to feel nauseous in any way, STOP IMMEDIATELY. It's not something you can power through, and motion sickness is horrible and can last for a day. Go and do something else for a while and come back to it later. Build your tolerance up over time.
Start with a slow open-topped car (eg the standard Miata) on a flat, straight track or large skidpan. Drive slowly at first, make gentle turns, brake slowly. Reversing in particular can feel VERY weird (still does for me, slightly). Build up to complex tracks and fast cars slowly unless you're one of those lucky people who can dive into VR immediately with no ill effects. I wasn't too bad, it didn't take me long at all. If you suffer from motion sickness in cars, boats or planes then it might take you longer.
Stick with it though, it's incredible.
Be prepared for the drop in resolution (especially if coming from a 4k display) as this can be jarring at first, but is soon forgotten as all the other benefits that VR brings compared to 2D displays become apparent.
Don't forget to activate 3D mirrors either, they're awesome..! Oh, and have the driver visible so you can see his hands on the wheel too, and adjust seating position so it feels like you are inside your avatar.
Looking forward to your impressions. You'll likely never want to go back to 2D again afterwards - it feels so gamey and detached by comparison.
Edit: re the nausea comments, have ginger ale and/or root ginger sweets to hand when first trying it - these can help a lot.
Edit 2: be happy using VR for driving before moving to flight sims, as the nausea effects are multiplied in flight. VR driving took me no time at all to get used to and I could quickly race all day in VR with no ill effects, but I then tried a free Bladerunner-type space craft sim and almost barfed straight away.
Try the static VR demos first, the ones that come free with Oculus Home. Ease into it.
Strange indeed, only the last version in History tab...
I do however have that _Sol_Kyalami.ini file included in the hotfix DL.
Just click the 'history' tab and that's where they'd be, as per the link I posted earlier.Same here, dumb question,where does this file normally reside so it's active?
Thanks man, but i cannot access the link. Would you uploaded the Google drive? I'm late for this car. It doesn't turn me down as it looks very gorgeousHere you go. Sorry for the delay.
This car's not as good as I remember...
https://anonfiles.com/Be1aE2B4n6/honda_integra_dc5_track_7z
Try a different browser?Thanks man, but i cannot access the link. Would you uploaded the Google drive? I'm late for this car. It doesn't turn me down as it looks very gorgeous
Thanks man. Found out my anti virus is blocking this site.Try a different browser?
Sorry Masscot, I probably didn't make myself clear in my question. I'm aware where these ini files are in the downloads on RD.... What I was asking was where should this ini file reside on my PC... is it ac/extension/config/tracksJust click the 'history' tab and that's where they'd be, as per the link I posted earlier.
eg: https://www.racedepartment.com/downloads/oschersleben.25926/history
Sorry Masscot, I probably didn't make myself clear in my question. I'm aware where these ini files are in the downloads on RD.... What I was asking was where should this ini file reside on my PC... is it ac/extension/config/tracks
As for drift cars, there are dedicated drift modding groups out there but I avoid them like the plague. Hate drifting.
Never played with a VR headset, I hope I'll enjoy it
Just like getting your 'sea legs' on a boat
Be prepared for the drop in resolution
Honestly I don't know what to do... I don't have any flickering at all and the mercedes logo does rotate as it should, on my end.New one still flickers, im using VR- the steering wheel flickers. the emblem doesn't change at all. for both the files. still that weird round thing as the emblem with no flicker on that
I will rethink for best and easy way and I will add something in next update so the steering wheel can be edited/retextured.Honestly I don't know what to do... I don't have any flickering at all and the mercedes logo does rotate as it should, on my end.
If you guys want I can apply the patch directly on the car, but I'm not sure URD guys would be happy...
The 911 (993) Turbo is out!
Physics by Jason Coates (aphidgod)
Sounds by Mr. Mike (ImImike)
3D model and textures by a3dr
Based off a3dr's stock 993 (https://www.racedepartment.com/downloads/nfs-tournament-class-b.20228/) here's the Turbo version, includes a souped up S2 version with a RUF engine, custom suspension and minor cosmetic changes.
https://www.racedepartment.com/downloads/porsche-911-993-turbo.29842/