Assetto Corsa PC Mods General DiscussionPC 

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You can usually click the 'history' tab to access previous release versions but only one is available for Kyalami. Not sure why

Strange indeed, only the last version in History tab... :rolleyes:
I do however have that _Sol_Kyalami.ini file included in the hotfix DL.
Lost all my previous set lap times, driven distance in CM tracks > content, while it is still registered in CM results > most used.
And the track is 4.522 km long after each update.

Besides that, it's a great track, very well made, nicely optimised too.
 
I just ordered the Oculus Rift S, expecting to arrive in a few days. Any tips to start in VR and VR assetto related?

To start Assetto in VR with content manager, I just chose: Rendering mode: Oculus Rift. Is that ok?

Never played with a VR headset, I hope I'll enjoy it. Also, I plan to use it with flight simulators.
 
:ill:

But is the initial nausea a sure thing??? :ill:
Not for everybody, but it sure is for me ...
For some ( possibly most) people practice may help overcome it.
But I have already three of my friends switching back to flat wide screens or moving to triples.
I'm sticking to my triple screen setup too.
 
I just ordered the Oculus Rift S, expecting to arrive in a few days. Any tips to start in VR and VR assetto related?

To start Assetto in VR with content manager, I just chose: Rendering mode: Oculus Rift. Is that ok?

Never played with a VR headset, I hope I'll enjoy it. Also, I plan to use it with flight simulators.
Congrats, VR is absolutely awesome for sim racing, a match made in heaven. By far the biggest enhancement since driving games were invented. The sense of presence, of being IN the car, ON the track, AT the race venue is unparalleled. Proper binocular stereoscopic vision adds a sense of scale and 3D awareness that takes immersion off the scale and makes judging braking points, nailing apexes etc so much easier. The sense of speed is incredible too.
However, some people need to ease into it. Take it slowly at first. You might get motion sickness (like sea sickness) because of the disconnect between what your eyes are telling you and what your vestibular system in your inner ear is processing. Just like getting your 'sea legs' on a boat, this can take time to get used to. If you start to feel nauseous in any way, STOP IMMEDIATELY. It's not something you can power through, and motion sickness is horrible and can last for a day. Go and do something else for a while and come back to it later. Build your tolerance up over time.
Start with a slow open-topped car (eg the standard Miata) on a flat, straight track or large skidpan. Drive slowly at first, make gentle turns, brake slowly. Reversing in particular can feel VERY weird (still does for me, slightly). Build up to complex tracks and fast cars slowly unless you're one of those lucky people who can dive into VR immediately with no ill effects. I wasn't too bad, it didn't take me long at all. If you suffer from motion sickness in cars, boats or planes then it might take you longer.
Stick with it though, it's incredible.
Be prepared for the drop in resolution (especially if coming from a 4k display) as this can be jarring at first, but is soon forgotten as all the other benefits that VR brings compared to 2D displays become apparent.
Don't forget to activate 3D mirrors either, they're awesome..! Oh, and have the driver visible so you can see his hands on the wheel too, and adjust seating position so it feels like you are inside your avatar.
Looking forward to your impressions. You'll likely never want to go back to 2D again afterwards - it feels so gamey and detached by comparison.

Edit: re the nausea comments, have ginger ale and/or root ginger sweets to hand when first trying it - these can help a lot.

Edit 2: be happy using VR for driving before moving to flight sims, as the nausea effects are multiplied in flight. VR driving took me no time at all to get used to and I could quickly race all day in VR with no ill effects, but I then tried a free Bladerunner-type space craft sim and almost barfed straight away.

Try the static VR demos first, the ones that come free with Oculus Home. Ease into it.
 
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The 911 (993) Turbo is out!

Physics by Jason Coates (aphidgod)
Sounds by Mr. Mike (ImImike)
3D model and textures by a3dr

Based off a3dr's stock 993 (https://www.racedepartment.com/downloads/nfs-tournament-class-b.20228/) here's the Turbo version, includes a souped up S2 version with a RUF engine, custom suspension and minor cosmetic changes.

https://www.racedepartment.com/downloads/porsche-911-993-turbo.29842/

screenshot_a3dr_porsche_993_turbo_osth_circuit_25-10-119-16-53-27-jpg.336203
 
Congrats, VR is absolutely awesome for sim racing, a match made in heaven. By far the biggest enhancement since driving games were invented. The sense of presence, of being IN the car, ON the track, AT the race venue is unparalleled. Proper binocular stereoscopic vision adds a sense of scale and 3D awareness that takes immersion off the scale and makes judging braking points, nailing apexes etc so much easier. The sense of speed is incredible too.
However, some people need to ease into it. Take it slowly at first. You might get motion sickness (like sea sickness) because of the disconnect between what your eyes are telling you and what your vestibular system in your inner ear is processing. Just like getting your 'sea legs' on a boat, this can take time to get used to. If you start to feel nauseous in any way, STOP IMMEDIATELY. It's not something you can power through, and motion sickness is horrible and can last for a day. Go and do something else for a while and come back to it later. Build your tolerance up over time.
Start with a slow open-topped car (eg the standard Miata) on a flat, straight track or large skidpan. Drive slowly at first, make gentle turns, brake slowly. Reversing in particular can feel VERY weird (still does for me, slightly). Build up to complex tracks and fast cars slowly unless you're one of those lucky people who can dive into VR immediately with no ill effects. I wasn't too bad, it didn't take me long at all. If you suffer from motion sickness in cars, boats or planes then it might take you longer.
Stick with it though, it's incredible.
Be prepared for the drop in resolution (especially if coming from a 4k display) as this can be jarring at first, but is soon forgotten as all the other benefits that VR brings compared to 2D displays become apparent.
Don't forget to activate 3D mirrors either, they're awesome..! Oh, and have the driver visible so you can see his hands on the wheel too, and adjust seating position so it feels like you are inside your avatar.
Looking forward to your impressions. You'll likely never want to go back to 2D again afterwards - it feels so gamey and detached by comparison.

Edit: re the nausea comments, have ginger ale and/or root ginger sweets to hand when first trying it - these can help a lot.

Edit 2: be happy using VR for driving before moving to flight sims, as the nausea effects are multiplied in flight. VR driving took me no time at all to get used to and I could quickly race all day in VR with no ill effects, but I then tried a free Bladerunner-type space craft sim and almost barfed straight away.

Try the static VR demos first, the ones that come free with Oculus Home. Ease into it.


Thanks a lot for the extended explanation. I'll folllow your tips for sure. I'm very excited because, as you say, is the biggest enhancement in simulation (also in flight simulators witch I encourage you to try).

I certanly get some sickness in boats if the sea is rough, so I will see how the motion sickness goes. Slowly and practise, I will remember it.

To continue use content manager just I select Oculus as rendering mode and adjust graphic settings lower to keep frame rate, is that right?


Edit: You could try flight simulators as Il2 battle of Stalingrad in free flight (no combat) or FlyInside and X Plane 11 as much more quiet civilian simulations.
 
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To continue use content manager just I select Oculus as rendering mode and adjust graphic settings lower to keep frame rate, is that right?
Yeah, I think so. I remember it being simple.
If you are happy with ASW then you can lock the frame rate to 45fps to force it on at all times, unless your PC has the grunt to run above 90fps all the time.
There are various threads on RD and the CSP discord about getting best visual/performance balance.
 
The 911 (993) Turbo is out!

Physics by Jason Coates (aphidgod)
Sounds by Mr. Mike (ImImike)
3D model and textures by a3dr

Based off a3dr's stock 993 (https://www.racedepartment.com/downloads/nfs-tournament-class-b.20228/) here's the Turbo version, includes a souped up S2 version with a RUF engine, custom suspension and minor cosmetic changes.

https://www.racedepartment.com/downloads/porsche-911-993-turbo.29842/

screenshot_a3dr_porsche_993_turbo_osth_circuit_25-10-119-16-53-27-jpg.336203

Not sure any wee came out for me but damn that is a sexy beast.
 
Congrats, VR is absolutely awesome for sim racing, a match made in heaven. By far the biggest enhancement since driving games were invented. The sense of presence, of being IN the car, ON the track, AT the race venue is unparalleled. Proper binocular stereoscopic vision adds a sense of scale and 3D awareness that takes immersion off the scale and makes judging braking points, nailing apexes etc so much easier. The sense of speed is incredible too.
However, some people need to ease into it. Take it slowly at first. You might get motion sickness (like sea sickness) because of the disconnect between what your eyes are telling you and what your vestibular system in your inner ear is processing. Just like getting your 'sea legs' on a boat, this can take time to get used to. If you start to feel nauseous in any way, STOP IMMEDIATELY. It's not something you can power through, and motion sickness is horrible and can last for a day. Go and do something else for a while and come back to it later. Build your tolerance up over time.
Start with a slow open-topped car (eg the standard Miata) on a flat, straight track or large skidpan. Drive slowly at first, make gentle turns, brake slowly. Reversing in particular can feel VERY weird (still does for me, slightly). Build up to complex tracks and fast cars slowly unless you're one of those lucky people who can dive into VR immediately with no ill effects. I wasn't too bad, it didn't take me long at all. If you suffer from motion sickness in cars, boats or planes then it might take you longer.
Stick with it though, it's incredible.
Be prepared for the drop in resolution (especially if coming from a 4k display) as this can be jarring at first, but is soon forgotten as all the other benefits that VR brings compared to 2D displays become apparent.
Don't forget to activate 3D mirrors either, they're awesome..! Oh, and have the driver visible so you can see his hands on the wheel too, and adjust seating position so it feels like you are inside your avatar.
Looking forward to your impressions. You'll likely never want to go back to 2D again afterwards - it feels so gamey and detached by comparison.

Edit: re the nausea comments, have ginger ale and/or root ginger sweets to hand when first trying it - these can help a lot.

Edit 2: be happy using VR for driving before moving to flight sims, as the nausea effects are multiplied in flight. VR driving took me no time at all to get used to and I could quickly race all day in VR with no ill effects, but I then tried a free Bladerunner-type space craft sim and almost barfed straight away.

Try the static VR demos first, the ones that come free with Oculus Home. Ease into it.
Thanks masscot, perfect instructions and explanation!
Unfortunately I did everything wrong: glasses on it, Mazda 787 + Laguna Seca! Just before backward eating! :yuck:
But after 2 days everything was fine. 👍 And true: when reversing still strange! But thank god, you rarely do that! :D
 
Sorry Masscot, I probably didn't make myself clear in my question. I'm aware where these ini files are in the downloads on RD.... What I was asking was where should this ini file reside on my PC... is it ac/extension/config/tracks

C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\system\cfg\ppfilters

RyWQYfc.jpg
 
@Masscot I can't find the kyalami _Sol ppfilter in CM. Where does it hide?

Edit: Doh to me being a dumbass again, Forgot this is a ppfilter and not a weather thingy lol. Forget I asked a stupid question :lol::lol:
 
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Never played with a VR headset, I hope I'll enjoy it

I hope you do as well, VR is just a match in heaven with SIM and flight simulation, not the holodeck yet but definitely a big step in the right direction.
@Masscot covered the subject very well already, I just want to add a few comments

Just like getting your 'sea legs' on a boat

Yes it is the same situation but the difference with VR is that as soon as you feel any discomfort, stop and remove the goggles, wait a bit until you are 100% normal and then go back, your body will quickly adapt, On a boat, you unfortunately have to go trough to whole process of feeling bad before it gets better as it is rarely practical to just get off the boat.

Be prepared for the drop in resolution

This will pass as well, first because you will refine your VR graphic set up but mostly because you will also adapt, concentrate on the action instead of the flaws and forget they are even there. After 2 weeks, you might even start arguing with people it is looking great, which it does for us, but in fact we have just adapted. Amazing some time the tricks our mind can play on us.

As for the settings, yes, just select oculus in CM, done! I hope you have a great graphic card, because it is a great help to improve VR.

On a different subject, some background info and footage of the 1997 CLK GTR
 
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New one still flickers, im using VR- the steering wheel flickers. the emblem doesn't change at all. for both the files. still that weird round thing as the emblem with no flicker on that
Honestly I don't know what to do... I don't have any flickering at all and the mercedes logo does rotate as it should, on my end.
If you guys want I can apply the patch directly on the car, but I'm not sure URD guys would be happy...:D
 
Honestly I don't know what to do... I don't have any flickering at all and the mercedes logo does rotate as it should, on my end.
If you guys want I can apply the patch directly on the car, but I'm not sure URD guys would be happy...:D
I will rethink for best and easy way and I will add something in next update so the steering wheel can be edited/retextured.
 
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The 911 (993) Turbo is out!

Physics by Jason Coates (aphidgod)
Sounds by Mr. Mike (ImImike)
3D model and textures by a3dr

Based off a3dr's stock 993 (https://www.racedepartment.com/downloads/nfs-tournament-class-b.20228/) here's the Turbo version, includes a souped up S2 version with a RUF engine, custom suspension and minor cosmetic changes.

https://www.racedepartment.com/downloads/porsche-911-993-turbo.29842/

screenshot_a3dr_porsche_993_turbo_osth_circuit_25-10-119-16-53-27-jpg.336203

It looks like a nice car,but the model is not a 993 Turbo.No side intakes and the arches are not the wide Turbo arches
That is how a 993 Turbo looks like

iu


I wonder why nobody did a proper 993 Turbo.All i can find are Carreras with the Turbo wing.
 
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