- 8
- Japan
I added replay cameras for yard and yard_rev layouts of rt_bannochbrae v1.1.
https://www.racedepartment.com/downloads/bannochbrae-replay-camera.42227/
https://www.racedepartment.com/downloads/bannochbrae-replay-camera.42227/
I've downloaded the one posted by @saXXXon at https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-2529#post-13420762 and it has no _beta in tha folder name
The track is the same, so i'm pretty sure that, if you change the name of my folder it will work (except for the VAO which needs to be renamed like the track.kn5)
Hi guys !
I found that clean AMG GT63S on a Japanese website but the download link isn't working anymore...
If someone could share a working link that would make my day !
Thanks !
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Autodromo Internacional de Goiânia - Version 2.1
CHANGELOG 2.1
- Fixed materials, textures and objects
- Replaced and added some objects on the track
- Trees reworked from scratch
- Added animated objects
- Starting lights working
- Updated the VAO file
- Configuration file updated
- Added Rain FX
- Fixed track positioning based on geotag
- Added UI file
- Updated previews and track maps
- Various fix by @norms
- New cams by @DaBaeda
DOWNLOAD
https://www.mediafire.com/file/071mf1dj4jzk1cb/vhe_goiania_2.1.rar/file
View attachment 1014228
Hockenheimring Baden-Württemberg (Hockenheim) - Version 1.2
CHANGELOG 1.2
- Update of textures and materials
- New road mesh by @gunnar333
- Fixed track positioning based on geotag
- Added UI file
- Updated previews and track maps
- Various fix by @TheRealCeeBee
DOWNLOAD
https://www.mediafire.com/file/wf17coh3q45chf2/vhe_hockenheim_1.2.rar/file
Alright, I briefly searched through this thread and didn't notice anything about this:
https://gtr2-endurance.forumotion.org/t4847-jgtc-gt300-gt500
Has this mod ever been released anywhere?
NICE! Appreciated.. I know this might seem a bit beggarly of me, but you wouldnt perhaps happen to have a similarly curated collection of skins for the amazing pessio porknose '20?Here are the ones I have: https://mega.nz/file/reRyTbwa#JxBBC5rSXZvzVW1gjAP1-Ofm4Dnk2IPYwiQhJD6SoD4
Sorry, I haven't because I'm not really an open wheeler fan and don't have the car...NICE! Appreciated.. I know this might seem a bit beggarly of me, but you wouldnt perhaps happen to have a similarly curated collection of skins for the amazing pessio porknose '20?
Hockenheimring Baden-Württemberg (Hockenheim) - Version 1.2
CHANGELOG 1.2
- Update of textures and materials
- New road mesh by @gunnar333
- Fixed track positioning based on geotag
- Added UI file
- Updated previews and track maps
- Various fix by @TheRealCeeBee
DOWNLOAD
https://www.mediafire.com/file/wf17coh3q45chf2/vhe_hockenheim_1.2.rar/file
Sorry, I haven't because I'm not really an open wheeler fan and don't have the car...
If I had, I would gladly help you out with the skins.
But I see the skins passing by on a regular base on RD, should be not too time consuming to find them using the search function.
I contracted a guy to model this for us but they took my money and ranHi guys, this is my first post here, so sorry if i miss anything !
Do you know any project of this car for assetto corsa ? I would like to see it so much, i think it could be very fun and gorgeous to drive !
TECHART GT STREET RS :
View attachment 1012897 View attachment 1012898
but.. but.. id have to actually do something myself?!
seriously though,
Give that porknose a go though.. on '65 Sandevoerde!! Its a blast!
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Hi all, there was a mod pack for Formula Americas 2020 that had all the 2020 liveries on RD. It's now gone from RD and I had it installed, but I made a mistake while installing mods and accidentally deleted the skins. Does anyone have them installed?
Does anyone know if this Laguna Seca (LS deluxe 1.30 by Andrea1968) has made its way into AC?
C8R AMS 2 conversion? to not wait URD's version... Or maybe all the GTE cars
Feels like the track mesh was changed, cannot be sure but looks like this might have started life as the AC track then beefed up, roadmesh is very Sebringesque , might be wrong though on its origin, should have been clear the track in the clip is in RF2Are you referring to a track skin? I ask because the layout in your video looks very similar to modern Laguna Seca. Legion’s blog has a historic LS track that may interest you.
View attachment 1014228
Hockenheimring Baden-Württemberg (Hockenheim) - Version 1.2
CHANGELOG 1.2
- Update of textures and materials
- New road mesh by @gunnar333
- Fixed track positioning based on geotag
- Added UI file
- Updated previews and track maps
- Various fix by @TheRealCeeBee
DOWNLOAD
https://www.mediafire.com/file/wf17coh3q45chf2/vhe_hockenheim_1.2.rar/file
Chevrolet Corvette C8R (wec-gte)
https://mega.nz/file/BRx2lIIR#s5NAXdqKTsTHhXYJMeuvePOm9nQwtlKh1M8TPtGH9CU
View attachment 1014244
View attachment 1014228
Hockenheimring Baden-Württemberg (Hockenheim) - Version 1.2
CHANGELOG 1.2
- Update of textures and materials
- New road mesh by @gunnar333
- Fixed track positioning based on geotag
- Added UI file
- Updated previews and track maps
- Various fix by @TheRealCeeBee
DOWNLOAD
https://www.mediafire.com/file/wf17coh3q45chf2/vhe_hockenheim_1.2.rar/file
On a positive note, I want to give a few examples of how members of the modding community worked together to improve both car and track mods, and everyone benefited from it, including the modders that originally released them. These mods were improved without having to hack or decrypt them. These are just a few of many examples...
1. On this forum, I posted about how Aosta could really use an update. Within the next couple of days, members of this forum developed new config files, skins, and more. It went from an "outdated" mod to one of the best looking mods available.
2. Valerbanen became a hot topic recently. Originally re-released and improved by Legion, a few members applied their different touches and improvements. Now it's an even better track mod.
3. Rudskogen, the current version originally from a drift group, has been improved by members of this forum, and will possibly be improved even more over the next few weeks. It might even be improved more with lidar data.
4. Many car mods needed some tweaking and adjustment. Several notable members pitched in to adjust driver placement, fix shifting animations, remove driver heads (that affect VR users), adjust gauge displays, adjust shaders, and several other things. In some cases, the original modder consolidated all of the revisions and re-released the mod.
Now, briefly, on a negative note, there have been a few mods that badly needed these tweaks and adjustments from other helpful members of the community. However, they couldn't do anything, and the mod often remained in its' "broken" and "unfinished" form. What's worse, when the original modder was contacted about making the changes, they often either ignored the requests, or worse, argued about making the updates, or it was "their way, or the highway." I even read a long statement from one modder not wanting to provide standard previews of his mods, but instead, audacious, busy previews featuring a variety of showrooms--and he insulted those who didn't want that. Of course, these are the worst examples.
To end on a positive note, the best mods are either improved by the original modder that listens to feedback and appreciates it, makes the improvements himself, and re-released the mod, -OR- the mod is improved with the contribution of many.
THIS is what the modding community is about. Whether mods are encrypted or not, the positive examples above are what will improve and sustain this community over time.
It is a shame that is the best C8R we have available. When did GTE get ABS?
To everyone having trouble getting new side lines (track limits) to load all the time:
This problem can be caused by old .BIN and other .AI files in the AI folder of any track. They are created by CM to help load the track quicker it seems. The problem is when new side lines are created and then embedded into the fast_lane.ai, they aren't carried over to the .BIN or .AI files that were created by CM previously.
So in order to not have to hold down the shift key every time, just delete everything in the AI folder except the fast_lane.ai and pit_lane.ai.
Do this AFTER U have already embedded the new sidelines in the fast_lane.ai file. When CM loads the track next time it will create new .BIN and.AI files as needed and they will have the new side lines in then
A batch file can be made to delete these files on either a global basis or track by track I would say, don't U think?
So long and thanks for all the fish :-)