Sorry i havent been active recently in here due too work. send me a message, id even be glad too send you the ams hamilton street data, too see if you can convert that across.I would be keen to have a look at your data for Wellington and see what I can do with it. Cheers
go on, chuck us all a link then, considering they are scamming *****No idea where it comes from, but it's quite enjoyable.
It has been discussed before in this thread: https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-13445990Does the '97 version of the Nissan R390 GT1 exist, and where do I find it? Thanks🙂
I'll take a look at this today. I like the mountains that @norms & @slider666 introduced but the terrain texture needs some manipulation to lose the blurry texture on the nearest part. I'll do a set of billboards too.re Prato:
I had intentions to update my Prato with TSO bits from @norms version (and another by @damone13x) but it got put to the side... mostly overwhelmed from having 3-4 versions to try to make 1 definitive version. I have failed in doing so and still likely wont get it together (at least not for some time).
If someone wants to pick up the pieces and continue on that path you have my full permissions and encouragement.
Great news, as I'm not a big fan of the current Mickey Mouse-esque layoutIt's based on the NFS: Shift/Shift 2: Unleashed model which is more accurate, better lookin and more modern, not laser scan accurate, but hey! That's what we have, but still runs circles around the 1999 Silverstone mod we have and even the rF1 version. Ofc it required a lot of work to get this look.
Check this: https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-13420128Maybe someone know how to solve this ?
Not at my rig atm, but I got the car from the link in the Youtube vid that was posted here.Sorry i havent been active recently in here due too work. send me a message, id even be glad too send you the ams hamilton street data, too see if you can convert that across.
go on, chuck us all a link then, considering they are scamming *****
Working on it since monday...
Zandvoort is almost there...
Will release probably tomorrow I think...
Download the driver_80 linked in this post:
Assetto Corsa PC Mods General Discussion
Maybe we'll have a proper mod of this eventually that really will be "electrifying to drive."www.gtplanet.net
Thank you !
Working on it since monday...
Zandvoort is almost there...
Will release probably tomorrow I think...
In fact no, it was another nkPro track i made. But if anyone put together a full-decent-complete version of this track, i will do it if anyone want my help on iti'm pretty sure i have done it, but i have to check my external HDD to be sure about it. I have done tons of tracks, so my brain can remember all of them
Bentley Continental GT Supersports 2017
Man do I love this thing and I hope you all will as well!
No words needed besides the feature list and just try it!
Features:
Fantastic physics by JakubP
Custom headlights, gauge lights and gearlever animation by Fazani
Body, carbon, wheels, interior and some misc ambient occlusion
Daytime running lights, turnsignals/hazards etc
Animated wipers, doors, hood and gearlever
30 skins, most are original Bentley paints and some custom ones with about 10+ custom colored interiors and details like different badge colors and dashboard patterns. (Check the "_template + customizing skins" folder in the car folder for options or just copy things from skins you like)
Almost everything paintable in CM
Odometer, navigation, working dashboard clock and some icons like lights, tcs, turnsignals, handbrake
CM generated LODS
Note: Car folder size is quite big because of all the custom skins, if you want to reduce folder size just delete skins you don't like.
Extra's:
Extra A = Left door
Extra C = Daytime running lights
Extra D = Hood animation
Known issues/ future updates: interior AO can be improved, objects need to be reduced for better optimization, some interior objects not ao mapped, lods can be improved. Extra's are mapped weird but for some reason it bugs out when I changed mapping.
Credits:
Model: FH4
Convert: Opperslang
Physics: JakubP
Wiper animations: DR_M5
Headlights, digitals and gearbox animation: Fazani
Sound: Kunos
Special thanks to Moulagazzz, Buja, Olegass and FM Discord for help and advice
Link:
View attachment 1077938
View attachment 1077939
View attachment 1077940
View attachment 1077941
Sorry for being a pita, but it should be "autodromo di prato" xD
Yes, thanks - I've already changed it. Had a brain fart.Sorry for being a pita, but it should be "autodromo di prato" xD
That's why rF2 just received an updated version of Zandvoort. The original version was solid but S397 reworked the whole track (including corners, curbs & the track surface) and judging from videos I've seen so far the updated version seems to be much more accurate.I don't know if it is possible, but there is a big bump on top of T2. Is there anyway to smoothen it out a bit? As it doesn't seem to be there in real life. I don't see the cars reacting to a bump there.
Furthermore, I can wait on your update. Very much appreciated! Thank you!
Is that for the long, short, extra long or all layouts ?View attachment 1077931
Config file with RainFx + Darker trees & grass tweak for Rouen Les Essarts (revisited)
nobody to help me with this problem? it’s the last thing missing to post version V1.08a of the 2020 Porsche 959 ...hi to all , I tried to make protection for the headlights for the Porsche 959 2020 Paris-Dakar but I can’t get there , someone would have time to look? even the protection of the 911 GT3 CUP 2021 would suit me , thanks to you !
link : https://mega.nz/file/4lQynJoA#v5osk9OfDl5Z4hbx-nz6O2WcM9Gq0AVePboPyT-80Zw
View attachment 1077203
That's why rF2 just received an updated version of Zandvoort. The original version was solid but S397 reworked the whole track (including corners, curbs & the track surface) and judging from videos I've seen so far the updated version seems to be much more accurate.
Especially T2 and T3 look much smoother in the new version, a big difference compared to the original release.
Old version:
new version:
Did we ever find out who originally converted the track from rF2 to AC last year?
I really hope that the same person will convert the updated version to AC as well since S397 didn't only update the visuals, but also the track surface & certain corners to make the actual track more accurate.
That's why rF2 just received an updated version of Zandvoort. The original version was solid but S397 reworked the whole track (including corners, curbs & the track surface) and judging from videos I've seen so far the updated version seems to be much more accurate.
Especially T2 and T3 look much smoother in the new version, a big difference compared to the original release.
Old version:
new version:
Did we ever find out who originally converted the track from rF2 to AC last year?
I really hope that the same person will convert the updated version to AC as well since S397 didn't only update the visuals, but also the track surface & certain corners to make the actual track more accurate.
It is suposed, after instaling the update, still having only 2 pits?Prato NPK - mod feature updates
View attachment 1077856
Mod Features for Long & Short layouts:
View attachment 1077858
- new AI lanes (pit & fast)
- multiple replay cams
- track & ambient lighting
- rain FX
- VAO patch-file
- background screen images
- CM/CSP required
- original AI lane files included (backup)...
- original ext_config file included (backup)...
Credits to @RMi_wood for track-mod.
Mod update brought to you by @raceabit & @racealot.
RD-Link
I wonder how many of his different names I have on my ignore list...Replaio, the herpes of the AC community.