- 500
- Italy
Another Jarama availabe hereSeems my Jarama is in a better state than I remember (and a quick run through editors)...
back on the active list!
https://celletson.wixsite.com/acclassics/modern-tracks
Has anyone tried these circuits?
Another Jarama availabe hereSeems my Jarama is in a better state than I remember (and a quick run through editors)...
back on the active list!
On Sol's Discord Peter Boese posted a fix: Sol 2.2.1. beta 1Can't get the 2D clouds working in CSP. using CSP 0.1.76-preview134 and sol 2.2. When I choose 2d clouds all clouds disappears. Any ideas ?
That's the version from Gilles that was converted into rFactor and then converted back into AC by Easy.Another Jarama availabe here
https://celletson.wixsite.com/acclassics/modern-tracks
Has anyone tried these circuits?
On Sol's Discord Peter Boese posted a fix: Sol 2.2.1. beta 1
On Sol's Discord Peter Boese posted a fix: Sol 2.2.1. beta 1
thx guys
Are you still having problems with this? Mine have never stopped, CSP 0.1.75 (no preview). Does not work on vanilla AC either...Porsche 911 GT3 Cup 2017 by Kunos
ks_porsche_911_gt3_cup_2017
the official Kunos car crashes once in the pits in all tracks, back to the desk, do you have this problem ?
I am using SOL 2.2 RC1 and CSP 0.1.75 (public)
no mods inside just skins
here! in VR using : https://github.com/fholger/openvr_fsr it works perfect!Does ayone run AC using nvidia DSR?
Yep, I basically did the same thing. I think the two main ones I bought the pack for from memory were the old Long Beach and SebringYeah I went for the £10 for 104 offer because I'm a mod hoarder. Overall the tracks vary in from medium to pretty low quality Tbh. There's a handful of good ones that are unavailable elsewhere but there's nothing to write home about. Certainly not at the level of some of the masterpieces that are presented on here individually. Let me now if you want details on any particular tracks, I can load up and review. (Bah! hoping for 1st post on pg 3K)
Here is kn5 with a fixed wall for circuito_de_jerez_2010. (30 minutes work).Good evening Forum!
I have a problem with this version of Jerez
https://www.mediafire.com/file/rn142qaoxmbia0d/circuito_de_jerez_2010.7z/file
This is my favourite version (very good for skin) but there isn't wall collision.
Please, is there someone that can (or want...) check the problem?
I have already done the skin.
Thanks in advance.
Absolutely all these tracks can be found on the internet for free, and they are all conversions, practically copy and paste in a paid store. They don't even have the extension done (facepalm)Another Jarama availabe here
https://celletson.wixsite.com/acclassics/modern-tracks
Has anyone tried these circuits?
Thanks @shi, thank you very much!!!Here is kn5 with a fixed wall for circuito_de_jerez_2010. (30 minutes work).
I deleted wall1.kn5 from models.ini because I don't use it. There are no other fixes.
13.12 MB file on MEGA
mega.nz
I love Jarama like Dijon, Zandvoort or old Zeltweg...old school circuitsI believe Jarama isn't one of the less-loved-circuits, at least I really like it.
Thing is that there isn't a really good version to be found in AC...sadly...
Thanks, i'll check it out.here! in VR using : https://github.com/fholger/openvr_fsr it works perfect!
If the checkered flag triggers the RACING_FLAG condition, it should be possible...Yep, about your marshals i know they are looped, my question was about the trigger for the end of the race (having a waving chequered flag for the whole race is a no sense), but as you said he did it for the moving generators, so the answer is yes, it's possibile
[CONDITION_85]
NAME=RACING_FLAG
INPUT=FLAG_TYPE
LUT=flag_colors.lut
INPUT_STAY_FOR=1.0 ; in seconds
INPUT_CHANGE_DELAY=0.5 ; in seconds
yes with 1.75 no work, 1.74 and 1.76 preview it's okAre you still having problems with this? Mine have never stopped, CSP 0.1.75 (no preview). Does not work on vanilla AC either...
I'd add Motorland Aragon to the list of Spanish tracks that desperately need work.....One can only hope.Oh yes, both would be good 🙂
that was my tought, activable in that way ok, but it last for all the drivers or only for the winner? That's why i didn't say nothing about this solutionIf the checkered flag triggers the RACING_FLAG condition, it should be possible...
INI:[CONDITION_85] NAME=RACING_FLAG INPUT=FLAG_TYPE LUT=flag_colors.lut INPUT_STAY_FOR=1.0 ; in seconds INPUT_CHANGE_DELAY=0.5 ; in seconds
acc-extension-config/config/tracks/common/conditions.ini at master · ac-custom-shaders-patch/acc-extension-config
Configuration files for Assetto Corsa Custom Shaders Patch - ac-custom-shaders-patch/acc-extension-configgithub.com
Edit: The checkered flag condition might only become active when the player crosses the finish line though...
Looks like we can toggle conditions using python apps:that was my tought, activable in that way ok, but it last for all the drivers or only for the winner? That's why i didn't say nothing about this solution
ac.ext_setTrackConditionInput('CHECKERED_FLAG', 1.0 if leaderCheckeredFlag else 0.0)
but this needs to be implemented where? Via Python i meanLooks like we can toggle conditions using python apps:
Python:ac.ext_setTrackConditionInput('CHECKERED_FLAG', 1.0 if leaderCheckeredFlag else 0.0)
This would allow to implement an algorithm that enables the flag animation whenever a car on its final lap crosses the line.