- 437
- Le Mans
It's me or Racedpartment is reall really slow?
Its the extended physics - it must be on in content manager - go to drive menu - its under the controller options bottom lefttried turning the new ai off and its still chaos
Only in the night it is fast as hell....It's me or Racedpartment is reall really slow?
3.5 MBS for me just nowIt's me or Racedpartment is reall really slow?
FYI - this track has not been released to date and remains as WIP by its true author/s (ie. Reboot Team) - pleased to be doing replay cams for it, and thus far all is going well in that department... The video you've seen on racealot.sim YT channel is to show the author/s how the cam-work is progressing and to get any feedback whether the quality is on target. I've been creating/testing cam-work vigorously to ensure it's top-notch for its release date - whenever that day may be - the track itself is of high quality and all credit goes to the Reboot Team for yet another classic track.Hi. Just been watching your Oulton Park WIP replay cams there stunning. I hope they look this good in VR. I’m sure they will.
Some times in VR they are further away for some reason. Really interested in these as this is my local track only 20mins away.
Driven the track in a few cars and did a Marshall day there as well. Can’t wait. If you want me to test anything let me know. Awesome work.
fyi : there's an update to the Knight Rider mod ,
(and he's also working on an Airwolf mod for AC !? )
FYI - some CM changes require to shut-down CM and then restarted (like a soft-reboot)...turned the extended physics on and still the same ,,weird its chaos lol
Its the extended physics - it must be on in content manager - go to drive menu - its under the controller options bottom left
i did shut down CM after id turned the ex physics off and on but no change with the vrc cars absolute chaos in any race ? ive just bought the RSS car and it runs perfect so ive no idea really what to do mate ??FYI - some CM changes require to shut-down CM and then restarted (like a soft-reboot)...
Yo @SpeedStar2000 any news about the Peugeot 908 2011 ?We're working on the Puggy 908 2011 and 2009 R15 but not the audi's yet and i don't think all the skins are out there for those year to be honest with you. I'm going to also upload grid presets using our mods (rms) for everyone which has our LMPs in.
Yeah of course, there were links in the video description but they are down so here it is : https://mega.nz/file/5SBBGTAS#6yBYzHNCGcHtVgKrUM3bkFfyNJPSiHUw7hWbeDlf_vs
And in case you want to hear it from the inside I just uploaded a video so you can hear it before downloading it
just did it, content manger/settings/assetto corsa/controls/patch.. extra option a.Anybody managed to assign a key to turbo boost yet? if so how please?
Yes been waiting for this version from hearing it was being done by the author. It’s been going on for a long time but things haven’t gone to plan but hopefully it will be released . If you need any tests done at a later stage let me knowFYI - this track has not been released to date and remains as WIP by its true author/s (ie. Reboot Team) - pleased to be doing replay cams for it, and thus far all is going well in that department... The video you've seen on racealot.sim YT channel is to show the author/s how the cam-work is progressing and to get any feedback whether the quality is on target. I've been creating/testing cam-work vigorously to ensure it's top-notch for its release date - whenever that day may be - the track itself is of high quality and all credit goes to the Reboot Team for yet another classic track.
I've not delved into VR to date so not able to comment if cam-work will be VR-suitable - maybe you can offer some feedback post-release, and any further tweaking can be made thereafter (if needed)... I've been using a HD 65-inch screen for a few years and can only say this version of the track looks awesome and vibrant - with absolutely no squinting .
Hey,View attachment 1169125
RB18 Steering Wheel for RSS FH22 (rss_formula_hybrid_2022_s)
Download RB18 Steering Wheel RSSFH22 rar
Download File RB18 Steering Wheel RSSFH22 rarsharemods.com
Important: I fixed the DRS lights for this one. I'll do the same with the other ones later. I'm not a fan of the LEDS details of every steering wheel, so they're all genericals and following the original ones.
Installation as others, works like the others.
I noticed that TC cannot be turned on in the tuning menu but can be turned on in cockpit. Is that as expected?BMW M1 Procar v2.6
View attachment 1202769
View attachment 1202768
Changelog v2.6:
- new rim blur texture and corrected color
- added center interior mirror
- reworked shader settings on some exterior materials and tyres
- reworked shader settings for exterior glass
- fixed "transparent" headlights
- added new shift animation from Masscot
- edited shiftstick for the new shift animation
- added optional "performance 2k skins" folder
- added two new skins: "76_Warhol" (reworked from DaWallace), "1979_Procar_Hagemann_41" (Pfalzdriver)
Download: https://mega.nz/file/oEZTBQZb#rQ6Ijn2D1EJ8zVjR-pkEHlvg-Jmkfs17xn4fAuOeCoE
I haven't driven the real thing, but I did compare my laps at Road America with on-board footage from 2020 at the same track. Besides my subpar ability, the cornering speeds are pretty bang on.Has anyone else pushed the Scorpion S1 Formula 500 really hard? I'm experiencing horrendous understeer, and terrible cornering. I attempted to inform the creator on RD about this, and all he can do is discredit my suggestions, spout off that this was developed with a team of experienced drivers, and likes writing paragraphs about G-forces this, and lateral that. It drives like ****, and he won't listen. I was excited about it, but too bad I may drive it only one more time for some video capture to compare it to other similar cars.
See previous post announcing it.
View attachment 1204432
This kind of attitude pi$$es me off! When someone's wrong, they think they're right, and you can't tell them otherwise.
His reply to my last comment...
"This sort of stuff is why IER has stopped pursuing any public releases.
A superkart weighs half of the F500, and its wheelbase is half of an F500's. That yields approximately 1/4 of the yaw inertia of an F500. And the F500 has rather soft suspension, much taller+harder tires, a much slower steering setup (~10:1 instead of ~1:1), etc. Not in any way comparable.
On the math end of things, if you can only take the corners at 25 mph that you'd take at 60 mph in a superkart, you're saying the kart pulls 5.76x more G than the F500. F500 on csp1.79 public pulls over 1.5g, so your 9g theoretical superkart would make you black out IRL. Make sure you're on the right version of the patch and that your controls are configured properly. Not much else to be said for that.
Besides that, as Thrashy said, real drivers have already tested the car and found it to be realistic. Additional feedback from people who have not driven the car is not needed."
For sure not. I'll take a look into it.Is that as aspected?
In the electronics.ini of the car in the section [TRACTION_CONTROL] PRESENT=1, but it should be PRESENT=0.For sure not. I'll take a look into it.
I loved the punch in the back that my SFX-100 delivered when banging through sequential gears in a GT car. If anything, I'd be finding ways to increase the effect..!Anyone with a motion simulati
or know how I can make gear shift shunts less violent, per car. I've been fiddling with drive train.ini but can't seem to find a setting that makes a lot of impact. I'd rather not change gear ratios. I'm searching for a solution per car, since 95% of the cars feel okay with current motion profile. (SFX-100/Sim Feedback) Any help is very much appreciated..
Than were looking for the same value/parameterI loved the punch in the back that my SFX-100 delivered when banging through sequential gears in a GT car. If anything, I'd be finding ways to increase the effect..!
... know how I can make gear shift shunts less violent...
Macklemore already said: "... One man's trash, that's another man's come up..." In Spain we say "... Para gustos, los colores..." This is why I like the forum; opinions and solutions (almost always... 😅) for all tastes!... If anything, I'd be finding ways to increase the effect..!
I can't remember whether I tuned those punches in or whether they were just a happy accident. Sorry! And I no longer have the SFX so can't check anything for you, unfortunately. Maybe try the dedicated SFX thread at RD?Than were looking for the same value/parameter
P.s. I like the effect as well, but some cars honestly give me a whiplash. There's this audi rs3 sedan mod, I just had to delete it because of this. I understand if it's just the F1 cars, but that's not the case.
I am using the motion nj and I feel the same sensation, some cars the gear change is too abrupt (unreal), if someone knows the solution it is welcomeAnyone with a motion simulati
or know how I can make gear shift shunts less violent, per car. I've been fiddling with drive train.ini but can't seem to find a setting that makes a lot of impact. I'd rather not change gear ratios. I'm searching for a solution per car, since 95% of the cars feel okay with current motion profile. (SFX-100/Sim Feedback) Any help is very much appreciated..