- 1,444

- Fiji
There's no way to simulate the switch from an EV to ICE engine sound in AC, right ? Asking for a friend....
I would say a custom-made hybrid sound, where the sounding switch at a specified rpm. Other than that, I dunnoThere's no way to simulate the switch from an EV to ICE engine sound in AC, right ? Asking for a friend.... View attachment 1239569
Try turning off DOF under Visual settings... (or adjusting it)I actually had this too in the CM Showroom. I don't know why it does this. I was looking for some focus settings in the camera options as all other cars seem to be OK. Weirdly, once I press, get screenshot, or take preview (where it saves to your directory) it seems to be clear?
If anyone has any advice how to fix it I can update the models!

That's just Sebring, baby. Respect the bumps!I am looking for a setup or help
Because I play on Sebring 2022 on assetto corsa the car bounces a lot and I can't adjust it.
It's horrible to drive
Has someone already had this problem
SEBRING 2022 Skin + New AI Racing line
Something i always wanted to try is Track skinning... The Reboot Version is great but some ads are off to this year so i tried my best to change everything and create good looking signs. Not everything is accurate, cause some things are not that...www.racedepartment.com
Impossible to give SPECIFIC setup help without stating a SPECIFIC car. However, in general you will have to adjust the suspenison to be able to handle it better (softer/more travel range etc.) and also ride height.I am looking for a setup or help
Because I play on Sebring 2022 on assetto corsa the car bounces a lot and I can't adjust it.
It's horrible to drive
Has someone already had this problem
I tried that - hence my question - but it didn't help. Not in CM showroom, not for previews.Try turning off DOF under Visual settings... (or adjusting it)
View attachment 1239588
Sebring simply is that bumpy. As stated above, make your car a bit softer all around.I am looking for a setup or help
Because I play on Sebring 2022 on assetto corsa the car bounces a lot and I can't adjust it.
It's horrible to drive
Has someone already had this problem
SEBRING 2022 Skin + New AI Racing line
Something i always wanted to try is Track skinning... The Reboot Version is great but some ads are off to this year so i tried my best to change everything and create good looking signs. Not everything is accurate, cause some things are not that...www.racedepartment.com
That's just Sebring, baby. Respect the bumps!
There seems to be another factor in play too. My (DD) wheel isn't clunking and knocking around really. I can feel the bumps very well, but certainly not exaggerated and I don't have to turn the FFB down, this while a unexpected heavy impact can easily cause thumb/finger injuries.This is all true, but we aren't in a car, so we don't feel it in our 'seat of the pants' unless you have a sim rig that has motion, which i doubt very many do.
So we feel it through the wheel, which can translate to clunks and odd feelings.
So just saying "that's how it is" seems to suggest what we do is exactly like how it should feel in real life.
Unless you drive Sebring in a 1980's lada i doubt the wheel is clunking and knocking around desperately trying to shovel these bumps and vibrations into what is still a very ham-fisted FFB implementation , although its about as good as it can be considering its trying to do everything unlike a real steering wheel.
I don't really drive sebring but when i had i knock back the FFB.
Bumping up and down in a car, and simply having a wheel trying to mimic bumping up and down in a car, is vastly different.
Yeah, same with using just my DD wheel (no motion rig), the bumps are translated as well as they could be through a wheel.There seems to be another factor in play too. My (DD) wheel isn't clunking and knocking around really. I can feel the bumps very well, but certainly not exaggerated and I don't have to turn the FFB down, this while a unexpected heavy impact can easily cause thumb/finger injuries.
Reading a lot of different opinions about the 'bumpiness' of rt_sebring, I'm thinking that there must be a lot of difference in how people get to 'feel' the track, depending on what type of wheel is used.
I agree. As far as Sebring, I used to really hate that track, untill I really ran laps trying to find the line through each and every corner and continue to pick up time with each lap. I read an article somewhere, where a driver said they didn't think they were ever able to take the same line through turn17. Challenging.I appreciate some bumps on tracks (when they exist IRL on some tracks) because It’s challenging and exciting !
I don’t get a motion rig under my butt (and I don’t really care about it) but It stills less boring than a track without life like a snooker table.
Don’t get me wrong, I’m not a fan of bumpy tracks but when there are some (real) parts, It can be considered a good thing in some kind of good immersive way.
From my recent experiences on AC, I appreciate a lot the bumpy parts on track like Long Beach or Oulton Park.
Last but not least, the experience changes with the car You drive.
Cheers.
I totally agree. I don't really understand when track modders smooth out track meshes, I know it's horses for courses and we all like something different but totally smooth circuits feel devoid of life and can be plain boring. It's fantastic when you go from one road texture to another and you feel that little blip run through the wheel. Getting back to RT Sebring - maybe the op has road texture up too high? I've dialled back my FFB settings now (in particular road feel) and bizarrely I'm feeling more minute details, I had no clue I was clipping as it wasn't showing up in the FFB meter in game. I used to also struggle at Sebring.I appreciate some bumps on tracks (when they exist IRL on some tracks) because It’s challenging and exciting !
I don’t get a motion rig under my butt (and I don’t really care about it) but It stills less boring than a track without life like a snooker table.
Don’t get me wrong, I’m not a fan of bumpy tracks but when there are some (real) parts, It can be considered a good thing in some kind of good immersive way.
From my recent experiences on AC, I appreciate a lot the bumpy parts on track like Long Beach or Oulton Park.
Last but not least, the experience changes with the car You drive.
Cheers.
Yes but that's still not my point, the point is that someone saying "its how it is" showing real racing cars misses the fact that they are real cars and it won't feel bumpy on the wheel.There seems to be another factor in play too. My (DD) wheel isn't clunking and knocking around really. I can feel the bumps very well, but certainly not exaggerated and I don't have to turn the FFB down, this while a unexpected heavy impact can easily cause thumb/finger injuries.
Reading a lot of different opinions about the 'bumpiness' of rt_sebring, I'm thinking that there must be a lot of difference in how people get to 'feel' the track, depending on what type of wheel is used.
Toyota GR Supra GT500 mod beta
View attachment 1239620
Hello, AC modders on this forum, I am working on a Supra GT500 mod, most of work has been finished, but I suffer some bugs I can't slove.
The first is the reflection of the car body, the front part of car is always dark no matter how I change the DirectX shader:
View attachment 1239618
The second problem is HUD screen does not work, I don't know what is worry with it:
View attachment 1239622
The mod link is here:
The mod is open to edit, I have tried my best but the bugs are always there, hoping someone can fix it and make it perfect, thanks.
Would please so kind and tell us where this E21 Baur Cabrio is from?Finally nailed changing helmets.
Another box ticked.
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I've read that! I think they exaggerated a bit, but it's true that the ideal line in that corner goes exceptionally weirdly to avoid one big bump just before the bridge and one shortly after. It's a monstrously difficult corner with those bashed old concrete slabs, weird corner shape, the usn in your eyes, the blind entry that's different in downforce vs non-downforce cars, the wall on the exit etc., etc. It's brilliant, almost incompehensively, since it doesn't have the usual features that make a corner really difficult - changing camber, banking, compression, crest, etc.I agree. As far as Sebring, I used to really hate that track, untill I really ran laps trying to find the line through each and every corner and continue to pick up time with each lap. I read an article somewhere, where a driver said they didn't think they were ever able to take the same line through turn17. Challenging.
Where did you find a bumpy Long Beach? The only version I have is the unrealistically butter smooth FM7 conversion.I appreciate some bumps on tracks (when they exist IRL on some tracks) because It’s challenging and exciting !
I don’t get a motion rig under my butt (and I don’t really care about it) but It stills less boring than a track without life like a snooker table.
Don’t get me wrong, I’m not a fan of bumpy tracks but when there are some (real) parts, It can be considered a good thing in some kind of good immersive way.
From my recent experiences on AC, I appreciate a lot the bumpy parts on track like Long Beach or Oulton Park.
Last but not least, the experience changes with the car You drive.
Cheers.
I do get your point. With the exception of a motion rig, all road feel has to go thought the steering wheel. After owning all kinds of wheels (Logitech, several Thrustmasters, several Fanatecs and atm a Simucube Direct drive) I know (or remember) how they all felt and how they translated road feel.Yes but that's still not my point, the point is that someone saying "its how it is" showing real racing cars misses the fact that they are real cars and it won't feel bumpy on the wheel.
To be clear i spend most of AC these days on dirt ovals and doing ramps and stuff in monster trucks and off road trucks, so my wheel is set up well to not feel clunky, and i don't use tracks like sebring as its not my thing.
I was pointing out that FFB in a game everything is chucked into the wheel and for the most part it works for what it is.
I agree with the contact on a wall car bring about some crazy spikes, and again that is a wheel having to convey everything all at once.
The comparison with real life just triggered me a little. And i have come across a few tracks where the track mesh seems overly gritty, latest Mallory park is terrible for it, like cobbles, i think people are using that trick that guy did on you tube to add road feel but over doing it maybe.
Like i said, i don't drive sebring, i drove it ages ago and had no problems at all.I do get your point. With the exception of a motion rig, all road feel has to go thought the steering wheel. After owning all kinds of wheels (Logitech, several Thrustmasters, several Fanatecs and atm a Simucube Direct drive) I know (or remember) how they all felt and how they translated road feel.
I, and many others I know, have no issue at all with Sebring.
You are right though, there are indeed tracks where the track mesh is totally wrong.
Only yesterday - in the process of cleaning out my track storage - I tried (an deleted) a track that had a constant ennoying rumble that I never felt before. I can't remember which one it was, but I'm sure I had never driven it before using my actual DD wheel. Otherwise I would never have kept it. Horrible feel. Which shows that I never felt that with my previous Fanatec CSP V2 (or was it 2.5).
@MikeontheMic also has a point there imo.
Sebring IS bumpy, race cars are wrecking/damaging suspensions there IRL too, very difficult to find the sweet spot for setup.
Same goes for our sim car setups.
download the png's you want and save them in a new folder inside apps\lua\Paintshop\decalsIs there a way to download decals from
http://gtswiki.gt-beginners.net/decal/?searchword=&lang=us&type=0&noid=1
for the purpose of adding them to the CSP paintshop
These are lovely, thanks for your work. 👏Every Alfa Romeo TZ that raced at the Targa Florio:
1964
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1965
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1966
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1967
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1968
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1969
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1970
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nap time now![]()