Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
  • 149,793 comments
  • 45,409,943 views
refraction and animation

Sweewlo.png
 
I have these cars set up in a few custom championships, but they are mostly single track endurance. Did these cars run any regular championships at all, in which they run a series of different tracks through a season?

VRC protos 2003

2024-04-14 14_43_08-F1 1958 Vanwall VW5.png


Also wondering about the VRC protos 2019 and the Proto C's from the 80s/90s...
 
It's definitely not loosing features. Its all about restoring Pure with LCS exactly to what it is now plus new features. I made my roadmap for the transformation and I take it as an opportunity to also rebuild the fog engine of Pure and then maybe there will be a new section in Pure Config to customize fog again like in Sol but better.

So I try to use the Pure gamma version as a reference and Pure LCS will be 99% of it. So the main goal is to prevent a negative visual change and greater a clone but with LCS support. That's the stability I'm trying to achieve.

In the last days i had a steap learning curve and found out many things and now i have the first positive feelings about it.
robert redford yes GIF
 
I've been thinking about doing a retro skin for the Corvette for some time now...well it was a late night of last! So this is the result, it's for the urd_michigan_gtd . Complete with crew.

20240414-142526-rt_sebring-urd_michigan_gtd.jpg


20240414-142712-rt_sebring-urd_michigan_gtd.jpg


preview.jpg

https://mega.nz/file/Txx2iK6S#eP9OLmhbqr60B93sdee9DbObF6qRpmAp0k34uktPNhA
Updated link.:banghead:

I forgot to change the car number to 52 in the skins ui.json file. It can be corrected in wordpad & saved.
 
Last edited:
I seem to have developed an issue with this particular car, in that the IMSA panel will post my position in race, but then flash white rectangles. It's really quite annoying, if anyone has a solution, perhaps a line in the extension folder, or something it would be greatly appreciated.
Select "No Flashing" for LED Panels mode in Car Instruments. If you select N24 it gives you those white flashing rectangles.
 
I was able to correct the discomfort in the cockpit. I have also applied the Mr.VR Driving data file and updated to BETA2, so please use it. The link has also been updated.
As written in the release notes, the detailed correction work is as follows:

・Physical behavior by Mr.VR Driving.(Thank you very much to Mr. VR Driving)
・The bottom of the floor was lowered to the same position as the bottom of the body, and unnecessary polygons were removed accordingly.
・The seat has been moved forward.
・I determined that the reclining part of the seat was small, so I enlarged it and adjusted the angle to fit the driver model.
・The position of the steering parts (including the column and surrounding dash parts) has been corrected based on the driver model's perspective. This modification makes the instrument panel easier to read.
・Due to the above correction, the driver position in AC has been readjusted.
・Changed the shader of the spokes of the rim.
Please look forward to the next update for other revisions!
Thank you very much for working on this particular car for AC! It really evokes childhood memories and the latest update drives wonderfully. However, I'm wondering whether the power output is deliberately exaggerated. It seems like you're mistaking wheel horsepower and crank horsepower. Power.lut defines power at the wheels, which is why I would suggest the following values:

Code:
0|15
900|240
1050|272
1175|300
1300|323
1400|342
1500|360
1600|375
1700|388
1800|400
1900|410
2000|419
2100|428
2200|436
2300|443
2400|449
2500|455
2600|461
2700|466
2800|471
2900|475
3000|479
3100|483
3200|487
3300|490
3400|493
3500|497
3600|499
3700|502
3800|505
3900|505
4000|504
4100|504
4200|504
4300|503
4400|503
4500|502
4600|501
4700|500
4800|499
4900|498
5000|497
5100|495
5200|494
5300|484
5400|474
5500|464
5600|452
5700|441
5800|430
5900|414
6000|395
6100|377
6200|344
 
Last edited:
I'm getting this sometimes after races. Now I know if I just exit right away after I've finished it could mess with the game's internal timer and show no results but with this one I waited a fairly long time.

No Time.png


Also, where do you go to change your nationality flag?
 
Last edited:
The search for "photos" on the internet to view the different versions of the models has practically been completed.

Many are already ready (and adapted), starting from the Legion cars, which are the Lotus 49C, Ferrari 312 (1968), Matra (I believe it will be the base car for models from BRM, Brabham, Cooper and other versions of Matra).
The 1968 Honda, if I'm not mistaken, someone already made it.
The 4 versions of the Lotus 49C (high wing) (have also been ready for a long time), were used (as a base car), a model by Legion.
the F1 of 68 and 69 with high wings !!! the begining of the aéro studies... great ! the cars will run with more grip than 67 ?
 
I converted it from GTR2 eons ago but yeah, being a GTR2 model it looks like peepeepoopoo....


All I have are those screenshots; the mods are on my dead PC so can't retrieve these POS.

If ya want them so much I could start all over again tho. But it's huge - there's, like, a gazillion body variants.
Install hdd in new pc and recover data. i have recovered using software from very dead hard drives
 
Can you guys check your tracks for this one (folder name): "gt1992_rt_suzuka" ?

And let me know if you have ai lines for it and share them please? I was going to use the ai for the modern gt4_rt_suzuka, but the outline is different by the chicane.

Actually, it looks like it has ai line files in the gp folder, but as it notes in the ui json file, that there is an "Issue: No AI". Not sure if anyone has a working version of this trakc...
 
Last edited:
It's definitely not loosing features. Its all about restoring Pure with LCS exactly to what it is now plus new features. I made my roadmap for the transformation and I take it as an opportunity to also rebuild the fog engine of Pure and then maybe there will be a new section in Pure Config to customize fog again like in Sol but better.

So I try to use the Pure gamma version as a reference and Pure LCS will be 99% of it. So the main goal is to prevent a negative visual change and create a clone but with LCS support. That's the stability I'm trying to achieve.

In the last days i had a steap learning curve and found out many things and now i have the first positive feelings about it.
Hi Peter. Just a couple of observations:

I'm not sure how else to describe what I'm seeing with LCS, but it generally seems to make daylight a bit hazy looking. It's almost like the gamma now isn't properly controlled when using linear colour space. There also seems to be a much greeater amount of blue in the light spectrum, which doesn't just seem like something that can be adjusted with a warmer colour temperature.

I'm not sure if you or anyone else has noticed either of these things?
 
This is how the new versions for the 1983 mod looked (after improvements to the textures by MrHunt):
Ligier (6 versions with differences)
Ferrari (C2 and C3 with 6 versions in total)
Renault RE30C (early season, an adaptation, as this model is not found this way in other simulators)
Lotus 92 (early season 1983)
Tyrrell 011 (early season 1983)
 

Attachments

  • __custom_showroom_1713146403.jpg
    __custom_showroom_1713146403.jpg
    52.3 KB · Views: 42
  • __custom_showroom_1713146425.jpg
    __custom_showroom_1713146425.jpg
    55.6 KB · Views: 43
  • __custom_showroom_1713146505.jpg
    __custom_showroom_1713146505.jpg
    55.1 KB · Views: 46
  • __custom_showroom_1713146518.jpg
    __custom_showroom_1713146518.jpg
    61 KB · Views: 47
  • __custom_showroom_1713147437.jpg
    __custom_showroom_1713147437.jpg
    69 KB · Views: 41
  • __custom_showroom_1713147485.jpg
    __custom_showroom_1713147485.jpg
    71.9 KB · Views: 47
  • __custom_showroom_1713147537.jpg
    __custom_showroom_1713147537.jpg
    58.5 KB · Views: 47
Released : Chevrolet Corvette GTP´88 (C4)
View attachment 1346252


Author:F302
Texture Update : F302 (rework,Skin Update)
Skins: Tar Heel
3d work: F302
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.3-preview1
PP filer; AC Vison GT 1.0
have fun!

To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager

Great job with this car. It is a little fast though. I ran a race at Mid-Ohio against this and several other IMSA GTP cars. The Corvette was turning race laps in the low 1:19's. In the actual race there in 88, the fastest qualifier was G. Brabham in the Nissan at 1:19.95 and he set fastest race lap at 1:21.3. Otherwise, well done.
 
Last edited:
Hi,
Yes, they were raced in ALMS during the 00s. You can find on wikipedia or on this website by searching by cars : https://www.racingsportscars.com

I have these cars set up in a few custom championships, but they are mostly single track endurance. Did these cars run any regular championships at all, in which they run a series of different tracks through a season?

VRC protos 2003

View attachment 1346626

Also wondering about the VRC protos 2019 and the Proto C's from the 80s/90s...
 
Hi Peter. Just a couple of observations:

I'm not sure how else to describe what I'm seeing with LCS, but it generally seems to make daylight a bit hazy looking. It's almost like the gamma now isn't properly controlled when using linear colour space. There also seems to be a much greeater amount of blue in the light spectrum, which doesn't just seem like something that can be adjusted with a warmer colour temperature.

I'm not sure if you or anyone else has noticed either of these things?
Please don't judge LCS with the default wfx for now. You also switch to a different weather integration if you switch the shaders in the default weather style. With the next Pure you can compare gamma and LCS much better because both modes are matched visually.

Please for all people:
You can't compare gamma and lcs shaders with the default weather style. Both modes are not matched. The gamma shader weather style looks completely different to the lcs weather style. You think you just switch the shaders, but within the code 2 different weather styles are running. Gamma or lcs shaders have nothing to do with postprocessing or world graphics.
Ilja took the opportunity to renew his weather style with the new shaders, so you also compare 2 different styles with different csp weather functions like the new fog algorithm. This new fog algorithm is much more present in the lcs mode of default weather style.

Default weather style is a techdemo! And Ilja does not have time to develop it to the smallest detail. So if you have "non LCS" selected you see the older default weather style from half a year ago and with "LCS" you see a updated default weather style, which supports also the LCS shaders. Both are COMPLETELY different and making comparisons (gamma vs lcs shaders) impossible.

You can just compare the old default wfx with gamma and the new default wfx with lcs. But this is NOT a comparison between gamm and lcs!
 
Last edited:
This is how the new versions for the 1983 mod looked (after improvements to the textures by MrHunt):
Ligier (6 versions with differences)
Ferrari (C2 and C3 with 6 versions in total)
Renault RE30C (early season, an adaptation, as this model is not found this way in other simulators)
Lotus 92 (early season 1983)
Tyrrell 011 (early season 1983)
good skins !! When do you share the link ?
thanks for all
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back