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Please don't judge LCS with the default wfx for now. You also switch to a different weather integration if you switch the shaders in the default weather style. With the next Pure you can compare gamma and LCS much better because both modes are matched visually.Hi Peter. Just a couple of observations:
I'm not sure how else to describe what I'm seeing with LCS, but it generally seems to make daylight a bit hazy looking. It's almost like the gamma now isn't properly controlled when using linear colour space. There also seems to be a much greeater amount of blue in the light spectrum, which doesn't just seem like something that can be adjusted with a warmer colour temperature.
I'm not sure if you or anyone else has noticed either of these things?
Please for all people:
You can't compare gamma and lcs shaders with the default weather style. Both modes are not matched. The gamma shader weather style looks completely different to the lcs weather style. You think you just switch the shaders, but within the code 2 different weather styles are running. Gamma or lcs shaders have nothing to do with postprocessing or world graphics.
Ilja took the opportunity to renew his weather style with the new shaders, so you also compare 2 different styles with different csp weather functions like the new fog algorithm. This new fog algorithm is much more present in the lcs mode of default weather style.
Default weather style is a techdemo! And Ilja does not have time to develop it to the smallest detail. So if you have "non LCS" selected you see the older default weather style from half a year ago and with "LCS" you see a updated default weather style, which supports also the LCS shaders. Both are COMPLETELY different and making comparisons (gamma vs lcs shaders) impossible.
You can just compare the old default wfx with gamma and the new default wfx with lcs. But this is NOT a comparison between gamm and lcs!
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