Assetto Corsa PC Mods General DiscussionPC 

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Thanks Peter. I've already restored almost all my settings from a back-up of the AcTools Content Manager app folder, but I still haven't been able to determine which files save the user's track and car ratings. If you happen to know where those specific files can be found you'd make my day!
You have a extension folder in Documents/Assetto Corsa where you can find some files too like the driver position settings...
 
You have a extension folder in Documents/Assetto Corsa where you can find some files too like the driver position settings...
Thanks. I have already copied my most backup documents folder across, but I'm still missing a number of things, from the favorites ratings for my cars and tracks, all my previous lap time records and race results, UI settings, app preference configs and more.

Trying to get everything back to where it was before my 'AC/CSP meltdown' is all a bit like trying to put a smashed jigsaw back together and I'm just trying to work out where the missing pieces have gone.

Maybe they're all stuck inside the wormhole that steals socks out of the dryer? 🤪
 
Thanks. I have already copied my most backup documents folder across, but I'm still missing a number of things, from the favorites ratings for my cars and tracks, all my previous lap time records and race results, UI settings, app preference configs and more.

Trying to get everything back to where it was before my 'AC/CSP meltdown' is all a bit like trying to put a smashed jigsaw back together and I'm just trying to work out where the missing pieces have gone.

Maybe they're all stuck inside the wormhole that steals socks out of the dryer? 🤪
I’m not at my PC, but what about this OS disc (like Cdisk) /users/yourPC name/?/local here you find all the stored pre-setings, logo’s and other interesting stuff.
 
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Thanks. I have already copied my most backup documents folder across, but I'm still missing a number of things, from the favorites ratings for my cars and tracks, all my previous lap time records and race results, UI settings, app preference configs and more.

Trying to get everything back to where it was before my 'AC/CSP meltdown' is all a bit like trying to put a smashed jigsaw back together and I'm just trying to work out where the missing pieces have gone.

Maybe they're all stuck inside the wormhole that steals socks out of the dryer? 🤪
If you backed up those two folders (Appdata and Documents), you should have got everything back, odd indeed.
 
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I’m not at my PC, but what about this OS disc (like Cdisk) /users/yourPC name/?/local here you find all the stored pre-setings, logo’s and other interesting stuff.
Thanks. I've been salvaged all I can from the CSP appData folder already.

If you backed up those two folders (Appdata and Documents), you should have got everything back, odd indeed.
I'm going to try going through on older backup of the documents folder to see if I've inadvertantly reinstalled files from a documents folder that was already corrupted.

Thanks to both of you for offering suggestions and help. :cheers:
 
I know exactly what you mean, it's like the edges of cars and objects smear and jitter as they/you move (I can't describe it well either). There is a couple of workarounds you can try. I'll try and post them later if I remember. If not, please PM me.
Thank you Teddie and marc magnela for the answears. Yeah Teddie! That's exactly what I see. I understand that it is not an easy fix to do, and thank you for giving me / us tips in the futur. Probably a true moder's skill is required for that one as you suggest marc. I must live with that issue with unique cars I want to keep because I can't swap by another one, and "right to the bin" for all the others.

Best regards
 
Thanks. I've been salvaged all I can from the CSP appData folder already.


I'm going to try going through on older backup of the documents folder to see if I've inadvertantly reinstalled files from a documents folder that was already corrupted.

Thanks to both of you for offering suggestions and help. :cheers:
What about this folder and the ratings.data file??

C:\Users\*****\AppData\Local\AcTools Content Manager\Progress
 
Got any tips setup tips for making these less twitchy?...
(EDITOR'S NOTE FOR THE CLUELESS: we are talking about the Van Diemen/Mygale cars).

I'm not, by any means, a pro sim driver, rather I'm average, tending to terrible. Normally (as in this case) I drive with the cars as they come from stock; I haven't gotten yet to the stage of messing around deeply with the configurations.

At first I also spent more time with the Van Diemen winning trophies for the best off roader, bumping around in the grass than in the black zone, until little by little I got the hang of it. I love the behavior of this little rocket with stock settings because it teaches you to dose the gas and brake delicately and to be precise with the steering wheel; leaden feet and hamfisted hands do not suit well to this jewel.

My inexperienced advice is to dedicate time to improve the handling in stock form (or at most, changing the gear ratios depending on the circuit), and once the proportion of time spended in the black zone exceeds whichever on the green, consider making changes to the settings.

Although each rig is different, for me this car is one of those in which you notice the subtle changes in weight when turning, the loss of grip, the skidding... In addition to good behavior, it's very good in the graphic section, the tires reflect wear visually, etc, etc, and although its performance may seem modest, it is very fun to drive on all types of circuits. That's why I think it's a top mod.

Yes, I'm in love with this cutie... 😍
 
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Thanks. I've been salvaged all I can from the CSP appData folder already.


I'm going to try going through on older backup of the documents folder to see if I've inadvertantly reinstalled files from a documents folder that was already corrupted.

Thanks to both of you for offering suggestions and help. :cheers:
Hey Xezez,
the ratings are normally here: %LocalAppData%\"AcTools Content Manager"\Progress\Ratings.data
But also here: %LocalAppData%\"AcTools Content Manager"\Temporary\Storages Backups\Ratings.data

%LocalAppData% means normally C:\Users\your_user_name\AppData\Local

Long time ago I made some Backup scripts for all that stuff. I don´t know if I still have them.

Edit: Oh, @MrB00 was faster... :)
 
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What about this folder and the ratings.data file??

C:\Users\*****\AppData\Local\AcTools Content Manager\Progress
Hey Xezez,
the ratings are normally here: %LocalAppData%\"AcTools Content Manager"\Progress\Ratings.data
But also here: %LocalAppData%\"AcTools Content Manager"\Temporary\Storages Backups\Ratings.data

%LocalAppData% means normally C:\Users\your_user_name\AppData\Local

Long time ago I made some Backup scripts for all that stuff. I don´t know if I still have them.

Edit: Oh, @MrB00 was faster... :)
Thanks to you both for the tip. They are files I have not yet encountered! Or at least, I don't think I have. At this point, I can barely remember what I've tried! 😵‍💫

I'm in the middle of compressing a zillion files right now, but I'll look in some backups for that file and give it a try once it's done.

:cheers:
 
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(EDITOR'S NOTE FOR THE CLUELESS: we are talking about the Van Diemen/Mygale cars).

I'm not, by any means, a pro sim driver, rather I'm average, tending to terrible. Normally (as in this case) I drive with the cars as they come from stock; I haven't gotten yet to the stage of messing around deeply with the configurations.

At first I also spent more time with the Van Diemen winning trophies for the best off roader, bumping around in the grass than in the black zone, until little by little I got the hang of it. I love the behavior of this little rocket with stock settings because it teaches you to dose the gas and brake delicately and to be precise with the steering wheel; leaden feet and hamfisted hands do not suit well to this jewel.

My inexperienced advice is to dedicate time to improve the handling in stock form (or at most, changing the gear ratios depending on the circuit), and once the proportion of time spended in the black zone exceeds whichever on the green, consider making changes to the settings.

Although each rig is different, for me this car is one of those in which you notice the subtle changes in weight when turning, the loss of grip, the skidding... In addition to good behavior, it's very good in the graphic section, the tires reflect wear visually, etc, etc, and although its performance may seem modest, it is very fun to drive on all types of circuits. That's why I think it's a top mod.

Yes, I'm in love with this cutie... 😍
I both agree and disagree. I'm also rather average, I like the lower-powered classes, and agree that they absolutely reward delicacy and precision as well as 'listening' to what the car does.

Where I disagree is sticking with stock setting when a few simple adjustment can make a car much easier to drive. With the Van Diemen, where losing the rear is the main danger and getting it to turn in isn't difficult, I simply added some camber on the rear (same value on all four corners) and made the rear ARB one click softer. That's not a radical adjustment but makes things much more stable without requiring a different driving style. With other cars, I often make them more pointy by softening the front a bit and adding camber.

I don't have the skill and patience to develop setups so I stick to a few small adjustments I understand.

Have fun!
 
Hey Xezez,
the ratings are normally here: %LocalAppData%\"AcTools Content Manager"\Progress\Ratings.data
But also here: %LocalAppData%\"AcTools Content Manager"\Temporary\Storages Backups\Ratings.data

%LocalAppData% means normally C:\Users\your_user_name\AppData\Local

Long time ago I made some Backup scripts for all that stuff. I don´t know if I still have them.

Edit: Oh, @MrB00 was faster... :)

Something clicked in my useless brain and I remembered I had seen that ratings.data file before and so I tested it by altering one of my 5 star cars (i only have a few of those because not many mods get 5 stars from me - only because I forget to rate them and can't be bothered any more)
Anyway it updated the ratings file and I figured that must mean something 😃
 
Thanks MrB00 for testing that. Much appreciated.

As it's getting late here on Arakkis, I'm going to look into all of this tomorrow once I've restored my brain and found the most recent backup file I can locate and try.

 
Extra config for Pembrey
before:
1715429266424.png

after:
1715429298625.png


I fixed some missing double-sided stuff like trees, fences, tire walls...
Added new grass_fx, rain_fx and some other adjustments.

To install it, just extract the zip file into the track folder and overwrite old config.
The old original config is backuped as ext_config_orig.ini
In case you don´t like my changes, name it back to ext_config.ini and delete mine and you´re fine. :)
 

Attachments

You have a backup of your brain?? 😜
We should all have a backup of our brains, but yes, admittedly that's not easy to do... ;)

Testing the "Brno Texture Update" for brno_circuit_reworked just posted in RD by ClimaxF1, I have realized that this track suffers the infamous "No Shadowed White Line Syndrome" (NSWLS for its acronym in English). Following the wise teachings of @MasterFocus I have made a small fix that surprisingly has worked despite me being a real dumb at these modding things... I'll leave it there, in case anyone want to add it to the mod.
You should add "trackborder" to your config

INI:
[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION= shadows cast on white lines
MATERIALS= whiteline?, trackborder,
BLEND_MODE = ALPHA_TEST
IS_TRANSPARENT = 0

and you get this:
1715442854210.png


instead of this:
1715442899528.png


:)

I´m working on a better config etc. this track, but it´s still W.I.P. ....
 
(EDITOR'S NOTE FOR THE CLUELESS: we are talking about the Van Diemen/Mygale cars).

I'm not, by any means, a pro sim driver, rather I'm average, tending to terrible. Normally (as in this case) I drive with the cars as they come from stock; I haven't gotten yet to the stage of messing around deeply with the configurations.

At first I also spent more time with the Van Diemen winning trophies for the best off roader, bumping around in the grass than in the black zone, until little by little I got the hang of it. I love the behavior of this little rocket with stock settings because it teaches you to dose the gas and brake delicately and to be precise with the steering wheel; leaden feet and hamfisted hands do not suit well to this jewel.

My inexperienced advice is to dedicate time to improve the handling in stock form (or at most, changing the gear ratios depending on the circuit), and once the proportion of time spended in the black zone exceeds whichever on the green, consider making changes to the settings.

Although each rig is different, for me this car is one of those in which you notice the subtle changes in weight when turning, the loss of grip, the skidding... In addition to good behavior, it's very good in the graphic section, the tires reflect wear visually, etc, etc, and although its performance may seem modest, it is very fun to drive on all types of circuits. That's why I think it's a top mod.

Yes, I'm in love with this cutie... 😍
Such different are tastes. This little ******* thing is much harder to drive than any RSS F1 car..... :odd: :D I am just spinning all the time and can`t really get in love with it :confused::crazy:
 
Such different are tastes. This little ******* thing is much harder to drive than any RSS F1 car..... :odd: :D I am just spinning all the time and can`t really get in love with it :confused::crazy:
Well, I love that mix of excitement of being on the brink of disaster but coming out successfully, and the anger when I finally go for a wirl on the grass.

I also have to say that I play offline and I don't have anything at stake, so I have nothing to lose. I don't care about making the best time, or being first; what matters to me is having a good time, even if it's fighting with the last ones on the grid. Less pressure, more fun, folks... 🥳
 
Sitting at 2800 cars and 800 tracks here, and I can honestly say I have driven every one of them for at least 1 lap. It's standard procedure for me - every week I drop by this thread, download and unpack stuff (manually I might add, so I can edit the names and tags according to my preferences). Then drive the new cars around Silverstone National, and drive the new tracks using the McLaren P1. That way I have a stable baseline to compare cars and tracks. Cars that drive badly are deleted. Tracks I'm a bit more lenient about quality because the filtering is done during the download process. I already have an old install of rFactor where I have every real world track up to 2016, so on AC I just got the tracks that I like + new ones + good fictional ones.

With most cars/tracks I probably never touch them again, but at least I have experienced it albeit for a short period. And if in the future I ever have a need to drive a certain combo, it's always ready to go. AC is basically like a curated library of driving experiences for me. A librarian isn't expected to know every word in every book, but they would know what books are in the library and knows where to go to find certain information. All the cars I find interesting and every kind of road from real life and fictional (whether scratch made or converted from other games) all in one convenient launcher.
Nice, i got 4,1tb assetto folder :-) , i use many folders and have specific type of cars in same place, then i just re-name the folder to use them ,i actually have few separate installs of ac too, switching between those with cm , i still have room for more.... compressed little over 1tb so i think it's good for another 10 years.
 
Does anyone know which option needs to be changed so that the car doesn't teleport to the pits once the race is over? I remember before he had to drive to the pit area when he finished and now he just does that. I don't like it.
 
Portland International Raceway (Unfinished)

rj_portland_int

This is a standalone version of the excellent Portland International Raceway done by 13X made to look the way I prefer. I take no credit for the track other than the changes I made. It's in an unfinished state at the moment, but i'm releasing it as is for now because I have to get surgery in a few days and don't know when I will be able to finish it. That means you will have to put up with a lot of imperfections. Everything is probably too dark, the grass and tree texture brightness is a bit mismatched and I never got a chance to vary the tree colors the way I had hoped too. So everything sort of looks the same. I'd also suggest you enable the CSP 'Trees receiving per-vertex shadows' option or the trees may lack shadow depth.

Credits:
Original Track: 13X
Cable fix: @Masscot
Original config I used as a base: Blamer (I think)
Updated config: @CrisT86
Additional replay cams: @CrisT86 and @DaBaeda
VAO patches: @CrisT86
Sections file: @Quikslvr

Changes I made:

-- Added animated flags, time of day and lap number to the display boards.
-- Completely changed the tree and grass textures. The trees were tough because the track uses X trees which always creates a sort of rorschach test look. I tried to hide as many as I could with Y tree variants, but you may still see some odd looking trees in a few spots.
-- Removed the blue\purple tint from the road and groove surfaces.
-- Altered the track lights to also come on when it rains.
-- Added seasonal trees via a track skin if you like that sort of thing.
-- Live jumbotron track cams via a track skin.
-- Working semaphore lights.

Maybe someone can take what i've done and make it better while i'm out of the loop for awhile. The ai needs some serious work because the sidelines are horrible. For now, it is what it is and you may or may not like it.

View attachment 1352230
Links been updated with a new version. It should be the final version unless someone creates a better ai line for me or some new fancy CSP feature comes out that warrants an update.

Changes:

-- Fixed the camera_facing setup so the track should have crowds again. Not sure why it didn't work to begin with. Everything seemed like it was setup correctly on the original track, but the crowds wouldn't show. So I renamed them and made them their own kn5 file and everything worked like it should. Go figure.
-- Fixed the semaphore lighting not working. Again, it should have worked before, but for some reason it didn't.
-- Included my own recorded ai line for both layouts, but i'm no ai making expert so it's probably not very good. I just needed something to eliminate the ai from completely missing the turn in the final chicane. The original lines are included for you to revert back to if you don't like my lines.

Secondly, I started working on a request to improve Fenryr's Imola 2024 track. This one will be slow going. I can't sit at my rig for very long until I need to lay down as a result of my surgery, but what I have done is turning out good so far. I restored the original tree textures (with some tweaks) from the Kunos version and remade the grass textures so that everything fits together. I got the TV truck displays working and a few other little things improved. There is still a lot to go over though so don't expect the track to be available anytime soon.

imola_2024.jpg
 
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shi
F1 1998 - ROUND 02 - Interlagos v1.0
The Interlagos billboard in the F1 1992 Track Pack has been updated to the F1 1998 version.
Some textures and objects from Grand Prix Team's rFactor F1 1998 Track Pack were used.

View attachment 1354317
-CSP recommended
-32 pit/start
-AI, cam

Credits & Thanks;
rFactor Track by F1-S-R (ASR)
rFactor F1 1998 Track Pack by Grand Prix Team
-Thank you for giving me permission

AC Converted by @shi (shin956)
AI and sidelines by Thockard
logo.png and sections.ini by @Fanapryde
Water tower by Alessandro Micali (ASR Formula)
Animated flagmen by Alessandro Micali (ASR Formula) (Original by doublezero)
Crowds texture by @Kniker97
some objects from Interlagos 90s
marshall and some textures by kunos
Test and Feedback by @Breathe , @Masscot, Alessandro Micali, TITI

Download (mediafire)

Enjoy.


Thanks man. Updated my 1998 VS Season with this track. If you want to try the season 1998, all links in the video description section.

Mika vs Michael was the second golden age of F1 to me (after Senna vs Prost). Great times.

 
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NPP
I both agree and disagree. I'm also rather average, I like the lower-powered classes, and agree that they absolutely reward delicacy and precision as well as 'listening' to what the car does.

Where I disagree is sticking with stock setting when a few simple adjustment can make a car much easier to drive. With the Van Diemen, where losing the rear is the main danger and getting it to turn in isn't difficult, I simply added some camber on the rear (same value on all four corners) and made the rear ARB one click softer. That's not a radical adjustment but makes things much more stable without requiring a different driving style. With other cars, I often make them more pointy by softening the front a bit and adding camber.

I don't have the skill and patience to develop setups so I stick to a few small adjustments I understand.

Have fun!
ok, quick update. I softened rear dampers and springs by one click, lowered brake power to 96% and moved brake balance one or two clicks forward (56 I think) and now I'm reasonably happy. I can do mid-2:39s at Spa (with clutch and H-shifter), not sure whether that's a reasonable time or just crap. AI do 2:37s so there's some catching up to do.
 
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