Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Hi. Does someone know which preview setting has been used in this photo?
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The Showroom and preset are here.
Guess somebody else then. Sorry for the confusion :embarrassed:, not in 30days on my PC, but I guess the @Breathe splendid track listing will helping.
@Teddie I will try next weekend to see what the right track it is.
Almost certain you mean the @Rainmaker87 version. For me, that's the best of the bunch by a long margin.
CC: @Teddie

I can't even remember doing Mexico 67 for AC :)
Yeah, I can't remember the 60s either 😂
 
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Thank you! LeBluem had already told me about it, those collidable tyres really hog the memory. However, If I leave it as is and enter a race with 17 AI cars, it won't even reach 7GB of usage and all loads seamlessly.

I've heard about CSP having memory leaks, have I stumped into one? I'm running 0.2.4p1 (already re-installed it twice lol)
I think there's some trickery going on with CSP maybe when more cars are loaded, not sure though. If you remove the tires from sections.ini and anything after ; in camera_facing.ini it becomes vanilla compatible, you could try single and multi player there and see if same results just for testing sake? If you can even be bothered hah!
 
That one is quite nice! Thank you Andrevr.
Have you also considered this version here?

 
I think there's some trickery going on with CSP maybe when more cars are loaded, not sure though. If you remove the tires from sections.ini and anything after ; in camera_facing.ini it becomes vanilla compatible, you could try single and multi player there and see if same results just for testing sake? If you can even be bothered hah
I've been bothered for days now ahah On my last testing session, I managed to shrink down the overblown 32GB of RAM usage on Practice, to a mere 800MB. The solution? Shrink my replay size down to the minimum (10MB I think). It also loads lightning fast that way.

It seems AC saves a ton of stuff related to replays on memory, and either that track is abusing stuff somehow of CSP has some known bug related to this.

So... If anyone stumbles into overly excessive RAM usage issues, turn down the replay settings, the impact is ridiculous. I just lost hours of my life going insane about this, I hope I spare this suffering from someone else lol
 
I know everyone prefers the sx_lemans track and rightfully so, but for whatever reason, I always spend more time on the lemans_2017 track from Tiago Lima/Jim Lloyd/Terra21. It's not without it's issues though so I spent some time this weekend going over some things and creating a few track skins for the track. If you want to try this mod, it's best to make a backup of your extension folder first because I altered the original config.

Lemans_2017 mod

Stuff I did:

-- Track skins and shader changes to make the track fit my ppfilter better and look the way I prefer. Anything I changed is in the 'Shader Stuff' section of the config and can be adjusted to fit your preference. If you want to use the track skins, the Trees skin will make the trees darker and enable whichever Grass skin you prefer.
-- Some cull mode adjustments for objects that would disappear from certain angles. If anyone spots any I missed, please let me know.
-- Corrected missing shadows on some trees and bushes.
-- Shader type changes to the power lines and applied the @Masscot cable fix.
-- Added seasonal changes for fall and winter races.
-- Altered the light settings to come on when it rains.
-- Restored the start lights and added live displays to the Rolex board.
-- Probably some other stuff I can't remember.

lemans2017.jpg
 
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I've been bothered for days now ahah On my last testing session, I managed to shrink down the overblown 32GB of RAM usage on Practice, to a mere 800MB. The solution? Shrink my replay size down to the minimum (10MB I think). It also loads lightning fast that way.

It seems AC saves a ton of stuff related to replays on memory, and either that track is abusing stuff somehow of CSP has some known bug related to this.

So... If anyone stumbles into overly excessive RAM usage issues, turn down the replay settings, the impact is ridiculous. I just lost hours of my life going insane about this, I hope I spare this suffering from someone else lol
It's the collideable tire stacks, AC stores the replay in RAM and something to do with those physics calculations multiplies the space needed pretty drastically as there are a LOT of them. At least you found a workaround 👍
 
Have you also considered this version here?

Wow, that one is also very good. I saw the 4th in many version file names and thought they can't be much different from each other, but they are. Very cool, FG. Thank you for the link.
 
Going through the Zero to Hero mod. If anyone was looking for an offline career its pretty comprehensive:

I'm looking for a few cars but this specifically, if anyone could share;

  • gtsupreme_groupC_956_85_LM
  • gtsupreme_v8_supercars_ford_ba (have car need lods)
  • gtsupreme_v8_supercars_holden_vy (have car need lods)
  • gtsupreme_v8_supercars_ford_au (have car need lods)
  • gtsupreme_v8_supercars_holden_vx (have car need lods)

I've asked Tony but hes been away for a while. Does anyone have? (If it isnt a paymod)
 
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Going through the Zero to Hero mod. If anyone was looking for an offline career its pretty comprehensive:

I'm looking for a few cars but this specifically, if anyone could share;

  • gtsupreme_groupC_956_85_LM
  • gtsupreme_v8_supercars_ford_ba (have car need lods)
  • gtsupreme_v8_supercars_holden_vy (have car need lods)
  • gtsupreme_v8_supercars_ford_au (have car need lods)
  • gtsupreme_v8_supercars_holden_vx (have car need lods)

I've asked Tony but hes been away for a while. Does anyone have? (If it isnt a paymod)
mate those cars are crap, low poly car models, no shaders
the versions I have , have NO lods at all

costs money but worth it for there aussie V8s

 
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hey there, does any body have a helmet template for the rss gt m 23 driver model from RSS ?

i've looked on their discord and their website, and cannot find a template for this driver helmet at all

wanting to do some custom helmets on this model

cheers
 

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  • rss gt m23 driver.png
    rss gt m23 driver.png
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I know everyone prefers the sx_lemans track and rightfully so, but for whatever reason, I always spend more time on the lemans_2017 track from Tiago Lima/Jim Lloyd/Terra21. It's not without it's issues though so I spent some time this weekend going over some things and creating a few track skins for the track. If you want to try this mod, it's best to make a backup of your extension folder first because I altered the original config.

Lemans_2017 mod

Stuff I did:

-- Track skins and shader changes to make the track fit my ppfilter better and look the way I prefer. Anything I changed is in the 'Shader Stuff' section of the config and can be adjusted to fit your preference. If you want to use the track skins, always keep the Trees skin enabled and enable whichever Grass skin you prefer.
-- Some cull mode adjustments for objects that would disappear from certain angles. If anyone spots any I missed, please let me know.
-- Corrected missing shadows on some trees and bushes.
-- Shader type changes to the power lines and applied the @Masscot cable fix.
-- Added seasonal changes for fall and winter races.
-- Altered the light settings to come on when it rains.
-- Probably some other stuff I can't remember.

View attachment 1365773
Helps that this version seems more 'optimised' than the Forza port (which is still good)
 
Have you also considered this version here?


Just to +1 this is for sure the best current version of Mexico '67

Just needs some better AI, it's easy to make huge time over them in the first sequence of corners.
 
hey there, does any body have a helmet template for the rss gt m 23 driver model from RSS ?

i've looked on their discord and their website, and cannot find a template for this driver helmet at all

wanting to do some custom helmets on this model

cheers
I dont see any templates in the downloaded files, and I get the same looking on their website, not a template for anything.
you could try this one I made up from exporting the dds file from CM showroom, adding the wireframe out of the same place, finding a 4096 skin with a helmet, resizing the exported images from CM and placing in the his res helmet skin.
Its from the Lanzo evo 2. Not sure if its exactly the one you want, hope it helps
 
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It depends on how you implemented them. Consider that each object replacement works on a specific LOD, so if you assign it to LOD_A it will only be valid for LOD_A. Therefore, and perhaps I would also say unfortunately, we need to extend the addon (in this case the aero upgrades) to the other LODs too. For a matter of optimization it would be better to create the addon and then modify it to make it consistent with the LOD. Obviously once you have created addon A, let's call it that, the others can easily be .kn5s without textures since they will be loaded from the main .kn5.

No way to somehow "include" an object replacement on lods? -> Yes you can, as mentioned before, in the same way as it is carried out on LOD_A

Below you can see how I set up the same reasoning for the speedlines for the rss 36 gtn. Speedline is the addon for LOD_A, speedline_b is used for the LOD_B ecc... :D


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View attachment 1365685
oh perfect thanks a lot
 
Going through the Zero to Hero mod. If anyone was looking for an offline career its pretty comprehensive:

I'm looking for a few cars but this specifically, if anyone could share;

  • gtsupreme_groupC_956_85_LM
  • gtsupreme_v8_supercars_ford_ba (have car need lods)
  • gtsupreme_v8_supercars_holden_vy (have car need lods)
  • gtsupreme_v8_supercars_ford_au (have car need lods)
  • gtsupreme_v8_supercars_holden_vx (have car need lods)

I've asked Tony but hes been away for a while. Does anyone have? (If it isnt a paymod)
Not a pay mod but link is broken https://www.patreon.com/posts/porsc..._campaign=postshare_fan&utm_content=web_share

Here

 
Release: DTM 2003 Audi ABT TT-R (FREE)

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Heres the 1.0 release of the DTM 2003 Audi ABT TT-R.

Includes all 2003 season skins.

Physics by @MS6Driver / Me.

BOP'd to match the Mercedes 2003 DTM car.

Last car of the pack, the 2003 Opel Astra is still being woked on.

Enjoy

Can't access the download link without joining the Patreon?
(I know it's free, but I have no interest in joining Patreons and exposing myself to more junk mail).
Can you just post the download links please, or have the Patreon post open to the public like some other modders do for free links?
 
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Can't access the download link without joining the Patreon?
(I know it's free, but I have no interest in joining Patreons and exposing myself to more junk mail).
Can you just post the download links please, or have the Patreon post open to the public like some other modders do for free li

Link from patreon
 
Don't know why, I started having issues with GT Supreme Gr. C previews and showroom. Magically, It could'nt be updated and some updates still not showing thir proper livery.
 
The Radisich car previously posted finished as far as I can take it. (I'm not good at Helmets, so a poor attempt was made of the Radisich Helmet from the era.
__custom_showroom_1718631232.jpg


edit I'd uploaded the greg murphy Ralt skin, but I realised I havent finished it. I've also noticed in the Jacque Laffite skin, I incorrectly have New Zealand instead of France as Nationality, easily changed in the ui if you are worried about it, it wont affect the game in any way
 

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Since this track has been in this state for more than 6 months now, I shared it as an 'almost finished' 0.9.
My new girlfriend and playing bass take up too much of my time right now, but I will try to finish it as soon as possible.


Screenshot_ac_legends_gt_corvette69_zw_nivelles_18-6-124-12-37-2.jpg
Screenshot_ac_legends_gt_corvette69_zw_nivelles_18-6-124-12-38-21.jpg
Screenshot_ac_legends_gt_corvette69_zw_nivelles_18-6-124-12-37-50.jpg
 
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Diriyah ePrix 2021 v1.0
The Riyadh Street Circuit is a street circuit located in the capital of Saudi Arabia, used for the Ad Diriyah ePrix of the FIA Formula E Championship. (Wikipedia)
Screenshot_ks_mazda_mx5_cup_diriyah_eprix_6-5-124-20-0-21.jpg

Conversion from rFactor2.

-CSP recommended
-28 pit/start
-AI, cam

NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.

Credits & Thanks;
rFactor2 Original Track by Garitt Gibsn and Errol Prefet
-Thank you for giving me permission

AC Converted by @shi (shin956)
logo.png and sections file by @Fanapryde
Crowds texture by @Kniker97
marshall, cameraman and some textures by kunos

Download (mediafire)

Enjoy.
Converted upon request by Patreon member Nik Habjanič.
 
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