Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Does anyone happen to have any reference photos of the T400R? Specifically the interior, door side area and door hinge side area. I am referring to the area circled in red, both from the inside and the outside. I know this is too specific but if anyone has any reference, even if it's small, it would really help me. I only found one reference in a video where the door is open but it covers the hinge area and is only external. 😢

About 1:30 into this might be helpful


First minute of this one shows a bit too


I’m guessing you’ve seen these before though
 
I'm sure anyone here who has ever created a car mod, track mod, car skin or track skin can understand this. There's something deeply satisfying when the end result is exactly what you hoped it would be when you started.

I'm sure these pics won't look the same for you as they do for me because of monitor setting differences and they lost some quality because I had to resize them, but this is exactly the look I was hoping to achieve when I set out to give Nords a late fall feel.

nords_late_fall2.jpg


nords_late_fall.jpg
 
Thanks for the detailed explanation. For my next dumb dumb question, if I want to use Temporal Antialiasing in CSP\ExtraFX, do I disable or keep enabled Post-processing Antialiasing under CSP\Graphic Adjustments? Or are they separate things and having them both enabled won't cause some kind of conflict?
ExtraFX has its own render pass, so everything in it is separated from other render passes like the AA in graphics adjustments.
So it is additional. It may just visually cause a confilct with other AA methods then.
 
:scared:Has someone this crazy KI driving on 0.2.5-preview1?
In the 1st Lap 10 cars crashing out.
I tested with GT4 & GT3 cars on Kunos Tracks.
Is there a fix for the Maldonado Mod?
 
The Edge v1.0

Screenshot_ks_alfa_romeo_4c_the_edge_1-10-124-20-4-6.jpg

Fictional circuit.
Conversion from GTR2.

-CSP recommended
-38 pit/ start
-AI, cam
-Included Original Logos skin

Credits & Thanks;
Original rFactor Track by Madcowie
-Thank you for giving me permission
GTR2 converted by khan1670

AC converted by @shi (shin956)
AI, sidelines and ai_hints.ini by IMEAN
Bliiboard textures base by @Masscot
Crowds texture by @Kniker97
marshall, cameraman and some textures by kunos
Test and Feedback by @Masscot

Download (MEGA)

Enjoy.
 
About 1:30 into this might be helpful


First minute of this one shows a bit too


I’m guessing you’ve seen these before though

I saw them and unfortunately some details are still missing. My idea was to create a model with opening doors, but regardless, if I don't understand how it's made I can't complete either the exterior or the interior. :ouch:

In any case, thanks. :D
 
I saw them and unfortunately some details are still missing. My idea was to create a model with opening doors, but regardless, if I don't understand how it's made I can't complete either the exterior or the interior. :ouch:

In any case, thanks. :D

I’ll be honest, I never open the door when racing :P

I know someone who used to work on the car - it’s a long shot but I’ll ask them.

:scared:Has someone this crazy KI driving on 0.2.5-preview1?
In the 1st Lap 10 cars crashing out.
I tested with GT4 & GT3 cars on Kunos Tracks.
Is there a fix for the Maldonado Mod?

Does it make any difference if you turn CSP advanced AI off?


I'm sure anyone here who has ever created a car mod, track mod, car skin or track skin can understand this. There's something deeply satisfying when the end result is exactly what you hoped it would be when you started.

I'm sure these pics won't look the same for you as they do for me because of monitor setting differences and they lost some quality because I had to resize them, but this is exactly the look I was hoping to achieve when I set out to give Nords a late fall feel.

View attachment 1401811

View attachment 1401812

For what it’s worth, whichever version/skin of yours I use also gives me excellent results, thanks so much for making them!
 
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