Assetto Corsa PC Mods General DiscussionPC 

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i really like to know what the diehards use for a csp and pure version
There's no perfect answer to that imo, you have modders creating tracks without CSP, HSS studios relies on CSP 0.2.1 and Pure 0.2, I know some creators here still use CSP 0.179 and Pure 1.8 (which still has a very good perf/bug ratio), personnally with Broken AI lua and the last CSP (0.2.5) and Pure gamma 2 i'm having excellent graphics, medium FPS performances and very little annoying bugs from time to time; So much has been slightly upgraded over the last 2 years it's freaking hard to keep track of what would impact your personnal experience.

The broken AI was my main concern, it's fixed by a third party lua at the moment.

As for the graphics and Pure, i'm still a bit torn with the more oversaturated and overbright results from last pure versions. Uchimura tonemapping is great but kinda dark, Lottes is better for close contrast, but the original Sensitometric was so realistic... Hard to pick up a favourite.
 
There's no perfect answer to that imo, you have modders creating tracks without CSP, HSS studios relies on CSP 0.2.1 and Pure 0.2, I know some creators here still use CSP 0.179 and Pure 1.8 (which still has a very good perf/bug ratio), personnally with Broken AI lua and the last CSP (0.2.5) and Pure gamma 2 i'm having excellent graphics, medium FPS performances and very little annoying bugs from time to time; So much has been slightly upgraded over the last 2 years it's freaking hard to keep track of what would impact your personnal experience.

The broken AI was my main concern, it's fixed by a third party lua at the moment.

As for the graphics and Pure, i'm still a bit torn with the more oversaturated and overbright results from last pure versions. Uchimura tonemapping is great but kinda dark, Lottes is better for close contrast, but the original Sensitometric was so realistic... Hard to pick up a favourite.
Its the gamma shaders that are mostly dull and weak. So actually Pure LCS is the way to go. With the next version end November or early December there will be a massive graphics update and new post processing effects.
Compared to LCS, Gamma will always look like an old game due to the false rendering.


The new version will have much better dynamics of the skydomes:
Screenshot_ks_maserati_levante___ks_red_bull_ring_13-10-124-13-36-8.jpg


Screenshot_ks_porsche_macan_ks_nordschleife_6-10-124-18-51-23.jpg


also the skydomes got a big update of their textures quality
Screenshot_ks_porsche_macan___ks_red_bull_ring_7-10-124-13-14-20.jpg


I fixed the horizon part and its rendering. So now the skydomes are integrated much better into the world.
Also i was able to fix the cubemaps reflection problem!

in former versions and in the default wfx, the cubemaps have no fog renderiing. So if you got foggy weather, the reflections are still showing a clear sky and such.

before the fix:
1731590764301.png


after the fix:
1731590791510.png




So actually its always the best to use the latest version of Pure. I'm contantly updating and fixing it.
 
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Its the gamma shaders that are mostly dull and weak. So actually Pure LCS is the way to go. With the next version end November or early December there will be a massive graphics update and new post processing effects.
Compared to LCS, Gamma will always look like an old game due to the false rendering.


The new version will have much better dynamics of the skydomes:
View attachment 1404960

View attachment 1404961

also the skydomes got a big update of their textures quality
View attachment 1404962

I fixed the horizon part and its rendering. So now the skydomes are integrated much better into the world.
Also i was able to fix the cubemaps reflection problem!

in former versions and in the default wfx, the cubemaps have no fog renderiing. So if you got foggy weather, the reflections are still showing a clear sky and such.

before the fix:
View attachment 1404964

after the fix:
View attachment 1404965



So actually its always the best to use the latest version of Pure. I'm contantly updating and fixing it.
Could Pure be causing (or anything to do with) the flickering shadows on driver's gloves that sometimes occurs?
Using standard Pure, not LCS.
 
Could Pure be causing (or anything to do with) the flickering shadows on driver's gloves that sometimes occurs?
Using standard Pure, not LCS.
Pure has no influence on that. I don't modify the shadows paramaters in the wfx.

So it can only be the shadow settings itself. Is it different with the "default" weather style?
 
NM_detail is bugged, at least for me. SO i use the default kskinnedmesh. But it should only be textures issues related

When it's like that, the object orientation must be 90 degrees, show the axis in tool to see if Y axis is on top, if it isn't then change it. Would be an explanation why your object get flipped in kseditor

View attachment 1404006
Thank you but the same issue still applies.
2024.11.14-18.09.png

I've rotated the Y axis 90 degrees so it faces the top however now when i load the mesh in KsEditor the mesh is flipped correctly however for some odd reason its placed at the center,underneath the car...
2024.11.14-18.06_01.png

The mesh looks like this on both KsSkinnedMesh and the NM_Detail variant of the shader for some reason. But whenever i give it a another shader that's not KsSkinned it comes back to its original place.
 
There's no perfect answer to that imo, you have modders creating tracks without CSP, HSS studios relies on CSP 0.2.1 and Pure 0.2, I know some creators here still use CSP 0.179 and Pure 1.8 (which still has a very good perf/bug ratio), personnally with Broken AI lua and the last CSP (0.2.5) and Pure gamma 2 i'm having excellent graphics, medium FPS performances and very little annoying bugs from time to time; So much has been slightly upgraded over the last 2 years it's freaking hard to keep track of what would impact your personnal experience.

The broken AI was my main concern, it's fixed by a third party lua at the moment.
The Broken AI lua, which you mentioned, is it the Broken Car Kicker? If not, could you please shere the name of the app?
 
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Guys, have the

[DEFORMING_HOOD]

and

[SHADER_REPLACEMENT_...]
ACTIVE=1
MESHES = ?
CAST_SHADOWS = 1

definitions been deactivated or have other parameters? They stopped working on my end. Running CPS 0.2.5 preview1.

Cheers!
 
The Broken AI lua, which you mentioned, is it the Broken Car Kicker? If not, could you please shere the name of the app?
Yeah that's the one. Fixed every AI issues i had with the latest CSP.

Funny annoying bug lastly are the shadow disapearing under the cars while looking thru the 1930s little windshields. It drives me crazy, i know it's probably a CSP related issue, or a shader replacement to make, but i've seen people not experiencing it and it's driving me crazy.

@Peter Boese, i'm still a pure gamma daily user, but can't wait for the new LCS and Skydomes!
 
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