Assetto Corsa PC Mods General DiscussionPC 

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i really like to know what the diehards use for a csp and pure version
There's no perfect answer to that imo, you have modders creating tracks without CSP, HSS studios relies on CSP 0.2.1 and Pure 0.2, I know some creators here still use CSP 0.179 and Pure 1.8 (which still has a very good perf/bug ratio), personnally with Broken AI lua and the last CSP (0.2.5) and Pure gamma 2 i'm having excellent graphics, medium FPS performances and very little annoying bugs from time to time; So much has been slightly upgraded over the last 2 years it's freaking hard to keep track of what would impact your personnal experience.

The broken AI was my main concern, it's fixed by a third party lua at the moment.

As for the graphics and Pure, i'm still a bit torn with the more oversaturated and overbright results from last pure versions. Uchimura tonemapping is great but kinda dark, Lottes is better for close contrast, but the original Sensitometric was so realistic... Hard to pick up a favourite.
 
There's no perfect answer to that imo, you have modders creating tracks without CSP, HSS studios relies on CSP 0.2.1 and Pure 0.2, I know some creators here still use CSP 0.179 and Pure 1.8 (which still has a very good perf/bug ratio), personnally with Broken AI lua and the last CSP (0.2.5) and Pure gamma 2 i'm having excellent graphics, medium FPS performances and very little annoying bugs from time to time; So much has been slightly upgraded over the last 2 years it's freaking hard to keep track of what would impact your personnal experience.

The broken AI was my main concern, it's fixed by a third party lua at the moment.

As for the graphics and Pure, i'm still a bit torn with the more oversaturated and overbright results from last pure versions. Uchimura tonemapping is great but kinda dark, Lottes is better for close contrast, but the original Sensitometric was so realistic... Hard to pick up a favourite.
Its the gamma shaders that are mostly dull and weak. So actually Pure LCS is the way to go. With the next version end November or early December there will be a massive graphics update and new post processing effects.
Compared to LCS, Gamma will always look like an old game due to the false rendering.


The new version will have much better dynamics of the skydomes:
Screenshot_ks_maserati_levante___ks_red_bull_ring_13-10-124-13-36-8.jpg


Screenshot_ks_porsche_macan_ks_nordschleife_6-10-124-18-51-23.jpg


also the skydomes got a big update of their textures quality
Screenshot_ks_porsche_macan___ks_red_bull_ring_7-10-124-13-14-20.jpg


I fixed the horizon part and its rendering. So now the skydomes are integrated much better into the world.
Also i was able to fix the cubemaps reflection problem!

in former versions and in the default wfx, the cubemaps have no fog renderiing. So if you got foggy weather, the reflections are still showing a clear sky and such.

before the fix:
1731590764301.png


after the fix:
1731590791510.png




So actually its always the best to use the latest version of Pure. I'm contantly updating and fixing it.
 
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Its the gamma shaders that are mostly dull and weak. So actually Pure LCS is the way to go. With the next version end November or early December there will be a massive graphics update and new post processing effects.
Compared to LCS, Gamma will always look like an old game due to the false rendering.


The new version will have much better dynamics of the skydomes:
View attachment 1404960

View attachment 1404961

also the skydomes got a big update of their textures quality
View attachment 1404962

I fixed the horizon part and its rendering. So now the skydomes are integrated much better into the world.
Also i was able to fix the cubemaps reflection problem!

in former versions and in the default wfx, the cubemaps have no fog renderiing. So if you got foggy weather, the reflections are still showing a clear sky and such.

before the fix:
View attachment 1404964

after the fix:
View attachment 1404965



So actually its always the best to use the latest version of Pure. I'm contantly updating and fixing it.
Could Pure be causing (or anything to do with) the flickering shadows on driver's gloves that sometimes occurs?
Using standard Pure, not LCS.
 
Could Pure be causing (or anything to do with) the flickering shadows on driver's gloves that sometimes occurs?
Using standard Pure, not LCS.
Pure has no influence on that. I don't modify the shadows paramaters in the wfx.

So it can only be the shadow settings itself. Is it different with the "default" weather style?
 
NM_detail is bugged, at least for me. SO i use the default kskinnedmesh. But it should only be textures issues related

When it's like that, the object orientation must be 90 degrees, show the axis in tool to see if Y axis is on top, if it isn't then change it. Would be an explanation why your object get flipped in kseditor

View attachment 1404006
Thank you but the same issue still applies.
2024.11.14-18.09.png

I've rotated the Y axis 90 degrees so it faces the top however now when i load the mesh in KsEditor the mesh is flipped correctly however for some odd reason its placed at the center,underneath the car...
2024.11.14-18.06_01.png

The mesh looks like this on both KsSkinnedMesh and the NM_Detail variant of the shader for some reason. But whenever i give it a another shader that's not KsSkinned it comes back to its original place.
 
There's no perfect answer to that imo, you have modders creating tracks without CSP, HSS studios relies on CSP 0.2.1 and Pure 0.2, I know some creators here still use CSP 0.179 and Pure 1.8 (which still has a very good perf/bug ratio), personnally with Broken AI lua and the last CSP (0.2.5) and Pure gamma 2 i'm having excellent graphics, medium FPS performances and very little annoying bugs from time to time; So much has been slightly upgraded over the last 2 years it's freaking hard to keep track of what would impact your personnal experience.

The broken AI was my main concern, it's fixed by a third party lua at the moment.
The Broken AI lua, which you mentioned, is it the Broken Car Kicker? If not, could you please shere the name of the app?
 
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Guys, have the

[DEFORMING_HOOD]

and

[SHADER_REPLACEMENT_...]
ACTIVE=1
MESHES = ?
CAST_SHADOWS = 1

definitions been deactivated or have other parameters? They stopped working on my end. Running CPS 0.2.5 preview1.

Cheers!
 
The Broken AI lua, which you mentioned, is it the Broken Car Kicker? If not, could you please shere the name of the app?
Yeah that's the one. Fixed every AI issues i had with the latest CSP.

Funny annoying bug lastly are the shadow disapearing under the cars while looking thru the 1930s little windshields. It drives me crazy, i know it's probably a CSP related issue, or a shader replacement to make, but i've seen people not experiencing it and it's driving me crazy.

@Peter Boese, i'm still a pure gamma daily user, but can't wait for the new LCS update and Skydomes 👍
 
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UPDATE

Car by: ShokeusAct80's

skins: me

Inside the car's main folder is a 7-zip with 4k skins, these folders just have the main skin file in them and nothing else so if you want 4k install them. Please be aware the car in the AO is small so as a result a 6k skin is not really 6k its more like 4k. I havent even looked to see what the 4k skins look like.........probably not great in terms of quality.

to install: drag and drop

what i have done

tweaked the 6 skins that were already done (some had major work others not so much)

added 6 real skins for a total of 12

darkened all rollcages and wheels as none of this car can have an AO as the AO is knackered

i am unable to stop the z-fighting with the window stickers

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Something nerdy for us all classic F1 fans in the forum... yes the all five of them haha...

1982-1984 sponsors skins for Kyalami_1967 track. I also did these for rj_kyalami_1976 but these are a bit improved. I use this track version in my seasons as it's less crashy. Correct Marlboro bridge and improved the hand painted WesBank 1980's logo. All old Shell signs replaced with 80's logos, etc. Nothing special but I love playing my 1982, 1983 and 1984 seasons through and through and small nerdy details make it even better. I don't want to see any 60's stuff. After I modded the SD cars' suspension Kyalami 1967 is pretty much crash free now.

EAVeTRo.jpg


BZZQdJM.jpg


96QB0vV.jpg


vCNoFyb.jpg


5meUn28.jpg


GJS56tl.jpg


And here's a special one. The last race of 1981 and 1982 was Caesars Palace. Completely exhausted Nelson Piquet cemented his 1981 WDC there after Carlos Reutemann had a disastrous race. In 1982 Keke Rosberg was crowned a World Champion here.

It's a track that was built over a parking lot in Las Vegas. Many people say it's the worst F1 track ever but it's actually pretty cool to drive. The ads are absolutely spot on. The author is "Anonymous". He also made very good Dallas 1984 track. They are not pretty though and very basic but hmm... clean and driveable.

We improved the ai with pekkehe and it's now much less of a crashfest. It had so many crashes that it ruined my 1982 season finale. Now it's much better. Not perfect but very much improved. I had a 25 lap race and only 6 retirements hehe.

1yNWIXi.jpg


It's pretty hardcore that we have tracks like this on AC. Whoever "anonymous" the track creator is, I salute you. This is a piece of F1 history and this circuit should be in everyone's collection (if you're a F1 fan). And it's niche hardcore stuff like this that make Assetto Corsa (as a game and "historic racing platform") forever irreplaceable.

Here's some info of it:


Here's the improved track.

And of course check my classic F1 seasons if you haven't. The more people get involved, more they improve. I'm not much of a modder but I'm passionate. :D

PS: Here's the Dallas 1984. It's probably the best street circuit ever. It was only held in 1984 and Keke Rosberg won the race in crazy heat with completely uncompetitive Williams. The race itself was one of the most entertaining F1 races ever. Watch it! Mansell, Lauda, Prost and Warwick all led the race at some point. Senna was doing fine in his Toleman too until he crashed to the concrete wall. This track is from the same author as Caesars Palace. I really enjoy racing this one too.


And oops... here are the Kyalami_1967 1982-1983-1984-1985 sponsor skins.

 
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How can I turn up the interior sound volume of a car? there are some cars where the exterior sound in chase cam nearly deafens you, but the interior sound in cockpit cam is only barely audible. Is there a way to increase that volume level?
 
How can I turn up the interior sound volume of a car? there are some cars where the exterior sound in chase cam nearly deafens you, but the interior sound in cockpit cam is only barely audible. Is there a way to increase that volume level?
in the extension file (ext_config.ini file in subfolder "extension" of the car folder) look for [AUDIO_VOLUME] section or add if it's not there by copying in the following:

[AUDIO_VOLUME]
ENGINE_EXT = 1.0 ;decrease this one
ENGINE_INT = 1.0 ;increase this one
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
UP_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 0.3
LIMITER = 1.0
TURBO = 0.3
RAIN_EXT=1.0
RAIN_INT=1.0
WIPER_EXT=0.8
WIPER_INT=0.5
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0


like this you can control almost all aspects of the sound volume...
Have fun!
 
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Something nerdy for us all classic F1 fans in the forum... yes the all five of them haha...

1982-1984 sponsors skins for Kyalami_1967 track. I also did these for rj_kyalami_1976 but these are a bit improved. I use this track version in my seasons as it's less crashy. Correct Marlboro bridge and improved the hand painted WesBank 1980's logo. All old Shell signs replaced with 80's logos, etc. Nothing special but I love playing my 1982, 1983 and 1984 seasons through and through and small nerdy details make it even better. I don't want to see any 60's stuff. After I modded the SD cars' suspension Kyalami 1967 is pretty much crash free now.

EAVeTRo.jpg


BZZQdJM.jpg


96QB0vV.jpg


vCNoFyb.jpg


5meUn28.jpg


GJS56tl.jpg


And here's a special one. The last race of 1981 and 1982 was Caesars Palace. Completely exhausted Nelson Piquet cemented his 1981 WDC there after Carlos Reutemann had a disastrous race. In 1982 Keke Rosberg was crowned a World Champion here.

It's a track that was built over a parking lot in Las Vegas. Many people say it's the worst F1 track ever but it's actually pretty cool to drive. The ads are absolutely spot on. The author is "Anonymous". He also made very good Dallas 1984 track. They are not pretty though and very basic but hmm... clean and driveable.

We improved the ai with pekkehe and it's now much less of a crashfest. It had so many crashes that it ruined my 1982 season finale. Now it's much better. Not perfect but very much improved. I had a 25 lap race and only 6 retirements hehe.

1yNWIXi.jpg


It's pretty hardcore that we have tracks like this on AC. Whoever "anonymous" the track creator is, I salute you. This is a piece of F1 history and this circuit should be in everyone's collection (if you're a F1 fan).

Here's some info of it:


Here's the improved track.

And of course check my classic F1 seasons if you haven't. The more people get involved, more they improve. I'm not much of a modder but I'm passionate. :D

PS: Here's the Dallas 1984. It's probably the best street circuit ever. It was only held in 1984 and Keke Rosberg won the race in crazy heat with completely uncompetitive Williams. The race itself was one of the most entertaining F1 races ever. Watch it! Mansell, Lauda, Prost and Warwick all led the race at some point. Senna was doing fine in his Toleman too until he crashed to the concrete wall. This track is from the same author as Caesars Palace. I really enjoy racing this one too.


And oops... here are the Kyalami_1967 1982-1984 sponsor skins.

Speaking of Caesar's palace, I changed some bits last week too.

Removed the ugly people, re-coloured the road textures and added a city background (which is dark idk why) so it wouldn't look so empty but I can't remove the blurry effect the tarmac has.

Probably a job for Climax, he's been better at revamping existing tracks than us lol

Assetto Corsa 15-11-24 08_33_06.png


 
Thank you but the same issue still applies.
View attachment 1405005
I've rotated the Y axis 90 degrees so it faces the top however now when i load the mesh in KsEditor the mesh is flipped correctly however for some odd reason its placed at the center,underneath the car...
View attachment 1405004
The mesh looks like this on both KsSkinnedMesh and the NM_Detail variant of the shader for some reason. But whenever i give it a another shader that's not KsSkinned it comes back to its original place.
Once its position is correct in blender, you need to do "apply rest mode" or something like that so that the coordinates ares 0.0.0, else kseditor will move manually the object to 0.0.0 hence what you have
 
Speaking of Caesar's palace, I changed some bits last week too.

Removed the ugly people, re-coloured the road textures and added a city background (which is dark idk why) so it wouldn't look so empty but I can't remove the blurry effect the tarmac has.

Probably a job for Climax, he's been better at revamping existing tracks than us lol

View attachment 1405202


Cool. Did you improve the ai line? It had various issues in the default version.

Could you implement those graphic changes to that 1982 version or specify them so I can add them.

Thanks man.

Edit: Or better yet, I just take your track and add our ai folder.
Edit2: There is the 1982 kn5 version already. Did you put those improvements in already?
 
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Shanghai Street Circuit 2010 v1.01
Screenshot_ks_abarth500_assetto_corse_shanghai_street_circuit_15-10-124-19-38-6.jpg

Shanghai Street Circuit (上海街道赛道) is a street circuit in Pudong, Shanghai.
Conversion from RACE07.

-CSP recommended
-26 pit/start
-AI, cam

NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.

Credits & Thanks;
Original RACE07 Track by Neteye
-Thank you for giving me permission

AC converted by @shi (shin956)
logo.png and Sections file by @Fanapryde
.lua base by @gunnar333
Crowds texture by @Kniker97
Base of container textures from;
"containers estilo ps1/ps2" (https://skfb.ly/oEutU) by Wardster is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
cameraman and some textures by kunos

Download (MEGA)

Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;

Fixed pit lane judging on the last long turn before the start/finish line. (Thanks aasasd for the report.)
 
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Automotodrom Brno v4.0

- Fictional reverse layout added; new VAO patch; some flag textures updated; invisible walls added to armco gaps; ambulance lights added; various texture/mesh/config updates; new loading screens.

Note: the reverse layout retains the original forward-facing grid markings, distance markers etc from the normal layout. It's a fictional route so is not set up as a 'proper' FIA-approved option, but does have working AI, pits and unmarked grid boxes.
It's been added because it's bloody good fun.
Thanks once again to @pk3r72owns and @pugsang who did the bulk of the heavy lifting.

1731669300589.png


 
Speaking of Caesar's palace, I changed some bits last week too.

Removed the ugly people, re-coloured the road textures and added a city background (which is dark idk why) so it wouldn't look so empty but I can't remove the blurry effect the tarmac has.

Probably a job for Climax, he's been better at revamping existing tracks than us lol

View attachment 1405202

I've got an issue: the pit crew men are 20 mm height.

I added to yours Carsar's Palace track:
  • working semaphores
  • Crowds texture by @Kniker97
  • Sections by Fanapryde (from folder "caesars_palace_1981" of his "Corner Names Sections")

It should work also on Apocalypse211's version (just edit the directory written in camera_facing.ini)
 

Attachments

  • anon_caesars_palace - Crowd, Semaphore, Section 2024-11-15 - Quark.zip
    3.1 MB · Views: 6
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I've got an issue: the pit crew men are 20 mm height.

I added to yours Carsar's Palace track:
  • working semaphores
  • Crowds texture by @Kniker97
  • Sections by Fanapryde (from folder "caesars_palace_1981" of his "Corner Names Sections")

It should work also on Apocalypse211's version (just edit the directory written in camera_facing.ini)

Thanks man.

"Mine" and pekka's version had nothing but ai changed. Ai lines and ai hints. Zero changes to the track itself. It's now safer and less crashy. You can just take them and add to your track and we have the best version. If you don't mind, upload it too. Cheers.
 
I've got an issue: the pit crew men are 20 mm height.

I added to yours Carsar's Palace track:
  • working semaphores
  • Crowds texture by @Kniker97
  • Sections by Fanapryde (from folder "caesars_palace_1981" of his "Corner Names Sections")

It should work also on Apocalypse211's version (just edit the directory written in camera_facing.ini)
Yeah I didn't touch the crew men, changes I made were in my other post (basically nothing).

This track needs a lot more work
 
I have never modded tracks. Only changed textures. If you can improve the Caesars Palace, it'd be amazing. I watched the actual 1981 and 1982 GP's and the ads are pretty much spot on. All the basics are good and the looks have great "vintage vibe". Only the kerbs are a bit too "bouncy".

In many ways it's a legendary track (in good and bad) and it's really amazing it's in AC. I'd love to see improvements. Cheers.
 
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