Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Thanks. I've never really bothered with F1 cars until recently but the 1980s/early 1990s cars are very engaging to drive.
Any interest I have vanishes as soon as flight-deck steering wheels and paddleshifting are introduced, but the ones with round steering wheels and manual gearboxes with pedal clutches are terrific fun.
Basically, analogue > digital.

I've driven them all. I mean a LOT.

RSS, VRC, ASR... amazing stuff. 2005 and 2007 VRC are superb. But nothing has still beaten Kunos Lotus98T tyre feel. That 1986 season is my dearest. I've played it through four times and never can get enough. The season is so amazing and challenging.

RSS 1990 is amazing too. But you need the Phoenix pay track to get proper season as the free track has 1991 layout. This year is an epic battle between two of the best (imho) modern F1 drivers Prost (Ferrari) and Senna (McLaren). I even re-created the infamous Suzuka collision in the video. :D

The RSS 1990 cars are pretty challenging to drive... they need quite a lot of adjusting but very rewarding when you get the setup correct.

 
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Both of these links don't work anymore. Is there another link anywhere?

Those RMI modded cars are fine but they crash like crazy in Adelaide. I mean it's a total mayhem in some tracks. They flip over and all that. Not RMI's fault. The original SD cars were a total train wreck. They have a lot of issues.

I modded them for weeks (with my bad skills) in order to get them less crashy. Now they don't crash. But I had to sacrifice all other tyremodels than supersoft. I adjusted the suspension, steering, car weights, etc with the advice of Thockard. Probably not the greatest work (by modding standards) but the full season is now working and the races are fine. And Prost, Hill and Senna are very hard to beat.

I added sparks and I really like the sounds of this mod.

All dl links in the video description. Modded cars are there too.

 
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If you want a full grid...
ASR 1991 - free
ASR 1992 - taking the piss $59
SimDream 1993 + RMI data update (worth a try)

Single car with full grid liveries...
RSS 1986 + liveries on Overtake
RSS 1990 + liveries on Overtake
It's the ACR 1991 cars that I've been using. They seem very well done and pass all the usual VR tests regarding little details, materials, shaders, driver fit, shifting animations etc.
Having the proper individual models (with proper cockpits) rather than just different skins over a single generic body is nice too.
And holy crap, I loved my GS-5 G-Seat/G-Belt combo prior to using these old F1 cars, but now I'm utterly blown away by them.
 
I agree. ASR 1991 and 1992 are amazing. Among the best ever for sure. VRC 2005 and 2007 are pretty amazing too from the newer ones. I still prefer the Lotus98T based 1986 mod. I've driven a lot of karting in my youth and that is the only mod that actually catched a bit of how those tyres "feel" and how the spins happen when you lose the grip. Can't put my finger on it and put it into words but Kunos really did that car so well.
 
Bathurst 1000 1997 Qantas Vauxhall Sport Skin


preview.jpg

Download Links : Overtake
GTplanet
Mod : Vrc Vorax Vector

Drivers : Peter Brock Derek Warwick

I'm aware of the light logo on the offside being inverted. This due to how the mapping works on the mod for the light lens. I didn't want to put on main skin.

Yes, I'm making skins again. Have had a long break from any publicly available skins uploaded to Overtake(Racedepartment) & GTplanet. I decided to make this skin for VRC Vorx Vector ie Vauxhall Vectra Bathurst 1000 1997 skin of Peter Brock & Derek Warwick to promote the 1998 Qantas Australian Grand Prix.

 
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Both of these links don't work anymore. Is there another link anywhere?
My updates:

1990 RSS (new link)

1991 ASR

1993 Simdream
 
It's the ACR 1991 cars that I've been using. They seem very well done and pass all the usual VR tests regarding little details, materials, shaders, driver fit, shifting animations etc.
Having the proper individual models (with proper cockpits) rather than just different skins over a single generic body is nice too.
And holy crap, I loved my GS-5 G-Seat/G-Belt combo prior to using these old F1 cars, but now I'm utterly blown away by them.
Then you should give Bazza 1975 f1 season a try. And specifically the Brabham at the Kyalami 1967 (which is actually 1976). IMO best openwheel/track combo for a fun immersive race available.
 
Quick question guys, how can I make the fins disappear in game just like the vrc alpha 2007?

Did an animation with two frames, fins present, and fin hidden inside the car, exported to animation folder

Added wing in aero

1731774480305.png


Added animation in wings animation

1731774500690.png


And added button in setup

1731774524587.png



But in game the button does nothing the fins remains in its place

What am I missing? Thanks
 
Hey how difficult would it be to add TV camera 7 to this Caesar's Palace 1982 track?

I have never experimented with those extra cameras.

This version has the improved ai and Quark's improvements. But it only has replay cameras 1-6. I'd really like to have that TV camera 7. Adding it would probably be a piece of cake for someone who has done those?

 
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Having the proper individual models (with proper cockpits) rather than just different skins over a single generic body is nice too.
Then beware the Simdream 1993 cars. It is Simdream, so there will be imperfections. Some cars need driver position corrections (e.g. align driver hands to steering wheel).
 
SimDream has stolen those 1993 cars from ACFL. :D I don't know which cars he used as a base. Probably 1994. But there are still ACFL notes in the data folder.

Well at least he's not selling them anymore.

I have very limited modding skill and I've had a lot of grey hairs when trying to fix them. The 1993 cars were a complete train wreck in their base form. They flip over and crash all over the place. I changed a lot and now they're "ok".

I DID fix most crashing issues with the 82, 83, 84 and 93 cars. Well sort of.

I mean the SD 82, 83, 84 cars still have this issue when they hit the barrier they start "crawling" on the track sometimes.

No one knows what causes this issue, it's amazing. You know when the cars start driving 20 km/h on the track endlessly after a crash. I've tried to change the transmission settings and everything. But they still do this (occasionally) on Monaco and Oesterreichring. Actually original Kunos98T do that too. You never have those issues with VRC, ASR, RSS. But after 10 years nobody has a clue what makes the difference. That is really annoying and it ruins the races. But it only happens on Monaco 1988 and 1979 Oesterreichring. And very occasionally in Detroit 1988.
 
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SimDream has stolen those 1993 cars from ACFL. :D I don't know which cars he used as a base. But there are still ACFL notes in the data folder.

Well at least he's not selling them anymore.

I have very limited modding skill and I've had a lot of grey hairs when trying to fix them. The 1993 cars were a complete train wreck in their base form. They flip over and crash all over the place. I changed a lot and now they're "ok".

I DID fix most crashing issues with the 82, 83, 84 and 93 cars. Well sort of.

I mean the SD 82, 83, 84 cars still have this issue when they hit the barrier they start "crawling" on the track sometimes.

No one knows what causes this issue, it's amazing. You know when the cars start driving 20 km/h on the track endlessly after a crash. I've tried to change the transmission settings and everything. But they still do this (occasionally) on Monaco and Oesterreichring. Actually original Kunos98T do that too. You never have those issues with VRC, ASR, RSS. But after 10 years nobody has a clue what makes the difference. That is really annoying and it ruins the races. But it only happens on Monaco 1988 and 1979 Oesterreichring. And very occasionally in Detroit 1988.
suggest for flipping issue:
1. try swapping out tires (not just tires.ini but all associated files) from a car that does not exhibit this behavior
2. do the same with inertia values in car.ini
 
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Those RMI modded cars are fine but they crash like crazy in Adelaide. I mean it's a total mayhem in some tracks. They flip over and all that. Not RMI's fault. The original SD cars were a total train wreck. They have a lot of issues.

I modded them for weeks (with my bad skills) in order to get them less crashy. Now they don't crash. But I had to sacrifice all other tyremodels than supersoft. I adjusted the suspension, steering, car weights, etc with the advice of Thockard. Probably not the greatest work (by modding standards) but the full season is now working and the races are fine. And Prost, Hill and Senna are very hard to beat.

I added sparks and I really like the sounds of this mod.

All dl links in the video description. Modded cars are there too.


Did you make updates to the 1993 cars after RMI's updates? You mentioned keeping supersoft tyres, but the RMI-updated cars don't have them. I have qualifying, soft, medium, and hard tyres.
 
I don't remember exactly. If you have them installed now, do me a favour and try to race Adelaide 1992 with say, 20-22 car race grid. If they don't have issues during the 20 laps then they probably work everywhere.

@RMi_wood SD is not selling these cars anymore so you can put the full package download out, they're public domain. I can try them. I'm sure you're 1000 times better car modder than I am. It would be great news if your cars work. I just couldn't get them behave in Adelaide 1992 at all. It was a complete mayhem but perhaps my base cars were bad.
 
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Hi Guys

Here is my update for brno_circuit_reworked v3.1

For those of you who know the original AC conversion to where it is now will understand how much work has gone into this track, the difference is day and night, a completely different track.

Most recently this track (brno_circuit_reworked) was updated to version v3.1, all credits to everyone who made this track a masterpiece and thank you for that!

Here are my latest updates, hope you like them :)

Installation:

- Make sure that you delete any previous version of brno_circuit_reworked


- Install new track

- Select CF1_Brno in Content Manager to activate skins

View attachment 1405688

Update details v3.2:

  • Updated track to new version
  • Adjusted lighting
  • Changed grass settings
  • This update includes all my texture updates
View attachment 1405689


Just a question: why you don't work with the team in order to avoid any double-release of the same track? I can understand (like i did many times) that you have your own preferences, but having two identical track released in few hours can be distracting? This is just my idea, thanks for your work man
 
Just a question: why you don't work with the team in order to avoid any double-release of the same track? I can understand (like i did many times) that you have your own preferences, but having two identical track released in few hours can be distracting? This is just my idea, thanks for your work man
I feel the same way and do wish it could be that way.

I'm simlpy trying to add my updates as many of my new textures are not uncluded such as pitlane textures and a few more.

Most of my texture updates are included in v3.1 including lighting

I just want to complete the latest version as I have it.

To be honest, would prefer to delete my track and rather have one complete version.

What the guys have done to this track is just beautiful.
 
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