Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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I feel the same way and do wish it could be that way.

I'm simlpy trying to add my updates as many of my new textures are not uncluded such as pitlane textures and a few more.

Most of my texture updates are included in v3.1 including lighting

I just want to complete the latest version as I have it.

To be honest, would prefer to delete my track and rather have one complete version.

What the guys have done to this track is just beautiful.

Here is my update for brno_circuit_reworked v4.0

For those of you who know the original AC conversion to where it is now will understand how much work has gone into this track, the difference is day and night, a completely different track.

Most recently this track (brno_circuit_reworked) was updated to version v4.0 all credits to everyone who made this track a masterpiece and thank you for that!

Here are my latest updates, hope you like them :)

Installation:

- Make sure that you delete any previous version of brno_circuit_reworked


- Install new track

- Select CF1_Brno in Content Manager to activate skins

View attachment 1405697

Update details v4.1:

  • Updated track to new version
  • Adjusted lighting
  • Changed grass settings
  • This update includes all my texture updates

View attachment 1405698



Thanks for giving me heads up, didn't even know track was updated again.

Not online that often but have updated to version 4.1
Are you working with Mascot or against him.
 
Here's to @Peter Boese ...probably the most underrated contributor to AC...easily should get if not more love that ija gets...

I have decent enough hardware and I run a LG 48 inch oled 4k...I use B-spec Bob to check tracks and cars...

Because of Pure I can make with some fiddling and adjustment, just about every booty, low effort and half ass track look like real life...

Thank you sir for your efforts... :cheers:

I hope Kunos has approached or working with you about EVO
 
Maybe it was discussed earlier, but I didn't find it.
Сan we set the time for different parts of the weekend?
For example, the practice should be set at 10:00, the qualification at 13:00, and the race at 15:00.
 
Anyone knows good group b rally cars mods? Most of the ones I’ve tried have bad interiors or physics.
There's none yet, not at the physics level at least. Well, the lancia delta S4 by rallylegend on RD is old and a bit obsolete but it's a well made mod st least
 
has someone here a updated ui_car.json with more text for the t78 bmw 635 csi?
Here is the text, I have put into that car (t78_635csi89_dtm). It is a combination of the english and the german wiki-site (translated). I hope this is, what you are looking for:

In 1982, the European Touring Car Championship transitioned to Group A regulations, prompting BMW to move from the 3.0 CSL to the 635 CSi. BMW Motorsport produced approximately 50 competition chassis between 1983 and 1985.

From 1981, the 635 CSi was successfully used in touring car races in Group 2 by teams and tuners, some of which were supported by the factory, or even by the Schnitzer Motorsport team[16], and from 1982 in Group A, driven by drivers such as Dieter Quester, Marc Surer, Hans-Joachim Stuck, Gerhard Berger, and Roberto Ravaglia.

Since BMW does not use its own factory vehicles, the racing vehicles are created in cooperation between BMW, parts suppliers, and the actual racing teams. The body for the racing 635 is specially welded at Karmann, and BMW supplies the chassis and brakes, the safety tank, and aerodynamic and equipment parts in a special parts kit. Since at the time only Alpina was able to carry out the necessary reprogramming of the engine electronics, all racing engines come from Alpina. The price for a body including parts kit was 120,000 DM in 1983, the engine cost another 35,000 DM.[17]

Although the coupé, which could reach speeds of up to 250 km/h and had just under 300 hp, lacked a little in terms of power compared to the 420 hp Jaguar XJ-S and the turbocharged Volvo 240 with 350 hp, its reliability, driver-friendliness and, not least, relative economy meant that it won the European Touring Car Championship three times by 1986, in 1981 with Helmut Kelleners,[18] in 1983 with Dieter Quester and in 1986 with Roberto Ravaglia.

In 1983, 1985 and 1986 the 635 CSi won the 24 Hours of Spa-Francorchamps, which was part of the European Touring Car Championship at the time. The coupé was successful in the 24-hour races at the Nürburgring in 1984 and 1985.

In 1984, the year the DTM was founded, Volker Strycek won the first championship in a Group A racing car; although he had not won a single race, he regularly scored points.

The 635 CSi racing coupé was used in the respective national touring car championships in Germany, Great Britain, France, Belgium, Scandinavia, Australia, New Zealand and Japan, in the Alpine region and Great Britain in hill climbs and in France in rallycross races, but mostly as a single vehicle.[19] However, since the strength of the racing coupé lay in its reliability rather than its speed, it was not quite as successful there as in the German or European touring car championships or in the endurance races in which factory-supported teams competed with several vehicles.
 
Here is my update for brno_circuit_reworked v4.0

For those of you who know the original AC conversion to where it is now will understand how much work has gone into this track, the difference is day and night, a completely different track.

Most recently this track (brno_circuit_reworked) was updated to version v4.0 all credits to everyone who made this track a masterpiece and thank you for that!

Here are my latest updates, hope you like them :)

Installation:

- Make sure that you delete any previous version of brno_circuit_reworked


- Install new track

- Select CF1_Brno in Content Manager to activate skins

View attachment 1405697

Update details v4.1:

  • Updated track to new version
  • Adjusted lighting
  • Changed grass settings
  • This update includes all my texture updates

View attachment 1405698

All righty, I had this argument with you on RaceDepartment a few weeks ago and I guess I'm going to have it here as well.


Isn't this a texture update? Why is the entire track, as in every single file included in the official ShareMods link, included in this download? Is this supposed to be some sort of version update past the textures themselves? Did you change anything else? Nothing about what this download actually contains is clear from the description - and is even perhaps misleading.

Hate to break it to you, but if the Brno road mesh is indeed from RACE07 like I think it is, including the entire track in your download and posting it on RaceDepartment is very, very against TOS and could get your account in trouble. I'd change it up sharpish.

And I'll add my greater point from that previous unpleasant interaction as well - if you are creating a mod for a track or car, please only include the files that are directly relevant to the mod itself. Obviously, I'm wise to this now - but clicking in and looking at your folder, if I were to update my Brno using your file, I'd lose KevinK2's custom AI and my own tailored ui_track.json for absolutely no reason at all.

There is no reason a texture update should change anything about the UI, AI or anything of that nature whatsoever. I'm sorry.

I am appreciative of your texture updates, but the way you go about them is strange and counterintuitive. On Breathe's list, there are countless updates to the right of track descriptions that can be wiped if not careful - and in this example, a clean-sweep of all the files for this one update would do just that, unjustifiably.

And that's not to mention the strangely out of phase version updates. Why not just contact those working on the track themselves (many of which are active on this very forum) and submit your contributions? I just don't get it.


Perhaps an unpopular post, but I'll take my lumps for it.
 
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X90
All righty, I had this argument with you on RaceDepartment a few weeks ago and I guess I'm going to have it here as well.


Isn't this a texture update? Why is the entire track, as in every single file included in the official ShareMods link, included in this download? Is this supposed to be some sort of version update past the textures themselves? Did you change anything else? Nothing about what this download actually contains is clear from the description - and is even perhaps misleading.

Hate to break it to you, but if the Brno road mesh is indeed from RACE07 like I think it is, including the entire track in your download and posting it on RaceDepartment is very, very against TOS and could get your account in trouble. I'd change it up sharpish.

And I'll add my greater point from that previous unpleasant interaction as well - if you are creating a mod for a track or car, please only include the files that are directly relevant to the mod itself. Obviously, I'm wise to this now - but clicking in and looking at your folder, if I were to update my Brno using your file, I'd lose KevinK2's custom AI and my own tailored ui_track.json for absolutely no reason at all.

There is no reason a texture update should change anything about the UI, AI or anything of that nature whatsoever. I'm sorry.

I am appreciative of your texture updates, but the way you go about them is strange and counterintuitive. On Breathe's list, there are countless updates to the right of track descriptions that can be wiped if not careful - and in this example, a clean-sweep of all the files for this one update would do just that, unjustifiably.

And that's not to mention the strangely out of phase version updates. Why not just contact those working on the track themselves (many of which are active on this very forum) and submit your contributions? I just don't get it.


Perhaps an unpopular post, but I'll take my lumps for it.
Hi there

Many of my textures and other stuff are already in the main file as per previous versions which makes it difficult to separate.

To be honest I can't even remember how much of my updates is in this track as it's changed so many time's.

I think everyone involved has done an amazing job, definitely one of my favourite tracks.

With any other track it's easy to create just an update but this track has used a lot of my updates and have only tried to add my latest texture updates such as pit lane textures, basically everything from previous versions.
 
I hope Kunos has approached or working with you about EVO
Thanks for your words and the anwser is No.
Actually i want to keep AC1 up to date graphics and weather wise. As long as it seems there is no free modding in AC EVO, AC1 will have a steady future with all its existing mods. There is still a big room for new features and improvements in Pure, so i have enough ideas and I will continuously deliver new things.
 
Last edited:
X90
All righty, I had this argument with you on RaceDepartment a few weeks ago and I guess I'm going to have it here as well.


Isn't this a texture update? Why is the entire track, as in every single file included in the official ShareMods link, included in this download? Is this supposed to be some sort of version update past the textures themselves? Did you change anything else? Nothing about what this download actually contains is clear from the description - and is even perhaps misleading.

Hate to break it to you, but if the Brno road mesh is indeed from RACE07 like I think it is, including the entire track in your download and posting it on RaceDepartment is very, very against TOS and could get your account in trouble. I'd change it up sharpish.

And I'll add my greater point from that previous unpleasant interaction as well - if you are creating a mod for a track or car, please only include the files that are directly relevant to the mod itself. Obviously, I'm wise to this now - but clicking in and looking at your folder, if I were to update my Brno using your file, I'd lose KevinK2's custom AI and my own tailored ui_track.json for absolutely no reason at all.

There is no reason a texture update should change anything about the UI, AI or anything of that nature whatsoever. I'm sorry.

I am appreciative of your texture updates, but the way you go about them is strange and counterintuitive. On Breathe's list, there are countless updates to the right of track descriptions that can be wiped if not careful - and in this example, a clean-sweep of all the files for this one update would do just that, unjustifiably.

And that's not to mention the strangely out of phase version updates. Why not just contact those working on the track themselves (many of which are active on this very forum) and submit your contributions? I just don't get it.


Perhaps an unpopular post, but I'll take my lumps for it.
Wait... what?
The full track has been altered, rehosted and uploaded to Race Department less than two days after the official release? For an optional skin? Is this true? It makes no sense whatsoever and can only cause confusion and cast doubt about who performed all of the extensive updates.
 
Hey how difficult would it be to add TV camera 7 to this Caesar's Palace 1982 track?

I have never experimented with those extra cameras.

This version has the improved ai and Quark's improvements. But it only has replay cameras 1-6. I'd really like to have that TV camera 7. Adding it would probably be a piece of cake for someone who has done those?

I can give it a try.
 
Wait... what?
The full track has been altered, rehosted and uploaded to Race Department less than two days after the official release? For an optional skin? Is this true? It makes no sense whatsoever and can only cause confusion and cast doubt about who performed all of the extensive updates.
wt*? Unless 3d work has beem done (which seems has not), there is NO reason to include .kn5

This can all be done via skin/config.

Even the blimps have been included!


@ClimaxF1 - There is NO EXCUSE FOR THIS!!
 
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(Let's go...)

Palomitas Stig.jpg
 
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