Assetto Corsa PC Mods General DiscussionPC 

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Couldn't agree more , one of the best SIM racing experience's you can have especially in VR

The only thing keeping it from being perfection is that I'm a huge Alain Prost fan and Prost was having a sabbatical that year. And Mansell's Williams was just so superior. The ASR car are perfect and the tracks. But that genuine season is not one of my favs.

RSS 1990 cars are just as good, imho. But they require much more fine tuning in the settings before QF and race. And as much as people hate the SD cars my 1988 season is amazing. Sure the cars are not as high quality but I've managed to make it almost all trouble free season and the results are incredibly realistic. I'm always driving Prost in those seasons. 1990 was priceless when he fought against Senna in a Ferrari. For me that era was F1 in its peak. Well maybe 1985 was the peak (as there were 7 world champions on the grid at the same time). We still don't have good 1985 cars that can be shared publicly. What a shame.
 
Hey, someone requested that I'd do F1 2012 season. It was pretty amazing season. You know the one when Kimi almost bankrupted Lotus. :D

What are the best AC 2012 cars that I should built the season around?

Also would be the best track versions of

Singapore, Korea, India, Abu Dhabi and COTA for 2012?

Of course I have to create correct ads for the tracks but I wouldn't want to waste my time if there's better track versions available. Not really following F1 that new so much.

Thanks.
 
Hey, someone requested that I'd do F1 2012 season. It was pretty amazing season. You know the one when Kimi almost bankrupted Lotus. :D

What are the best AC 2012 cars that I should built the season around?

Also would be the best track versions of

Singapore, Korea, India, Abu Dhabi and COTA for 2012?

Of course I have to create correct ads for the tracks but I wouldn't want to waste my time if there's better track versions available. Not really following F1 that new so much.

Thanks.
kof kof

 
kof kof


Amazing, thanks.

How about those 5 tracks that I mentioned? Has someone already made tracks with 2012 sponsors? If not, I will create them. I have tested excessively all other circuits in the calendar and I know the best ones but for those five I need some guidance.
 
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Amazing, thanks.

How about those 5 tracks that I mentioned? Has someone already made tracks with 2012 sponsors? If not, I will create them. I have tested excessively all other circuits in the calendar and I know the best ones but for those five I need some guidance.
India : https://assettocorsa.club/mods/tracks/buddh-international-circuit.html

Singapore : sling version is a pyverr extension https://www.patreon.com/posts/singapore-f1-v3-90957826

Korea : https://www.overtake.gg/downloads/korea-2024.61197/

Abu dhabi : Tricky one, but i would say ACU as it's the most popular and has some extension in race department, support night

COTA : i'll let someone else answer, there's the ACU version which is the most popular, but in 2022 a conversion of cota (laser scanned) from ACC was done so i don't know which one would be better
 
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Ah, no worries, seems like something got lost in translation. Despite lack of data, if the Mustang had default gear ratios suitable for Hockenheim (for example) then that would be a step in the right direction. At the moment the default ratios are way too short for general pick-up-and-play DTM use.
Drivetrain update for the '92 DTM mustang based on Raceroom data

New 1st-5th.rto / new final.rto / updated drivetrain.ini default gears and H-pattrern shifting ( I think the car was a H-pattern) / new power.lut (540bhp) / updated ai.ini / updated ui for new power.lut / updated setup.ini

To use unpack the cars data folder in CM, rename the data.acd to something like data.old (you can always go back this way), unpack the zip and copy paste files into data / ui folders.

Edit a little info on the real car found on the internet somewhere...

>I will put shortly technical information of these cars; Engine: 302 Yates/Kinsler/EFI Technology built by Matt Johnson and Scott Newbury Powered By Ford, Orlando Fl, about 540hp. Transmission: Getrag Motorsport 5speed w/elct oilcooler. Rear Axle: Ford 7,2" , gears made in Finland by ATAgears (same company make Ferrari F1 gears), w/elect oil cooler and floater axles. Front susp: McPherson Ford Sierra RS500. Bilsteins. Rear susp: Four link w/Watt's. 1,5degree camber, adj toe. Bilsteins. Brakes: AP Racing 15"/13" w/ABS (AMG Mercedes). Wheels: BBS 13" centerlocks. Body: Carbonfiber front and rear bumpers, doors and hood. Weight 2450lbs. Top speed +300kmh (Hockenheim).<<

@JK1977
 

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Drivetrain update for the '92 DTM mustang based on Raceroom data

New 1st-5th.rto / new final.rto / updated drivetrain.ini default gears and H-pattrern shifting ( I think the car was a H-pattern) / new power.lut (540bhp) / updated ai.ini / updated ui for new power.lut / updated setup.ini

To use unpack the cars data folder in CM, rename the data.acd to something like data.old (you can always go back this way), unpack the zip and copy paste files into data / ui folders.

Edit a little info on the real car found on the internet somewhere...



@JK1977
I think the car had sequential gearbox 🤔


1734441150137.png


Video of it in action
 
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Requested VR Driving to use AI to do the physics for this Mustang DTM. Now included Graveltrap's gearing as VRD's team wasn't able to find accurate data on it.

They rebuild the physics completely, new aero, suspension, tires, engine, power, brakes etc.

The link seems broken to me, maybe its just me but I keep getting an error
EDIT: It worked just now. My bad
So is this only the download that includes the gearing or did it change the physics too? It might be in my head but it felt much more floaty and the tires felt very slick in your download?
 
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The link seems broken to me, maybe its just me but I keep getting an error
EDIT: It worked just now. My bad
So is this only the download that includes the gearing or did it change the physics too? It might be in my head but it felt much more floaty and the tires felt very slick in your download?
Did not tried that one, but most of their physic "update" are very floaty to me
 
West Coast Race Track ;);)

West Coast Race Track

Credits:

-- Original track - Sauron
-- Sections and logo files - @Fanapryde
-- Crowd Files - @Kniker97
-- Major mesh work - Asked not to be credited
-- Additional tree objects - @macko68
-- Replay cams - @CrisT86
-- Texture updates, config file, ai, small mesh work, replay cams - @racinjoe013
-- Track testing\feedback - @macko68 , @Perico Lospa , @Quikslvr , @Fanapryde , @CrisT86 , @X90 , @Yellowstone

NOTES: READ the README file.

Lots more could be added, but there comes a time when you need to take a break from a track and that time is now.
Small update that is somewhat optional. Use the link in the quote to get version 1.01.

-- I fixed a small portion of the track wall in front of the right side grandstands that was above ground. It was almost unnoticeable which is why I would call this optional. Nothing else was changed. If you switched to the kn5 file with the banners on the walls, you don't need this update. That version didn't have the problem.
 
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