Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Hello. Can you tell me which car please? I had no issues with all the cars I've tested before releasing the ai files, I need to check that.
I think I know why. I'm pretty sure the version you used to create the pit_lane file was the test version from the Discord channel. That version has a different pit lane setup with no barriers separating the pit stalls and pit lane. The released version of the track has barriers like the real life track has. So now there is a wall between the pit stalls and pit lane and when the ai exits, they turn into the barriers. I'm going to have to record a new pit_lane.ai file or just revert back to the original one.

Short term fix, here is the old pit_lane file. Just add it to each layouts ai folder. The full track download has already been updated with the old pit_lane file.
 

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Weird ass issue with rendering previews using CSP...

Looks fine :

View attachment 1415004

But somehow this skin has residual front lights (that don't exist, not in CM, and not in lights.ini). Wtf lol


View attachment 1415006
Who's GT-ONE is that?
The one from RSS isnt doing that
1734986706943.png
 
I think I know why. I'm pretty sure the version you used to create the pit_lane file was the test version from the Discord channel. That version has a different pit lane setup with no barriers separating the pit stalls and pit lane. The released version of the track has barriers like the real life track has. So now there is a wall between the pit stalls and pit lane and when the ai exits, they turn into the barriers. I'm going to have to record a new pit_lane.ai file or just revert back to the original one.

Short term fix, here is the old pit_lane file. Just add it to each layouts ai folder. The full track download has already been updated with the old pit_lane file.
Yes you're right. I understand. I'll try to give a new one quickly, I was happy with the way it started and ended.
 
so here the update but delete the other car!

whats new?
-reduce loda size
-fixed exhaust smoke
-new lods
- has no ignition or starter
-physics ,sound the same
-If I've forgotten something, let me know
View attachment 1414994

you forgot to include the light fixes (from Masscot ) and the floating digital instruments texts fix
(eg POSITION=0.016, 0.011, -0.001 instead of POSITION=0.016, 0.011, -0.01)
attached a copy of digital instruments file where it's fixed

Sweet mod ! 👍
 

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Belcar grid 2000's coming together, anybody has these cars? 996 bi turbo can't find the links anymore...
also any other 996 rs belcar skins like rtm racing?

Screenshot 2024-12-23 224703.gif
 

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Ok I finally found the font that was used in real F1 broadcasts in 1990 and 1991. The one that FIA used. Or at least one that looks exactly the same. It's font called Approach BK.

Helvetica Bold and Futura Bold BK are wrong. They have completely different "R" and "J".

WISWgjh.png


I also made year specific driver photos for both seasons that shows information of driver, accurate driver number (for that season), team and the engine manufacturer.

And as usual these use my custom RSS 1990 and ASR 1991 championships with 20 lap races, mandatory pitstops (through cars fuel manipulation) and 21 car grids.

I use smaller grid because many users have report CPU Occupancy 99% issues with bigger ones and frankly it makes the qualifying better. Not so much traffic problems. And RSS 1990 doesn't even have many other skins available.

RSS 1990 is a pay mod. Costs a few euros and ASR 1991 is free. Both very good cars which I love.

I made a picture installation advice. Most people have got these working with no problems at all, other feel it's difficult. Hope this helps.

UnRAR the RAR package to steamapps/common. If you have the older version just go ahead and overwrite it. No problem.

TMKIOcU.jpg


VeRDu6f.jpg


These vintage F1 seasons in AC are my labour of love as I'm passionate/obsessed with classic F1. Trying to make them better and more realistic any way I can with my feeble modding skills.

Here is the leaderboard in action. Link to both of my seasons in the video description. Check the font.



Here is the update.

 
bit OT on the forum but it can help you out here:

To help you answer the 964 is a 911. the 964 is the type of Porsche like the 930, 993, 996 etc (they're the codes for what porsche they are doing) so 911 Carrera 3.8 uses the 964 as a basis. where 911 GT3 R, RS and RSR is a 996 (before the 997 came along). the 911 name is also on the original 911 before the 930 was developed for the 911.

so yeah during BPR era it was mainly the 964 used in 1994 because the 993 didn't debut until 1995.
I utterly disagree with the whole process. Hanz or whoever in charge of this madness should not have been able to reach the marketing service. And the marketing service should have refused to hear any of this madness.

All of this could have been avoided just by going the extra step after hiroshima and finish the job at berlin. I'll blame the germans first, and then the americans.

From now i'll strictly put my interest on electric cars. I've almost finished my Cybertruck mod for AC, very happy with the performance test, since there's only 11 polygons for the external body. That's how you do cars.
 
I utterly disagree with the whole process. Hanz or whoever in charge of this madness should not have been able to reach the marketing service. And the marketing service should have refused to hear any of this madness.

All of this could have been avoided just by going the extra step after hiroshima and finish the job at berlin. I'll blame the germans first, and then the americans.

From now i'll strictly put my interest on electric cars. I've almost finished my Cybertruck mod for AC, very happy with the performance test, since there's only 11 polygons for the external body. That's how you do cars.
Well... 🙄

1734998869354.png

1734998899507.png
 
you will need the "Retrolux Studio" for the preset to work.
BUT you will need to adapt the camera settigs for bigger cars.....for example Formula Hybrid, LMdH etc.

preview1.jpg
preview2.jpg
preview3.jpg
preview4.jpg
 

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Probably the best place to start. Also copy an existing car and replace stuff in it like the LOD file info. Once you have it in CM Showroom you can position things like exhaust flames etc.
Thanks! I've already successfully swapped wheels, inserted rollcages, swapped seats in 3DSimEd, but converting a whole car is a new one...
 
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