Assetto Corsa PC Mods General DiscussionPC 

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@Peter Boese is it the Pure update that's turned the jumbotrons black? If so, how do we fix it? Ta.
I don't believe it is a Pure issue because it happened to me when I temporarily tried the latest CSP version and was still using Pure 0.193. Seems to be a CSP issue. Some of the jumbotrons didn't work at all for me. The Pyyer ones he put into his extensions just flat out don't display a video for me anymore. Just the F1 Texture. Others, like on the original Spa are just too dark. If you zoom in real close, you can still see what's supposed to be on the screens. The dark ones can be fixed by editing the config file for any track that has a jumbotron and raising the brightness. The Pyyer ones I never took the time to try and figure out since in the end I rolled back to an older CSP version where everything worked.
 
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I don't believe it is a Pure issue because it happened to me when I temporarily tried the latest CSP version and was still using Pure 0.193. Seems to be a CSP issue. Some of the jumbotrons didn't work at all for me. The Pyyer ones he put into his extensions just flat out don't display a video for me anymore. Just the F1 Texture. Others, like on the original Spa are just too dark. If you zoom in real close, you can still see what's supposed to be on the screens. The dark ones can be fixed by editing the config file for any track that has a jumbotron and raising the brightness. The Pyyer ones I never took the time to try and figure out since in the end I rolled back to an older CSP version where everything worked.
Ah, thanks - good to know. Cheers.
I think I'll wait for a CSP fix rather than adjust them all then have to do it all over again when the fix materialises.
 
when that happened to me it was because I did not have Lighting FX enabled in CSP.
Mine was on already, I tried turning on and off but no luck. I think it might be something missing in the ext_config or lights.ini file since its the only car from the WSC pack where I got this issue.

Thanks for the help anyway.
 
Update to version 1.01:
Just a little update to the lights. The lowbeam and highbeam lights are now working correctly. I also adjusted the brightness of the LED panel in the cockpit. It's now brighter in daytime and darker at night. The RPM leds now work from 5800 to 7800 and blink at 8000.
The preset static tire pressure is now 25 PSI for all tires, so only small adjustments are needed for an ideal tire pressure.

You should include the version in the UI 🤔
 
Ah, thanks - good to know. Cheers.
I think I'll wait for a CSP fix rather than adjust them all then have to do it all over again when the fix materialises.
I think it is to do with Pure as if you use LCS the screens are fine. When you use Gamma they are very dark or black. The funny thing is as you go into the night at Le Mans they show up as they should. I did mention that to Peter.
 
I think it is to do with Pure as if you use LCS the screens are fine. When you use Gamma they are very dark or black. The funny thing is as you go into the night at Le Mans they show up as they should. I did mention that to Peter.
Somebody's going to have to remind me how to swap between Gamma and LCS...
I think I tried LCS briefly when it first appeared but have been using Gamma ever since.
 
Somebody's going to have to remind me how to swap between Gamma and LCS...
I think I tried LCS briefly when it first appeared but have been using Gamma ever since.
CM > Settings > CSP > WeatherFX

CSP_settings.jpg
 
CM > Settings > CSP > WeatherFX

View attachment 1420883
Thanks, NOW I remember! I was searching under 'Weather' on the Drive screen.
Things certainly look 'different' in LCS.
Grass at Brno looks weird now (too pale), but at least the jumbotrons can be seen again... but still very dark.

1736896585538.png

Edit: good Lord, look at the pitlane markings and the darkness of the pitlane and the pale green grass in LCS.
Is this what people have been seeing when using LCS?
Everything looks very different in Gamma. And by 'different', I mean 'how it was intended'. Everything was balanced and tweaked using Gamma.
In LCS too many things look wrong.

1736897019225.png

There are far too many variables in CSP and with different weather systems available.
How on earth are we supposed to create consistent content?
 
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Just a heads up and PSA for everyone:

Maybe some of you keep up with the news better than I do... but long story short, I have an ASUS mobo and an i9-13900k and the default settings in the BIOS were unnecessarily aggressive and had essentially been setup for unlimited power (volts/watts/amps) and cooked my CPU. This has been an ongoing thing with the 13th/14th gen Intel chips, but I found out only after it was too late. I assume Assetto Corsa also played a factor in this because it's such a CPU intensive game and it's makes up about 75% of my game time. This CPU is less than two years old.

Anyone who isn't aware of this, or maybe is but doesn't think it will apply to them: Make sure to update your BIOS to the latest version and also be sure to implement the Intel recommended settings. Having 1.5v constantly coursing through your CPU while playing heavy load games like AC will destroy your CPU. Regardless of you Mobo manufacturer, if you have an i9-13000 or i9-14000 cpu, you are 100% at risk.

TLDR; My CPU just bricked itself and I had no idea there were any issues whatsoever.
 
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Thanks, NOW I remember! I was searching under 'Weather' on the Drive screen.
Things certainly look 'different' in LCS.
Grass at Brno looks weird now (too pale), but at least the jumbotrons can be seen again... but still very dark.

View attachment 1420885

Edit: good Lord, look at the pitlane markings and the darkness of the pitlane and the pale green grass in LCS.
Is this what people have been seeing when using LCS?
Everything looks very different in Gamma. And by 'different', I mean 'how it was intended'. Everything was balanced and tweaked using Gamma.
In LCS too many things look wrong.

View attachment 1420886

There are far too many variables in CSP and with different weather systems available.
How on earth are we supposed to create consistent content?
Gamma

20250114-195359-jr_road_atlanta_2022-ap_alfa_155_gta_stradale.png


LCS

20250114-195509-jr_road_atlanta_2022-ap_alfa_155_gta_stradale.png


I'm using C13AEGIS filter on both

Gamma as a "cool" tint to it vs LCS "warm" tint, other wise its not that different.
Also, I do not have any trouble with the giant screen (latest everthing)
 
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Gamma

View attachment 1420895

LCS

View attachment 1420896

I'm using C13AEGIS filter on both

Gamma as a "cool" tint to it vs LCS "warm" tint, other wise its not that different.
Also, I do not have any trouble with the giant screen (latest everthing)
c13agis is a very blurry filter, never looks as good as free filters. just use pure's filter and adjust sliders to your own liking is what i always tell everyone instead of wasting money on a filter that is made is 1 minute by a gooner.
 
c13agis is a very blurry filter, never looks as good as free filters. just use pure's filter and adjust sliders to your own liking is what i always tell everyone instead of wasting money on a filter that is made is 1 minute by a gooner.
Did you tried it?
 
I used to swop around filters a lot. I only use one now which makes life easier. RealityFilter 3.0 Tweaked a bit but stays constant with LSC and now would not change back to Gamma. The big plus for me is it is much lighter on fps than others using VR.
 
Thanks, NOW I remember! I was searching under 'Weather' on the Drive screen.
Things certainly look 'different' in LCS.
Grass at Brno looks weird now (too pale), but at least the jumbotrons can be seen again... but still very dark.

View attachment 1420885

Edit: good Lord, look at the pitlane markings and the darkness of the pitlane and the pale green grass in LCS.
Is this what people have been seeing when using LCS?
Everything looks very different in Gamma. And by 'different', I mean 'how it was intended'. Everything was balanced and tweaked using Gamma.
In LCS too many things look wrong.

View attachment 1420886

There are far too many variables in CSP and with different weather systems available.
How on earth are we supposed to create consistent content?
actually a big issue with them is to get them to proper default values, because they are also included in some emissive stuff like here the tvs at Brno:
1736923577581.png


With setting sun they become really dark:
1736923615110.png


and then if the tracklights going on they became bright and thats what does not really fit into a real logic, because why should they have the "backlight" off while day:
1736923725693.png


So if they would have the backlight on also while day, it would work:
1736924021588.png

1736924041066.png


So all the problems come from the "old" AC too dim daylight logic where night and day were having the same brightness to be able to use a static exposure. But now with Pure you could think like in reality. So at day you need more power to view such LED screens.
 
actually a big issue with them is to get them to proper default values, because they are also included in some emissive stuff like here the tvs at Brno:
View attachment 1420931

With setting sun they become really dark:
View attachment 1420932

and then if the tracklights going on they became bright and thats what does not really fit into a real logic, because why should they have the "backlight" off while day:
View attachment 1420933

So if they would have the backlight on also while day, it would work:
View attachment 1420934
View attachment 1420935

So all the problems come from the "old" AC too dim daylight logic where night and day were having the same brightness to be able to use a static exposure. But now with Pure you could think like in reality. So at day you need more power to view such LED screens.
Those screens at Brno were calibrated using Pure with PurePPF and looked fine with that controller and filter, and only went extremely dark a few weeks ago when CSP and Pure were both updated.
 
c13agis is a very blurry filter, never looks as good as free filters. just use pure's filter and adjust sliders to your own liking is what i always tell everyone instead of wasting money on a filter that is made is 1 minute by a gooner.
You must have some really messed up settings if C13 is blurry to you. All of these images are shot using C13's standard settings without making use of the sharpness thing you can use before saving it.

Does not look blurry to my eyes and i'm very much not noticing any kind of blurriness when driving with it.
(ignoring the use of DOF etc)
Screenshot_sk_nissan_180sx_beginner_course_12-10-124-22-8-15.png
Screenshot_wsc_legends_chevron_b8_fva_mexico1967neelj_9-11-123-17-27-18.png
Screenshot_wsc_legends_shelby_daytona_bridgehampton_23-7-124-16-2-16.png
 
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Those screens at Brno were calibrated using Pure with PurePPF and looked fine with that controller and filter, and only went extremely dark a few weeks ago when CSP and Pure were both updated.
Could you try with an older CSP like 0.2.5p1 ? So if this is different i would need to search for a workaround
 
Hello racing enthusiasts,

Thanks to F302, we finally got a missing car last year—not just any car, but a truly special one: the Mercedes-Benz W209 CLK DTM. While the car was already great, there were still many details that needed attention. This is where @eki03 and I came together. I’ve always had old pictures from the DTM era lying around, and I’ve always wanted to create some skins for it just like the pictures I have, so we decided to make it happen. But we didn’t stop there. With the help of TomSim, we’ve also made the following updates:

Improved the light materials for a more realistic look.
Adjusted LOD (Level of Detail) distances to optimize both performance and visual quality.
Redesigned the seat to reflect a more accurate design.
Updated both the driver and steering animations for better realism.
Added missing skins to reflect the various seasons in which the CLK raced.
Made several other detail improvements to further enhance the overall quality of the car.
Fine-tuned the vehicle physics to deliver a more authentic and immersive driving experience.
We welcome any feedback and hope you enjoy our work! For additional skins, including retro, prototype and testing versions—be sure to visit overtake.gg/sdmd13.


Wishing you all a great time on track and exciting racing ahead!

20250114-231225-ks_nurburgring-mercedesclk_w209dtm.png
 

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shi
Pineda v1.2

conversion from GTR2/GTL.
Fictional circuit in Spain.

View attachment 1135425
-CSP recommended
-34 pit/start
-AI, cam

Credits & Thanks;
Created for rFactor by entrevias. Thanks for creating this track and making it freeware.
Converted GTR2 by RacerM and Thank you for gave me permission
Converted GTL by der Dumeklemmer

AC Converted by @shi (shin956)
AI by Rainmaker (Up to v1.16)
AI, sidelines and ai_hints.ini by IMEAN
cam and ext_config by @CrisT86
.lua and font base by @gunnar333
Additional Pits Layout by @MeltFire
logo.png by @Fanapryde
cameraman, tree texture by kunos
Test, Feedback by @Breathe , @RMi_wood , @twobegreen

The readme for rF, GTR2, GTL and AC can be found in the _readme folder.
Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.15 changelog;
Change Castrol billboard.
Added some normal map.
Tweaked shader.
Adjusted the brightness of the light.
Spectators are now supported in camera_facting.ini.
Replaced the cameraman with one from kunos.
Reduced the saturation of the curbs.
Added normal maps for islands and hills.
Expanded sea area and adjusted shaders.
Adjusted the UI.
The blue areas were erased with treewall textures.

v1.16 changelog;
Tree was placed at the edge of Treewall. ( @Fanapryde Thanks for the report.)

v1.2 changelog;
Changed AI, sidelines and ai_hints.ini by IMEAN. (Thanks)
Changed crowd textures by Kniker97. (Thanks)
Updated some billboard logo textures.
Updated ext_config.ini.
Updated VAO-patch.
Replaced marshalls.

Pineda v1.2
The link is in the quote.

v1.2 changelog;
Changed AI, sidelines and ai_hints.ini by IMEAN. (Thanks)
Changed crowd textures by Kniker97. (Thanks)
Updated some billboard logo textures.
Updated ext_config.ini.
Updated VAO-patch.
Replaced marshalls.
 
Hello racing enthusiasts,

Thanks to F302, we finally got a missing car last year—not just any car, but a truly special one: the Mercedes-Benz W209 CLK DTM. While the car was already great, there were still many details that needed attention. This is where @eki03 and I came together. I’ve always had old pictures from the DTM era lying around, and I’ve always wanted to create some skins for it just like the pictures I have, so we decided to make it happen. But we didn’t stop there. With the help of TomSim, we’ve also made the following updates:

Improved the light materials for a more realistic look.
Adjusted LOD (Level of Detail) distances to optimize both performance and visual quality.
Redesigned the seat to reflect a more accurate design.
Updated both the driver and steering animations for better realism.
Added missing skins to reflect the various seasons in which the CLK raced.
Made several other detail improvements to further enhance the overall quality of the car.
Fine-tuned the vehicle physics to deliver a more authentic and immersive driving experience.
We welcome any feedback and hope you enjoy our work! For additional skins, including retro, prototype and testing versions—be sure to visit overtake.gg/sdmd13.


Wishing you all a great time on track and exciting racing ahead!

View attachment 1420957
Looks and feels like a completely different car! Really great job.
 
actually a big issue with them is to get them to proper default values, because they are also included in some emissive stuff like here the tvs at Brno:
View attachment 1420931

With setting sun they become really dark:
View attachment 1420932

and then if the tracklights going on they became bright and thats what does not really fit into a real logic, because why should they have the "backlight" off while day:
View attachment 1420933

So if they would have the backlight on also while day, it would work:
View attachment 1420934
View attachment 1420935

So all the problems come from the "old" AC too dim daylight logic where night and day were having the same brightness to be able to use a static exposure. But now with Pure you could think like in reality. So at day you need more power to view such LED screens.
Speaking of jumbotrons, is there a way to have them only show a particular camera_x.ini file too?
 
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