Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 141,069 comments
  • 39,040,753 views
Other than the tracks' specific vao patches @Den_88 told you about, some ppfilters are heavily relying on them. The usual go to is in Pureconfig, Light tab, vao.amount, vao track exponent and vao dynamic exponent.

Bur the new one that is trickier to discover is in the "ambient light V2" menu, at the bottom.

Depending on the ppfilter they can exponentially interfere with global ao, especially if the light.ambient.level and the daylight.multiplier are at high values
I just tested Luis B's Algarve Portimao 2023 which also has a main kn5 VAO patch and there's no issue with flickering light in the cockpit, so maybe the VAO patch for Brno (and other affected tracks) is borked, or too aggressive or something?
Anyway, it doesn't seem to be an issue with track VAO patches in general, which is good news.
If anyone is able, please try making a new VAO patch for Automotodrom Brno and I'll gladly test it.
 
I just tested Luis B's Algarve Portimao 2023 which also has a main kn5 VAO patch and there's no issue with flickering light in the cockpit, so maybe the VAO patch for Brno (and other affected tracks) is borked, or too aggressive or something?
Anyway, it doesn't seem to be an issue with track VAO patches in general, which is good news.
If anyone is able, please try making a new VAO patch for Automotodrom Brno and I'll gladly test it.
In general, is that an issue only with VR? Because I mostly don´t recognize any of the issues you post here. Just wondering.
 
In general, is that an issue only with VR? Because I mostly don´t recognize any of the issues you post here. Just wondering.
Maybe, or one of a gazillion different CSP tickbox combos.
So, for you there's no varying light levels in the cockpit at Brno on a clear sunny midsummer day with high sun angle?
 
I just tested Luis B's Algarve Portimao 2023 which also has a main kn5 VAO patch and there's no issue with flickering light in the cockpit, so maybe the VAO patch for Brno (and other affected tracks) is borked, or too aggressive or something?
Anyway, it doesn't seem to be an issue with track VAO patches in general, which is good news.
If anyone is able, please try making a new VAO patch for Automotodrom Brno and I'll gladly test it.
Yeah, i remember when the SKY ppfilter was peaking, they were all about baking (cooking? Can't remember) all tracks over and over, cause it looked great in forest sceneries.

If it's cockpit related, i'll definitly have a look in the ambient.v2 menu, i used to cap the light.advanced_ambient_light_vao_exp at 0,35 in my ppfilters, and your post immediatly made me think of why i use to do that
 
Thanks to Rob McNail for fixing the no-pitlane-ai problem with Southport Gold Coast... V2 update available now!
c1@southport_1954-01.png

Beautiful!
 
Last edited:
I just tested Luis B's Algarve Portimao 2023 which also has a main kn5 VAO patch and there's no issue with flickering light in the cockpit, so maybe the VAO patch for Brno (and other affected tracks) is borked, or too aggressive or something?
Anyway, it doesn't seem to be an issue with track VAO patches in general, which is good news.
If anyone is able, please try making a new VAO patch for Automotodrom Brno and I'll gladly test it.
you can experiment with the config,perhaps the creator of the VAO patch used a different algorithm or settings.
look here
1737040168386.png
 
I'm more curious as to why a VAO patch seems to be affecting ambient light by casting invisible shadows over clean-and-clear areas of the track, as if the car is driving under winter trees or something.
There are many things which are influenced by VAO, like in Pure ppfilters it is used to determine if you are in a closed building or not and then graphics are adapted. So if there would be a wrong VAO it wiould really cause strange things.

You can have a look at the Pure Config "Scene" tab. There you have some helper functions and you can switch them off:
Maybe also watch those state values

1737042029446.png


Actually this tunnel helper is just active for the Shutoko map, where it is kind of needed. But there you can see if you are in an area where the VAO is much present.
 
Last edited:
AC Evo is out! 32 Euro
Now we can start to convert everything from new. :-)

well, i completely forgot about it. See you in 48 hours!

Edit : well, it's so much an early access that i will not play it that much tonight.

Graphically, it's... Not great. Not bad, but it lacks personnality, zverything looks like some kind of roblox. No bloom, a few settings (natural, cinematic, etc...)The grass fx is the same as what we have, but smaller😂. The cars feel like they were imported from another game and quickly sent into the game engine, it's very uncanny.

The FFB, despise lacking any optimisation, is already an absolute pleasure, although i'm gonna hate that very little surface feeling if they don't optimize it. A bit heavier in the sand but that's it.

The immersivity, as expected, is not great, with a pretty basic sense of speed and not much head movment, even with everything maxed out. I was expecting. Abit more on that.

Lastly for now, the AI seems to be as competent as our game😂😂😂. Managed to beat it on a car i didn't know (ford cosworth) on a track i barely played this year (brands hatch), but they just hit eachother, try to accelerate with a car in the way, or just enter corners 4-wide. As bad as usual, like, hell, come on.

Gonna test a few other things, the offline mode is not working and i have those weird artifacts on textures that make the game barely playable. Ah, also, the mirrors are rendered in a better quality than the game, but they only work at 12 frames per second.

It's an alpha!
 
Last edited:
EVO doesn't even launch lmao
Man i'm a patient man but i think Kuno is going to get destroyed with this early access. It took me 15 mins to setup my wheel and the throttle was reversed, i can't use my wheel buttons, half the textures are bugged😬, the AI is definitly on mushrooms. This is a very VERY weird experience
 
Last edited:
Man i'm a patient man but i think Kuno is going to get destroyed with this early access. It took me 15 mins to setup my wheel and the throttle was reversed, i can't use my wheel buttons, half the textures are bugged😬, the AI is definitly on mushrooms. This is a very VERY weird experience
once again "Early access"
 
Man i'm a patient man but i think Kuno is going to get destroyed with this early access. It took me 15 mins to setup my wheel and the throttle was reversed, i can't use my wheel buttons, half the textures are bugged😬, the AI is definitly on mushrooms. This is a very VERY weird experience
Maybe the rumours are correct and it IS based on CSP code after all...
 
Yikes, the vr performance is horrible. I have a 4090 and a 13900k cpu, and it seems like its struggling. Weird texture issues, crashes. Looks like I'll be shelving this one for a while until kunos gets it sorted out.
Running at VERY LOW setting and still look pretty good but far from a very good experience, still struggling on a 4070ti...

Screenshot 2025-01-16 131626.png


Edit: picture is at VERY LOW setting...
 
Last edited:
Running at VERY LOW setting and still look pretty good but far from a very good experience, still struggling on a 4070ti...

View attachment 1421426

Edit: picture is at VERY LOW setting...
Funnily enough, i'm running ultra at 70 fps on my 7800xt but my game looks way worse that your picture

once again "Early access"
Oh i know, and i absolutly trust Kunos for enhancing the thing. Now, let's be honest, it doesn't seem months away from being a sim revolution, and that's the part that breaks my little heart.
 
I recently tried Assetto Corsa Evo and with my configuration (RTX 4070) it works perfectly and the performance even with everything at maximum is excellent.
 
I'm on a 4070 also and it's running perfectly fine? maxed out without any of the DLSS upscaling crap and i'm getting 200+ fps without any issues. Drops down to 80-90FPS if i run 30 Ai's
wow cool.... I cant even drive it. I have a GTX 1060 6gb and got 15/20 fps on low settings. I mean WTH! I get 70 fps on automobilista 2 with medium\high settings for petes sake. This optimizasion is terrible. I know my rig is old but damn, I can play mostly any game I throw at it on medium settings.
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back