Assetto Corsa PC Mods General DiscussionPC 

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I also played a similar Formula One board game with my friends from 1972
There is also a modern, slightly more elaborate version of the same game idea, called Heat: Pedal to the Metal. Great board game for those who are into that.

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In new versions of CSP, the grids and cables look very bad, how can i make them look like in old versions of CSP?
AAAh damn i knew this, i fixed it a while ago. Absolutly can't remember what setting it is!

Guys, I'm looking for the best Oesterreichring (Historic Spielberg) version, there's a good dozen of it. Which one is the latest/favourite of yours?

The 1979 layout from THR (Jim Loyd and Terra 21) is great but there's no RainFX for the roads
 
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AAAh damn i knew this, i fixed it a while ago. Absolutly can't remember what setting it is!

Guys, I'm looking for the best Oesterreichring (Historic Spielberg) version, there's a good dozen of it. Which one is the latest/favourite of yours?

The 1979 layout from THR (Jim Loyd and Terra 21) is great but there's no RainFX for the roads
For me Zwiss 2.5 versions of 1974 and 1977. Available on Breathe's list.
 
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AAAh damn i knew this, i fixed it a while ago. Absolutly can't remember what setting it is!

Guys, I'm looking for the best Oesterreichring (Historic Spielberg) version, there's a good dozen of it. Which one is the latest/favourite of yours?

The 1979 layout from THR (Jim Loyd and Terra 21) is great but there's no RainFX for the roads
So this setting is in the csp settings?I also have a favorite version of Oesterreichring - Zwiss 2.5
 
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So this setting is in the csp settings?I also have a favorite version of Oesterreichring - Zwiss 2.5
Yeah, it used to be either in the fake shadow, SHadowFX, the ExtraFX (Maybe Blur), or in some weird dark corner of CSP settings.

I only found out because Reshade was bugging on them as well and i could point it down in CSP, that's why i believe it has to do with ExtraFX bBlur or ExtraFX TAA. Alt-tab out of the game paused on the cables, deactivate things and you'll find it. Also, since the extrafX blur is bugging a little in latest CSP, i found that adding manually 300% Noise to the blur fixed all my maion issues : blurry tires, wheel ghosting and other glitches.

Gonna try the Zwiss2.5 version!

OOooOOOh i don't like the way this has to be added :lol::lol::lol:
 
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In new versions of CSP, the grids and cables look very bad, how can i make them look like in old versions of CSP?
I was forced to leave the recommended version to the 2.5 due the AC famously but irritating black sky problem after a couple of rounds (I do not use Reshade/SweetFX/PPfilter/Pure/SOL) While I’m very focused on aliasing, I have not notice any change in the jagging of thin lines. Only I do notice more stuttering in 2.5 and also keep in your mind I’m using a VR HS as things could be acting differently in the flat screen world. Think your aliasing settings are wrong or conflicting, caused by a new hidden setting.
 
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I was forced to leave the recommended version to the 2.5 due the AC famously but irritating black sky problem after a couple of rounds (I do not use Reshade/SweetFX/PPfilter/Pure/SOL) While I’m very focused on aliasing, I have not notice any change in the jagging of thin lines. Only I do notice more stuttering in 2.5 and also keep in your mind I’m using a VR HS as things could be acting differently in the flat screen world. Think your aliasing settings are wrong or conflicting, caused by a new hidden setting.
The stuttering can be caused by CSP itself, because the "default" weather style uses the rare update method, where things are just calculated for certain frames. Pure and esp Pure LCS is using a different method where the CPU load is balanced for every frame and so you have a better frameflow.
 
The stuttering can be caused by CSP itself, because the "default" weather style uses the rare update method, where things are just calculated for certain frames. Pure and esp Pure LCS is using a different method where the CPU load is balanced for every frame and so you have a better frameflow.
Is this also when only using clear weather? If so then PURE is clearly the way to go
 
Is this also when only using clear weather? If so then PURE is clearly the way to go
The clouds are the least CPU consuming part. It is very important that all major functions are equally scattered in a certain frame sequence. So Pure uses 3 frames to calculate everything, so i save like 50% of the CPU usage. But it is very important that every frame will take the same amount of time and so the frame flow is very consistant.
Esp in VR where the CPU consumption is higher, this will help even more with fluid frame flows.
 
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