Assetto Corsa PC Mods General DiscussionPC 

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Dont know if its this setting (should be off by default) but if its ticked on, try turning it off. On the Mills Metro Park track and some fat alfie tracks I have to turn this setting off otherwise I get that sort of rubbered lined over everything.

View attachment 1424027
Not that' as I also have those rubber line on track and this option have never been activated
As for the sounds, I did try using one higher and one lower ratio than the default, but the omission of engine sound remains near the rev limit, typically when I'm up shifting or blipping the throttle on downshifts. I encounter this issue with some mods on occasion; I can't remember what causes it.
The sound model revs at lower rpm than what the engine rev (if that make sense). You need to find a car with equal or higher maximum RPM than the one that cut
I am from Canada,why i cant download it,link dont work!
Also from Canada and working fine
1737953859188.png
 
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I am from Canada,why i cant download it,link dont work!
Good evening.
Sometimes it's hard to download (because of the ads that appear).

Before I started using the "blocker", what I usually did was: click once, wait a bit (an ad would appear), close the link, open it again and then at the top of the screen on the right (the blue circle would appear), indicating that the download was starting.

It's a bit annoying at first, but once you get the hang of it, it's easy.
I just don't put it on another server, like (Mediafire), because it would limit me to 20GB, and then I would have to regularly delete the links to put new ones.

In the share, the links are always active.

I'm using CSP 2.6 p1. It turns out I was seeing something black on the car reflected back, and I just needed to adjust the mirrors, heh.

As for the sounds, I did try using one higher and one lower ratio than the default, but the omission of engine sound remains near the rev limit, typically when I'm up shifting or blipping the throttle on downshifts. I encounter this issue with some mods on occasion; I can't remember what causes it.

Otherwise, this is one of my favourite of your 78s to drive so far.

View attachment 1424028
That's what I forgot.
Where can I get this menu to appear (mirror editing)?
I had activated it a while ago, but I don't remember it anymore.

If you could show me a (print) where it is in the (CSP), I'd appreciate it.

About the Copersucar sound (cuts in the turns), I'll see what I can improve (maybe by modifying the "sfx" file) or the "sounds" file in the "Data" folder with something else.


A basic adaptation of the Honda RA301 skin (1968) in the British GP.

The skin map is not very easy, because to edit the numbers (I only know how to use it in Windows Paint 3D).

Add new positioning of the spark plug "logo" (Champions), Shell logo and the name "John Surtees" on the nose of the car.
 

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313
maybe it has something to do with the "groove fix" for certain rt tracks?

[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION= shadows cast on white lines
MATERIALS= groovesuzuka, groovesuzukalayouts
BLEND_MODE = ALPHA_TEST
IS_TRANSPARENT = 0
perhaps the better fix would be...:

[SHADER_REPLACEMENT_...]
MATERIALS= groovesuzuka, groovesuzukalayouts
SHADER = ksPerPixelAlpha
PROP_... = alpha, 0.6
CAST_SHADOWS = 0
BLEND_MODE = ALPHA_BLEND
IS_TRANSPARENT = 1

(untested)
 
Good morning,

Would it be possible compiling all changes/adjustments on the Audi A4 STW by jk1977 into one updated package?
I like the car very much from the start, but am sort of losing track on al the changes and adjustments made to it meanwhile.
Would be great having one single updated package. Thanks in advance and have the best of day.
 
... i went thru with CSP 0.2.7... as soon as it shows any sign of conscioussness or mutiny, i shotgun the whole thing.
Violence is never the solution.

In these cases, instead of shooting, I usually spray the PC with flammable liquid, set it on fire and sit down to watch calmly the hypnotic dance of the flames, which relaxes me a lot...
 
God damn nuclear winter looking night that ! I'm on CSP 0.2.4 and the latest Pure (2.35?) and the moon is...so.. BRIGHT.

Only happens with C13 Aegis from 5.15 to 5.55 am (weird innit), other PP filters are not affected. Anybody has a fix ? Besides, ya know, changing PP filter (duh).

Screenshot 27-01-25 08_17_31.png
 
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@Peter Boese, FYI:

Using CSP 0.2.7 prev, PureLCS and Natural PPF filter my rt_suzuka (which I hadn't used in a while) looked like this:

View attachment 1423992


View attachment 1423993

View attachment 1423994

After trying other PPF's and several older CSP versions, without solving anything, I switched to Pure Gamma again, same PPF and look: issue solved:

View attachment 1423995

View attachment 1423996

View attachment 1423997
Please if you discover such things, always switch to default wfx and set it to LCS mode. If its the same there it is caused by the LCS shaders of CSP. Pure does not have an influence on track specific materials!

1737963275566.png
 
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God damn nuclear winter looking night that ! I'm on CSP 0.2.4 and the latest Pure (2.35?) and the moon is...so.. BRIGHT.

Only happens with C13 Aegis from 5.15 to 5.55 am (weird innit), other PP filters are not affected. Anybody has a fix ? Besides, ya know, changing PP filter (duh).

View attachment 1424045
In ppconfig, night, try to tweak the moon brightness. There might be a glare config in the pp script config, can't remember what's available in C13

Ppfilter, right click edit, glare, play with the luminance and the luminance treshold, just in case.
 
@Peter Boese, FYI:

Using CSP 0.2.7 prev, PureLCS and Natural PPF filter my rt_suzuka (which I hadn't used in a while) looked like this:

View attachment 1423992


View attachment 1423993

View attachment 1423994

After trying other PPF's and several older CSP versions, without solving anything, I switched to Pure Gamma again, same PPF and look: issue solved:

View attachment 1423995

View attachment 1423996

View attachment 1423997
I had same problem with Pyyer's extensions. Now it seems solved
 
shi
Bahrain F1 2004-2008 v1.01

View attachment 1423386
Add-on to recreate the Bahrain F1 2004-2008.
Add a new layout.

The reason for the 2004-2008 period is that the road surface has been painted since 2009.

-CSP required

How to install:
Drag and drop into the folder name: fn_bahrain

Credits & Thanks;
Bahrain v1.0.1 by Fenryr

Add-on by @shi (shin956)
The billboard texture base is taken from Bahrain (F1C, CTDP's rFactor version base) by dmarques.
Test and Feedback by @Breathe

Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;

Added physics_alt.kn5.
Updated surfaces.ini.
Updated ext_config.ini for each layout. ([DIRT] section)
- Thanks M1GHTYM4VS for the suggestion.

Bahrain F1 2004-2008 v1.01
The link is in the quote.

v1.01 changelog;
Added physics_alt.kn5.
Updated surfaces.ini.
Updated ext_config.ini for each layout. ([DIRT] section)
- Thanks M1GHTYM4VS for the suggestion.

When moving to the edge of the road surface off the ideal line, a dust cloud now rises.
Screenshot_ks_ferrari_f2004_fn_bahrain_26-0-125-11-5-56.jpg
 
God damn nuclear winter looking night that ! I'm on CSP 0.2.4 and the latest Pure (2.35?) and the moon is...so.. BRIGHT.

Only happens with C13 Aegis from 5.15 to 5.55 am (weird innit), other PP filters are not affected. Anybody has a fix ? Besides, ya know, changing PP filter (duh).

View attachment 1424045
DON't USE the latest Pure LCS 2.3x version! It has broken all 3rd party PP filters (C13 Aegis, Natural Mod PP filter, etc.) I normally use. The standard Pure PP filter is OK in daytime, but the day night transitions and night lighting look really bad for me in VR (Oculus Rift CV1). After several days of testing without any result, I switched back to Pure LCS 2.16 and C13 Aegis 2.04 (don't use newer versions, as they are made for Pure LCS 2.3x with poor results). It also works well with CSP 0.2.6/0.2.7-preview1, that I need to use as several VRC Hyperscars and Fuzos TCR cars need at least CSP 0.2.4 (don't use, AI is broken), CSP 0.2.5 (don't use, it's full of game breaking bugs) or CSP 0.2.6 (bug fix version; I use this version, as the only problems for me are the UGLY new Grass FX and the black icon in the upper left corner during races I barely see in VR).

These are my settings, if someone wants to test it:

CSP 0.2.6/0.2.7-preview1 + Pure 2.16 LCS + C13AEGIS 2.04

Test conditions for a bright summer day:
Track "Kunos Nordschleife Standard layout", date "20th June 2024", time "13:00", weather "clear".

Settings in Pure: (reset Pure to standard settings before starting)

PP Saturation 1.3 (very high setting, to get a good summer feeling)
PP Brightness 1.0
PP Contrast 1.01
PP Godrays 1.5
PP Night Sky Preset: Standard
PP Glare Style: Aggressive
PP User Adjustments (Active): Power of the sun, GADU spec godrays, Reflection tweak
PP Tone mapping function: C13 Curve Filmic
Pure Night/Sky: Moon : moon.appearance: 5.0 (changes the brightness of the moon)
Pure Night/Sky: Stars : stars.appearance: 5.0 (changes the brightness of the stars)
Pure Shaders: sunblinding: fade in speed of the effect: 0.010 (the sunblinding works now immediately as in real life)

These settings are made for the use with my Oculs Rift CV1, but should also work with other VR Headsets or monitor setups.
 
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Montagna di Pietra - v1.10

changelog v1.10:
  • 24 pit/grid by @pugsang
  • new road shaders by @Den_88
  • a few 2x sides added to config

:: DOWNLOAD v1.10 ::
This is a wonderful track. Wow. To driving with a Porsche 356 or Mercedes 300 Sl (1955) etc, its so funny.
But there is one point: the road surface feels to flat. You can hear, if the surface is changing, but you don't feel it. The small part with paving stone must give a much bigger feedback.
 
313
maybe it has something to do with the "groove fix" for certain rt tracks?

[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION= shadows cast on white lines
MATERIALS= groovesuzuka, groovesuzukalayouts
BLEND_MODE = ALPHA_TEST
IS_TRANSPARENT = 0
That code is included in the config, but I never had the issue since installing the track
Dont know if its this setting (should be off by default) but if its ticked on, try turning it off. On the Mills Metro Park track and some fat alfie tracks I have to turn this setting off otherwise I get that sort of rubbered lined over everything.

View attachment 1424027
That is not ticked
No issue for me on CSP 0.2.4 public and Pure 2.37 LCS. If CSP is not the cause, then could it be a specific version of Pure? Are you seeing this issue on Pure 2.38?

Or this? 👇
Running Pure 2.38 Hotfix 1
perhaps the better fix would be...:

[SHADER_REPLACEMENT_...]
MATERIALS= groovesuzuka, groovesuzukalayouts
SHADER = ksPerPixelAlpha
PROP_... = alpha, 0.6
CAST_SHADOWS = 0
BLEND_MODE = ALPHA_BLEND
IS_TRANSPARENT = 1

(untested)
THAT IS A CONFIRMED FIX !!
Using Pure LCS again, no other changes made... 👍
Thanks.
Please if you discover such things, always switch to default wfx and set it to LCS mode. If its the same there it is caused by the LCS shaders of CSP. Pure does not have an influence on track specific materials!

View attachment 1424046
Thanks tried it, but it had the same result. @RMi_wood code in the config fixed it for me.

===============

@oli65 must be your FFB settings, we even had complaints from DD wheel users that the feeling was too harsh.
Fort me (also Simucube DD wheel) it feels perfect.
 
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That code is included in the config, but I never had the issue since installing the track

That is not ticked

Running Pure 2.38 Hotfix 1

THAT IS A CONFIRMED FIX !!
Using Pure LCS again, no otherr changes made... 👍
Thanks.

Thanks tried it, but it had the same result. @RMi_wood code in the config fixed it for me.

===============

@oli65 must be your FFB settings, we even had complaints from DD wheel users that the feeling was too harsh.
Fort me (also Simucube DD wheel) it feels perfect.
I have a fanatec DD 1. In other Tracks like sebring there I feel the bumpy road very immersive.
 
Good day. Recently I have been actively using the GTC60 AC Legends package, for some reason the bot that goes first (regardless of the car brand) goes much faster than the others (for example, on the Nordschleife it goes 15-20 seconds (per lap) faster than the second one, and all the other bots. I have not seen such a big difference with other Kunos cars. What could this be connected with, is it possible to fix it somehow?
 
Version 1.0 of Legion's Chevron B16 historical livery pack is up on RD:
https://www.overtake.gg/downloads/chevron-b16-historical-skinpack-4k.74671/ (car download is linked in the RD post)

Featuring 10 liveries spread over the 4 models provided by Legion, all of these were put together at the end of 2024, but decided to wait until Legion uploaded the public versions/variants onto his blog :)

More will be done, of course, after working on some Fairlady's ;)

__custom_showroom_1737973018.jpg
 
I have a fanatec DD 1. In other Tracks like sebring there I feel the bumpy road very immersive.
You can't compare small cobbles with the concrete slabs at Sebring (where irl cars break suspensions)

Version 1.0 of Legion's Chevron B16 historical livery pack is up on RD:
https://www.overtake.gg/downloads/chevron-b16-historical-skinpack-4k.74671/ (car download is linked in the RD post)

Featuring 10 liveries spread over the 4 models provided by Legion, all of these were put together at the end of 2024, but decided to wait until Legion uploaded the public versions/variants onto his blog :)

More will be done, of course, after working on some Fairlady's ;)

View attachment 1424067
Just FYI, the link for the cars on RD/Overtake doesn't work for me... jetlag maybe ?:lol:
 
... @oli65 must be your FFB settings, we even had complaints from DD wheel users that the feeling was too harsh...
T818 here and except for the cobblestone area, in my case the track feels flat like a politician's EEG, as oli65 said... Are we talking about the same mod, Montagna di Pietra"?
 
@Fanapryde: how much road feeling do you set in ac settings?
AC>CONTROLS>FF
Road effect: 15% (if that is what you mean - I had to check, because I haven't touched that in years)
Simucube overall strength set to 40%.
T818 here and except for the cobblestone area, in my case the track feels flat like a politician's EEG, as oli65 said... Are we talking about the same mod, Montagna di Pietra"?
oli65 was asking about the road feel on the paving stones (which I understood as the cobbles ?)
Precisely these (and the bus stops) were reported as a bit harsh by some testers.
The other surfaces could benefit from a bit more feel maybe, but it is not an old worn surface, but looks freshly repaved.

And yes, it's about Montagna di Pietra v1.0
 
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DON't USE the latest Pure LCS 2.3x version! It has broken all 3rd party PP filters (C13 Aegis, Natural Mod PP filter, etc.) I normally use. The standard Pure PP filter is OK in daytime, but the day night transitions and night lighting look really bad for me in VR (Oculus Rift CV1). After several days of testing without any result, I switched back to Pure LCS 2.16 and C13 Aegis 2.04 (don't use newer versions, as they are made for Pure LCS 2.3x with poor results). It also works well with CSP 0.2.6/0.2.7-preview1, that I need to use as several VRC Hyperscars and Fuzos TCR cars need at least CSP 0.2.4 (don't use, AI is broken), CSP 0.2.5 (don't use, it's full of game breaking bugs) or CSP 0.2.6 (bug fix version; I use this version, as the only problems for me are the UGLY new Grass FX and the black icon in the upper left corner during races I barely see in VR).

These are my settings, if someone wants to test it:

CSP 0.2.6/0.2.7-preview1 + Pure 2.16 LCS + C13AEGIS 2.04
Never tried LCS and don't use VR lol

edit : rolled back to Aegis 1.89 and Pure 2.16, no more funky nights !

No way I'm 'upgrading' those again.
 
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Good day. Recently I have been actively using the GTC60 AC Legends package, for some reason the bot that goes first (regardless of the car brand) goes much faster than the others (for example, on the Nordschleife it goes 15-20 seconds (per lap) faster than the second one, and all the other bots. I have not seen such a big difference with other Kunos cars. What could this be connected with, is it possible to fix it somehow?
This is a bug of the AC, regardless of the car, at least for me, there is almost always one bot that drives significantly faster than the others and one that drives too slowly (braking very early)
 
So it glows on the outside then, but nothing on the object ? I've done that mistake once. Illuminate mesh was the "bulb" but the glass in front of it was not set on alpha blend. Could be a hint.

Here's a fonctioning one from me and the shader parameters for both objects (bulb and glass in front of it) :

View attachment 1423985
View attachment 1423986
Transparency set on YES for the glass and NO for the lights

If that can help...
Appreciate your response once again mate!

Every glass is set to alpha blend with transparency=yes
Every bulb/bulb support/housing is set to opaque with transparency=no

Also, since I edited the rear tail & brake lights with lights.ini, they work only in CM Showroom. In game there's still no result. See how it looks in-game and CM Showroom below: (central brake light does not light up in CM because it's setup in ext_config and they work not like the tails).
1737981761201.png

1737981818303.png

Kinda lost on what's happening now...
 
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Appreciate your response once again mate!

Every glass is set to alpha blend with transparency=yes
Every bulb/bulb support/housing is set to opaque with transparency=no

Also, since I edited the rear tail & brake lights with lights.ini, they work only in CM Showroom. In game there's still no result. See how it looks in-game and CM Showroom below: (central brake light does not light up in CM because it's setup in ext_config and they work not like the tails).
View attachment 1424078
View attachment 1424079
Kinda lost on what's happening now...
Hijacking this because first couple of times I asked about that I got ignored lol

I have the same problem with two cars I'm working on, headlights don't work in game but they do in CM showroom. No refracting or emissive stuff, just some basic lights.
 
DON't USE the latest Pure LCS 2.3x version! It has broken all 3rd party PP filters (C13 Aegis, Natural Mod PP filter, etc.) I normally use. The standard Pure PP filter is OK in daytime, but the day night transitions and night lighting look really bad for me in VR (Oculus Rift CV1). After several days of testing without any result, I switched back to Pure LCS 2.16 and C13 Aegis 2.04 (don't use newer versions, as they are made for Pure LCS 2.3x with poor results). It also works well with CSP 0.2.6/0.2.7-preview1, that I need to use as several VRC Hyperscars and Fuzos TCR cars need at least CSP 0.2.4 (don't use, AI is broken), CSP 0.2.5 (don't use, it's full of game breaking bugs) or CSP 0.2.6 (bug fix version; I use this version, as the only problems for me are the UGLY new Grass FX and the black icon in the upper left corner during races I barely see in VR).

These are my settings, if someone wants to test it:

CSP 0.2.6/0.2.7-preview1 + Pure 2.16 LCS + C13AEGIS 2.04

Test conditions for a bright summer day:
Track "Kunos Nordschleife Standard layout", date "20th June 2024", time "13:00", weather "clear".

Settings in Pure: (reset Pure to standard settings before starting)

PP Saturation 1.3 (very high setting, to get a good summer feeling)
PP Brightness 1.0
PP Contrast 1.01
PP Godrays 1.5
PP Night Sky Preset: Standard
PP Glare Style: Aggressive
PP User Adjustments (Active): Power of the sun, GADU spec godrays, Reflection tweak
PP Tone mapping function: C13 Curve Filmic
Pure Night/Sky: Moon : moon.appearance: 5.0 (changes the brightness of the moon)
Pure Night/Sky: Stars : stars.appearance: 5.0 (changes the brightness of the stars)
Pure Shaders: sunblinding: fade in speed of the effect: 0.010 (the sunblinding works now immediately as in real life)

These settings are made for the use with my Oculs Rift CV1, but should also work with other VR Headsets or monitor setups.
Sorry that you made this bad experience then, but for most people the newer version works really good. Maybe its because of the Rift CV1, it had no so good displays built in. Also the ppfiiltera are growing with Pure and we try to fix necessary things. So also use their latest versions with Pure 2.38 then...
 
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Here is the link (in the same post from a few days ago...) with the corrections in both versions of the Tyrrell 008.

I corrected the errors in the "DATA" folder and did the necessary tests.

I believe there will be no problems now.



PLEASE DELETE THE OLD VERSIONS.



Sorry for the inconvenience, but the car was not properly tested with others from the same season.

I checked the Ferrari 312T3 (both versions), but I used a physical one (different DATA folder).

Between today and tomorrow, I will have to correct the other cars that I was going to share, because I believe they have the same problem.
McLaren M26
Ligier JS7
Ligier JS9 (3 versions)
Copersucar F5A (4 versions)
Williams FW05
Renault RS01
Porque el fantastico Tyrrell 008 aparece en CM Showroom, sin ninguna sombra debajo ?
Tiene solución ?

Why does the fantastic Tyrrell 008 appear in CM Showroom, without any shadow underneath?
Do you have a solution?
 

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