Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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I gave up trying to get consistent previews a long time ago. If the previews are encrypted I just leave them alone and have a patchwork quilt in the preview pane.
The fact that out of the blue all my Kunos cars one day reverted to their original Kunos previews might have sapped whatever will I had left. And no, I didn't verify Steam files or anything. It just happened.
Maybe that's the way to go, but then my OCD explodes ... :D
Like Bonny's cars with several number plates all over the place...
I don't like it messy.
 
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Yeah something like 1 out of 12 previews gets glitched...
preview.jpg

preview.jpg



But, at least for me, small inconsistencies are everywhere.
Plus, CSP-activated stuff grows day after day.
__custom_showroom_1738088112.jpg

Oh, and CM forced autoupdates are scary as hell too.
 
Is anyone else experiencing this at the moment?
Anisotropic filtering remains OFF in AV Video Settings
1738321689004.png


.... but in NVIDIA Control Panel it keeps reverting to 'Application Controlled' no matter how often I change it to 16x.
This used to be a one-off issue to check for when updating GPU drivers, but it seems like 16x just flat out refuses to save at all now.

1738321823333.png

Any ideas?
 
Is anyone else experiencing this at the moment?
Anisotropic filtering remains OFF in AV Video Settings
View attachment 1425294

.... but in NVIDIA Control Panel it keeps reverting to 'Application Controlled' no matter how often I change it to 16x.
This used to be a one-off issue to check for when updating GPU drivers, but it seems like 16x just flat out refuses to save at all now.

View attachment 1425295

Any ideas?
1738323724091.png

It seems to save
 
The solution in my case was a bad VAO patch:

Thanks you kindly for that Masscot!
So apparently just remove the
The solution in my case was a bad VAO patch:

Thank you kindly for that Masscot!
So, apparently removing the VAO from in my case RJ-spa 1966 might be the actual trick?
 
It's release Friday! :)

This time with the release of the US GP from 1991: Phoenix.

PHOENIX 1991 RELEASED



This 3D-track was made by Nericksenna for rFactor. It was ported to AC by Gilles75. It was overhauled in 2024 by Rainmaker.


Features:
-competitive AI
-working track map
-support for hot lap mode
-replay cameras
-support for time attack mode
-30 pit boxes with working pit lane
-RainFX, GrassFX
-new road mesh
-simple night lights

v2.0
-extra cams by DaBaeda
-new and faster AI
-fixed pit area
-debug for wrong object keys
-fixed many wrong normals and double sided objects
-shader adjustments
-new and smoothed road mesh from the rF version
-added stuff for time attack mode
-new UI
-purged unused objects and material
-corrected position of time gates, now laps count when entering the pits
-added loading screens
-made RainFX
-fixed all trees
-fixed disappearing objects
-added lights from rF original
-vao
-simple night lights
etc.

DOWNLOAD:

bgr00.jpg
bgr02.jpg
bgr03.jpg
bgr04.jpg
 
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It's release Friday! :)

This time with the release of the US GP from 1991: Phoenix.

PHOENIX 1991 RELEASED



This 3D-track was made by Nericksenna for rFactor. It was ported to AC by Gilles75. It was overhauled in 2024 by Rainmaker.


Features:
-competitive AI
-working track map
-support for hot lap mode
-replay cameras
-support for time attack mode
-30 pit boxes with working pit lane
-RainFX, GrassFX
-new road mesh
-simple night lights

v2.0
-extra cams by DaBaeda
-new and faster AI
-fixed pit area
-debug for wrong object keys
-fixed many wrong normals and double sided objects
-shader adjustments
-new and smoothed road mesh from the rF version
-added stuff for time attack mode
-new UI
-purged unused objects and material
-corrected position of time gates, now laps count when entering the pits
-added loading screens
-made RainFX
-fixed all trees
-fixed disappearing objects
-added lights from rF original
-vao
-simple night lights
etc.

DOWNLOAD:

View attachment 1425297View attachment 1425298View attachment 1425299View attachment 1425300
 

Attachments

  • yes01.gif
    yes01.gif
    2 MB · Views: 1
Hey guys, running an offline championship using Losail track with Pyyer extension with extra pits and noticed at the start of the race, many cars start on the grid within another car and before the race can start, some cars are being catapulted in the air, thus cannot start the race, almost as if the extra pits wasn't done properly or something. Just curious whether there might be a sneak setting somewhere to stop this from happening? or perhaps reinstalling the track and extension? Using the latest CSP and pure. Appreciate any insight. thx
 
Thanks, but I don't understand...
As I wrote I can make the CSP render look on screen exactly the same as the normal does. But after hitting 'update all skins' the outcome is always wrong. So what other settings are there to change ?

I forced myself to give it another try. Here an image with on the right the preview with my settings, which looks as I want it to be (the missing Merc star bothers me though.
On the left the outcome:
  • star is there
  • wheels more detailed
  • but complete background and car orientation is wrong (shifted to the right)
  • car paint looks dull

View attachment 1425289
I don´t know why, but the RSS Mercer got that "problem" with the car position, you are right.
No other RSS car......so I really dont know what´s the problem here.

Quickly fixed with the horizontal alignment ticked with a little offset of -3
The look of the car paint can also be fixed, if you want :)

Yeah something like 1 out of 12 previews gets glitched...
View attachment 1425290
View attachment 1425291
here it´s caused by the preview settings (or showroom?) you are using again.
With my preview settings (with the retrolux showroom) no car is glitched
 
shi
Nurburgring 1984 - 1985 v1.02

View attachment 1425271
Old layout of Nurburgring, Germany.
Conversion from F1 Challenge.

-CSP recommended
-2 layouts (Yearly billboards and building variations)
-36 pit/start
-AI, cam

Credits & Thanks;
F1 Challenge Track by dmarques
(VB and CMT's version with ugrades and optimizations to buildings and surroundings)

Terms Of Use (F1C);
Enjoy this mod to the fullest, that's all. If you want to convert or use this
as a base to create other cars, you're welcome in doing so as long as the
appropriate credit is given to the respective authors of the files you are
using. You can find all authors in this file

AC converted by @shi (shin956)
logo.png by @Fanapryde
Crowds texture by @Kniker97
background and some textures by kunos

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
Fixed a problem with the lights on the home straight.

v1.02 changelog;
Fixed missing physical grassy areas and walls. (Thanks StoffelWaffle for the report.)

Nurburgring 1984 - 1985 v1.02
The link is in the quote.

v1.02 changelog;
Fixed missing physical grassy areas and walls. (Thanks StoffelWaffle for the report.)
shin there's a hole here, maybe the track likes swallowing Coronet W023s lol

View attachment 1425305
Thanks for letting me know.
 
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