Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Hi,
I have some problem with flickering textures. It wasn't like that before. Everything was sharp and not flickering. It's possible that I changed something in the AC or CSP video settings, but I can't find what broke my game. Has anyone had this happen?

1738358508620.png
 
good evening. question for ext_config.ini experts
I want to add lighting masks to the glowing instrument dials.
so.
[CustomEmissive]
Meshes = MISC_1.014
Resolution = 2048, 1024
AreasSubtractive = 1
@ = CustomEmissive_AreaMask, Channel = 1, Start = "1550, 0", Size = "498, 487", CornerRadius = "1.0", Exponent = "0.1"
@ = CustomEmissive_AreaMask, Channel = 2, Start = "1784, 752", Size = "264, 272", CornerRadius = "1.0", Exponent = "0.1"
@ = CustomEmissive_AreaMask, Channel = 3, Start = "1517, 752", Size = "268, 272", CornerRadius = "1.0", Exponent = "0.1"
@ = CustomEmissive_AreaMask, Channel = 4, Start = "1520, 492", Size = "260, 261", CornerRadius = "1.0", Exponent = "0.1"
@ = CustomEmissive_AreaMask, Channel = 5, Start = "1779, 492", Size = "269, 261", CornerRadius = "1.0", Exponent = "0.1"
The first 4 masks work, the last (fifth) one always doesn't work. Even if you swap the lines up and down, it's the last one that doesn't work.
The question is, is there a limit on the number of valid CustomEmissive_AreaMask (4 pcs) or did I write something wrong, which is why the last (5th) line doesn't work?
As far as i know you can only have 4 channels.
 
As far as i know you can only have 4 channels.
Technically no, but IF the ext_config apply the emissive on the shader using a texture with 4 channels (which is the basis format), in that case yes I guess it could not apply more.

@alexlockout I guess the idea is to "mask" a full textured mesh so only a small part appears brighten, right ? Geniune question : why the 5 differents masks ?
 
Anyone else notice that CSP flags break unless Track Adjustments is active?
So... have teleporting crowds but working jumbotrons and flags, OR have normal crowds but broken flags and jumbotrons.
Wonderful.
Best CSP ever.
 
Hi all.

Is it possible to remove the barriers at the start of pit lane on Nemuno-Žiedas. Smaller cars get through ok but larger cars get stuck until they teleport to pit.

I've also noticed that the cars slow down and zig-zag as they cross the start - finish line area. I assume this is an AI line issue?

Other than that, great track with excellent road surface texture ffb.

v0.96 of the track - https://assettocorsamods.net/resources/nemuno-Žiedas.119/updates
 

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  • Nemuno.png
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Released : Audi A4 Quattro Supertouringcar
Author:F302
3D Model Car:RRRE,KW Studios
Texture Update : F302 (rework)
Skins: RRRE,KW Studios,StoffleWaffle
Driver Animation :Masscot
3d work: F302
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on 0.2.6-preview1
PP filer _PURELIFEEVO
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager


View attachment 1423689
Finally tested this car. Are the tyres correct? CM shows an "F" match. Should the ideal data show "A" match?

audi_a4_stw_tyres.jpg


I can go into tyres.ini and change the radius from 0.325 to 0.305 to get the 255/20/R18 match. But then there is a "setup invalid" error after loading the car to drive, and the game does not allow me to drive the car.
 
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