Assetto Corsa PC Mods General DiscussionPC 

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it noticeably draws in about 10m in front of the car
This. 10x this. I was unsure if it was the whole thing being generated, but it's actually just the shading. It's so distracting.

This didn't happen in 0.2.5, but not sure if it was introduced in 0.2.6 or 0.2.7.
 
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That would have been my suggestion, separating the object so you don't have to "mask" parts through extension. All good, then!

N°48 is supposed to be the Le Mans '69 car driven by Lalonde and Burton, which ended in a DNS. It is the first proper rendition of the GTR in competition, which started in 1969 (the car was designed and built from late 68). The livery is part of the car's package.

There was a previous car, a prototype made by Henrotte, based on the chassis of an Austin Healey Sprite, which he did race several times for what I understood, before handing the car company to Brian Sherwood. That previous car was dubbed the Piper GT, but has been regularly mistaken as "Piper GTR", probably because the Piper GT is also the name of the actual road car they made later on. Naming things doesn't look like their strongest feat, I guess.

Racingsportcars.com is probably mistaken by that naming problem. There is no reason the actual "Piper GTR" would have existed prior 1969, it wasn't even conceived on the drawing board. I have actually no idea what the "original Piper GT" looked like, there is close to no information of it.

Those info comes from the actual mechanics who made the car back in those days, I had a bit of a chat with some of them when modelling the car (for those who are still alive...), so I believe they are pretty legit.

Hopes that clears it out, a bit :cheers:
Clear, thanks :cheers:
 
Anyone else notice that CSP flags break unless Track Adjustments is active?
So... have teleporting crowds but working jumbotrons and flags, OR have normal crowds but broken flags and jumbotrons.
Wonderful.
Best CSP ever.
It also affects certain scenario elements, like the haystacks in the hooks in Battenbergring.

Even though I have the problem with the new KN5 loader activated and deactivated, I'm wondering if some code clean up done there had an indirect impact here.
 
Place this inside data folder and remove the .txt at the end see attachment at the end of this message


That would be OEM location as a race car more than likely have a fuel cell inside the trunk
View attachment 1425467
strange, in my car it looks like this:
 

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I found a bug, there's a part of street that is over the main floor:
Hi @Rainmaker87 !

I found, maybe, the same thing this morning if It could help you.;)

After some laps, there is one thing which is missing on my side (because I appreciate it a lot), they are the skidmarks. :embarrassed:

mslxnb.png

sybxmh.png


Thanks a lot anyway, I appreciate a lot your works and this track I waited a lot with patience.:bowdown:

:cheers:
 
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Honda S2000 Pack Public Release!!...
I'm testing the pack and I'm finding serious problems with several versions, which is a shame because I love how well finished graphically the 101 Creative mods generally are...

The problem is with the AI of the J'S RACING Supercharged, Mugen, Time Attack and USDM Drift versions; some get stuck changing constantly between first and second gear, others race revving the engine until it explodes, and others simply don't come out... and in the case of the USDM Street Turbo version, it has totally twisted wheels, so it does a funny dance on itself when it starts to move...

Does this happen to the rest of you or have I screwed up once again by installing the mod?
 
I'm testing the pack and I'm finding serious problems with several versions, which is a shame because I love how well finished graphically the 101 Creative mods generally are...

The problem is with the AI of the J'S RACING Supercharged, Mugen, Time Attack and USDM Drift versions; some get stuck changing constantly between first and second gear, others race revving the engine until it explodes, and others simply don't come out... and in the case of the USDM Street Turbo version, it has totally twisted wheels, so it does a funny dance on itself when it starts to move...

Does this happen to the rest of you or have I screwed up once again by installing the mod?
There are also a few issues with the driver trying to shift with the wrong hand, some bad driver positioning with hands clipping through the steering wheel, some bad shifting animations...
Might need a QA pass for the whole pack?
 
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When you add tires to a model, CM generate an "original" ([__CM_FRONT_ORIGINAL], [__CM_REAR_ORIGINAL]) and the size is often not exactly the same but I dont know why it change tho.
But copying and pasting dimension from the one you created to the CM ORIGINAL will get you the "right" fitment
I see it now. I edited the Audi A4 tyres rather than the CM ORIGINAL tyres. In these cases, is it necessary to keep CM ORIGINAL in tyres.ini?
 
Finally tested this car. Are the tyres correct? CM shows an "F" match. Should the ideal data show "A" match?

View attachment 1425446

I can go into tyres.ini and change the radius from 0.325 to 0.305 to get the 255/20/R18 match. But then there is a "setup invalid" error after loading the car to drive, and the game does not allow me to drive the car.
Unbenannt.jpg

replace this file (backup the orginal file)
 

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Good afternoon.
Here is a link to additional versions of the cars from the 1971 season.

I had to adapt some models, such as the Matra version (Monaco).

I am attaching a pack of skins for the existing models.
I did quick tests in (Montjuich, Zandvoort, Silverstone and Monza).
Most of the cars (there is an alternative in the pits, changing the traction control), it is up to each person to have more fun.

All models (driver_70) and some models (driver_70_fe, I think it is more detailed).

Some "skins" have both types of files (as you can see).
Some skins for some models (I just adapted them).
Improvements possible in the textures (by "MrHunt").

Of course, nothing is perfect and you may find some problems or minor defects.
BRABHAM BT33 / mid season
BRABHAM BT33 / early
BRABHAM BT33 / monza
BRABHAM BT33 / mid.late
BRABHAM BT34 / early
BRABHAM BT34 / monza
BRM P160 / monza
FERRARI 312B2 / british
LOTUS 72D / mid.late
MARCH 711 / monza
MATRA 120B / early.mid
MATRA 120B / monaco
MATRA 120B / monza
McLAREN M14A
McLAREN M19A / early
SURTEES TS9 / early
TYRRELL 001.002
TYRRELL 003 / monza
MARCH 711 / early

skins BRM P160
skins Ferrari 312B2
skins Tyrrell 003

DRIVER_70_fe

MONZA 71 / Cevert

SILVERSTONE 71 / Emerson

MONTJUICH 71 / Stewart
 

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God seeing that Executive Lease logo up close really is a sight for sore eyes, gotta update it

edit : also new CM bug dropped, got broken images in the menus for some reason lol

View attachment 1425502

I'm seeing this since quite some time already.
You can find the solution here:


 
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you can find it in the Garage...

I don't know why its glowed white on your end , but with your rollcage code it looks like this on my system:
View attachment 1425536
(so way too dark)

with my code it looks like this for me:
View attachment 1425537
(using csp 0.2.7-preview1 , Pure Gamma 2.38 and Pure pp filter or Natural Mod filter, both same result approx.)
I also got glowing white rollcage. CSP 0.2.4 and Pure LCS 2.37.
 
Good afternoon.
Here is a link to additional versions of the cars from the 1971 season.

I had to adapt some models, such as the Matra version (Monaco).

I am attaching a pack of skins for the existing models.
I did quick tests in (Montjuich, Zandvoort, Silverstone and Monza).
Most of the cars (there is an alternative in the pits, changing the traction control), it is up to each person to have more fun.

All models (driver_70) and some models (driver_70_fe, I think it is more detailed).

Some "skins" have both types of files (as you can see).
Some skins for some models (I just adapted them).
Improvements possible in the textures (by "MrHunt").

Of course, nothing is perfect and you may find some problems or minor defects.
BRABHAM BT33 / mid season
BRABHAM BT33 / early
BRABHAM BT33 / monza
BRABHAM BT33 / mid.late
BRABHAM BT34 / early
BRABHAM BT34 / monza
BRM P160 / monza
FERRARI 312B2 / british
LOTUS 72D / mid.late
MARCH 711 / monza
MATRA 120B / early.mid
MATRA 120B / monaco
MATRA 120B / monza
McLAREN M14A
McLAREN M19A / early
SURTEES TS9 / early
TYRRELL 001.002
TYRRELL 003 / monza
MARCH 711 / early

skins BRM P160
skins Ferrari 312B2
skins Tyrrell 003

DRIVER_70_fe

MONZA 71 / Cevert

SILVERSTONE 71 / Emerson

MONTJUICH 71 / Stewart

Great job !!
One question. There is a possibility of completing 1978 Season teams a little, with maybe brabham, ats, shadow... ?
Gracias
 
Does anybody know why I got this in RMi Spa 2004? And how can I solve it?
I mean the white Eau-Rouge
 

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View attachment 1425571
replace this file (backup the orginal file)
The new tyres.ini doesn't work. In the data.acd of the car there are no slicksDTM90s.lut, slicksDTM90m.lut, slicksDTM90h.lut.
There are only slicksDTM90s_front.lut, slicksDTM90m_front.lut, slicksDTM90h_front.lut, slicksDTM90s_rear.lut, slicksDTM90m_rear.lut, slicksDTM90h_rear.lut. The tyres.ini has to use this luts, e.g. WEAR_CURVE=slicksDTM90s_front.lut, to work correctly.

And with the the new tyres the ride hide of the car is too low now and you get an invalid setup message.
And of course for a race car the front ride height has ALWAYS to be lower as the rear ride height, or you will get an aircraft.

To adjust the ride height of the car for the new tyres, you must edit the car.ini.

[RIDE]
PICKUP_FRONT_HEIGHT=-0.240
PICKUP_REAR_HEIGHT=-0.215
 
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The new tyres.ini doesn't work. In the data.acd of the car there are no slicksDTM90s.lut, slicksDTM90m.lut, slicksDTM90h.lut.
There are only slicksDTM90s_front.lut, slicksDTM90m_front.lut, slicksDTM90h_front.lut, slicksDTM90s_rear.lut, slicksDTM90m_rear.lut, slicksDTM90h_rear.lut. The tyres.ini has to use this luts, e.g. WEAR_CURVE=slicksDTM90s_front.lut, to work correctly.

And with the the new tyres the ride hide of the car is too low now and you get an invalid setup message.
And of course for a race car the front ride height has ALWAYS to be lower as the rear ride height, or you will get an aircraft.
You can use the tyres.ini update from MasterFocus. Or you can edit the radius in the CM_ORIGINAL section of the originally provided tyres.ini for the car.
Place this inside data folder and remove the .txt at the end see attachment at the end of this message


That would be OEM location as a race car more than likely have a fuel cell inside the trunk
View attachment 1425467
 
Great job !!
One question. There is a possibility of completing 1978 Season teams a little, with maybe brabham, ats, shadow... ?
Gracias
It's in progress.The 1978 Brabham versions (I've already shared them, if you can't find them in the search, I'll send you the link later, it's always active), later on I think I'll need to make updates (both on the 1978 Brabhams and Ferraris) that I shared first.
 
If you link the portimao version you mean it is easier to diagnose.
Track mod can be found here:
Plus Pyyer's WEC 2023 extension, which IIRC did not alter the AI (at least that was not mentioned anywhere), but maybe it added those yellow sausage curbs that I think are one of the issues that make the cars flying
 
You can use the tyres.ini update from MasterFocus. Or you can edit the radius in the CM_ORIGINAL section of the originally provided tyres.ini for the car.
The real question is, what is the historical correct tyre size for this car. I can't find any infos. The other Super Tourers use 210/30/R19 (VRC cars) or 208/30/R19 (PM3DM and Cyril Cherry cars). So it seems to be better to use the same tyres for the Audi A4 Quattro.
 
I'm testing the pack and I'm finding serious problems with several versions, which is a shame because I love how well finished graphically the 101 Creative mods generally are...

The problem is with the AI of the J'S RACING Supercharged, Mugen, Time Attack and USDM Drift versions; some get stuck changing constantly between first and second gear, others race revving the engine until it explodes, and others simply don't come out... and in the case of the USDM Street Turbo version, it has totally twisted wheels, so it does a funny dance on itself when it starts to move...

Does this happen to the rest of you or have I screwed up once again by installing the mod?
These were all issues that were pointed out multiple times during this guys "beta" phase of these mods.
Either he never actually bothers testing his mods properly or he just dont care. I'm going to bet on the latter since he seems to expect the community to fix his broken mods.
 
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