Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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These were all issues that were pointed out multiple times during this guys "beta" phase of these mods.
Either he never actually bothers testing his mods properly or he just dont care. I'm going to bet on the latter since he seems to expect the community to fix his broken mods.
It's not that at all, he has a lot going on at the moment, including a major house renovation, so some things are bound to slip through the net. The mods are always unencrypted and released for free after Patreon early access, so if anyone really likes a particular car it can always be polished up afterwards. It's not as if errors are locked behind encryption, like with a lot of cars these days.
 
There are also a few issues with the driver trying to shift with the wrong hand, some bad driver positioning with hands clipping through the steering wheel, some bad shifting animations...
These are First VR World problems; here in the Third Screen World we are not affected as much by these imbalances, since the hands we see are our own... 😁

Jokes aside, now that I know it's not just my problem, let's see if I can figure it out and be able to fix something...
 
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Esta en proceso. Las versiones de Brabham de 1978 (ya las he compartido, si no las encuentras en el buscador te mando el link luego, siempre esta activo), mas adelante creo que necesitaré hacer actualizaciones (tanto de los Brabham como de los Ferrari de 1978) que compartí primero.
Are you version Brabham BT46 without fan ? (Previous car at GP´s with fan ...)
 
you can edit sidelanes and fastlanes with the ai spline app from app shelf. Make the sidelines start more in the middle of the straight with some distance to the side and make the fastlane not go over the kerbs. It should look like this:
View attachment 1425188
If you link the portimao version you mean it is easier to diagnose.

To add to this, you can easily edit the sidelines with the ai spline app (in the app shelf). They are the blue lines on both sides once in the app, it's a bit tideous but if you edit real time with ai racing you can see how they interact with your new settings

If the AI line goes beyond the kerb or too much on the kerb, it should be better to create a new one, even if you create new sidelines.
Indeed, the AI line is forced to stay inside the sidelines, but that could change the AI behaviour since if you force it too much, the AI line would be modified, and it generally makes AI brake anormally in the zone.

From my experience, something that works well is to start with a minimum space between the AI line and a sideline around the width of a F1 front wheel in wide turns (let say something like 30 cms). It allows the AI to let their wheels go beyond the sideline but the car stays inside.
For tight turns or hairpins, sometimes, you can decrease this space but I would advise to keep the wheel width as minimum space.
And for straight lines, generally the AI does not goes too close to the sideline.
Even if you used the minimum space of a width wheel, AI would drive at a minimum space equal to an half width of the car from the sideline. Except for some modded cars, or Kunos F1 2004.

In the end, the best way to know if you do well is to try and test, but a minimum space of 30 cms should be a good start!
:)
Thank you guys for mentioning that I can edit sidelines and fast lanes directly with the AI spline app, I tried to edit the sidelines with AI line helper by Esotic, but at some point it just deleted the contents of the .csv file I wanted to edit and I got frustrated...

To conclude this problem, I tinkered with the fast_lane.ai and the sidelines here and there, raced for testing, and I can confirm that that tinkering worked, after 20 laps there was only 1 retirement (which was caused by me clumsily missing my braking point and pit-manoeuvring the other car into retirement) and not a single yellow flag for a spin or something similar!
 
Open the ini files inside C:\Users\....\Documents\Assetto Corsa\cfg\extension of the CSP pages were the pictures is missing
Delete all the sections with a statement like PREVIEW='https:'

You can find the solution here:


Thanks, that worked for me... 👍
 
thanks!!!

thank you !

ps:
you could have included Masscot's shadow fix , saving us all to have to go and add that once more after replacing the file ;)


EDIT: and add this to make glass look better:
;make glass look less reflective
[INCLUDE: common/materials_glass.ini]
[Material_Glass]
ACTIVE=1
MATERIALS = WINDOWS_OUT
FilmIOR = 0.83
ThicknessMult = 0.3


example WITHOUT:
View attachment 1423905
WITH:
View attachment 1423907

EDIT 2 :
remove this line in the [Material_CarPaint_Metallic] section:
Skins = SKIN
(this makes for no skin to receive the properties... as no skin is called SKIN)
If you fix this , this is how car 3 looks (with my preview at least):
View attachment 1423910

I also do not like the way the wipers reflect light... but they have been set to have material BODY as well as the actual body of the car...

I will post a new extension cfg , that includes Masscot's shadow fix, JK1977's Wiper Animation for Lod b and c , the body paint fix, and windows and wipers reflection fixes.

then it looks like this:
View attachment 1423912


EDIT3: but I struggle to get the rollcage to look like it does in CM Showroom (chrome-like)...

I settled for this :
View attachment 1423939

DOWNLOAD (can be dragged and dropped in CM)

this extension cfg file is based on the original v1.0 and includes following:
-shadows in interior fix (Masscot)
-Wiper Animation for Lod b and c (JK1977)
-windows and wipers less reflective
-rollcage more chrome-like (more like it's shown in the CM Showroom)
-less reflective steering wheel metal (EDIT: I turned that one off again, it's not better)

you can find it in the Garage...

I don't know why its glowed white on your end , but with your rollcage code it looks like this on my system:
View attachment 1425536
(so way too dark)

with my code it looks like this for me:
View attachment 1425537
(using csp 0.2.7-preview1 , Pure Gamma 2.38 and Pure pp filter or Natural Mod filter, both same result approx.)
Well, this is what I get to see:

roll_out.png


rollcafe_in.png
 
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