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for the car Nissan Fairlady 240ZG GTS-II (gd_nissan_240zg) by GeroDa74

I've butchered the data file of this sweet thing in order to adapt some aspects to the ACL GT-L brigade, you don't need it so I made it.
-revised engine/gears/setup/AI/tyres/fuel
-oily exhaust smoke and flames extension gently lifted from ukzz4iroc's "Oily Exhaust Smoke & Flames AC Legends Complete Pack ACL GTR Bazza Pessio 1.05"

It's fast but kinda weak and you can add ballast to tweak it.
I tested the results only with AI driving it, use it at your own risk.
No night racing.

Car is a bit everywhere including the Garage. Lovely skins on Overtake
Back-up data.acd/extension folder/ui folder then overwrite.
Oh, probably the original sound will not be good anymore.

preview.jpg


 
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Is this just a me thing, or is anyone else noticing a slight grid like texture over the internal windshield when using the new A4 STW mod by F302. If I delete the Windows_Int.dds file in the skin folder I'm using, the internal banner goes away (obviously lol) but so does the overlay (second image).

View attachment 1426148View attachment 1426147
There is a grid texture at the windshield and it is something to expect since the material is set as Alpha Test. Personally I have set it as Alpha Blend and transparent with ksPerPixel Shader without normal map by opening the kn5.

I do not know if there is a config for this
 
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for the car Nissan Fairlady 240ZG GTS-II (gd_nissan_240zg) by GeroDa74

I've butchered the data file of this sweet thing in order to adapt some aspects to the ACL GT-L brigade, you don't need it so I made it.
-revised engine/gears/setup/AI/tyres/fuel
-oily exhaust smoke and flames extension gently lifted from ukzz4iroc's "Oily Exhaust Smoke & Flames AC Legends Complete Pack ACL GTR Bazza Pessio 1.05"

It's fast but kinda weak and you can add ballast to tweak it.
I tested the results only with AI driving it, use it at your own risk.
No night racing.

Car is a bit everywhere including the Garage. Lovely skins on Overtake
Back-up data.acd/extension folder/ui folder then overwrite.
Oh, probably the original sound will not be good anymore.

View attachment 1426184

Funny, I recently drove a championship with AC Legends and the Fairlady. I drove the Nissan. The biggest drawback I noticed were the brakes. These are not competitive. You have to brake with it 50-100m earlier.
Have you noticed anything in this regard? Have you tweaked something on the brakes? Would be great!
 
Funny, I recently drove a championship with AC Legends and the Fairlady. I drove the Nissan. The biggest drawback I noticed were the brakes. These are not competitive. You have to brake with it 50-100m earlier.
Have you noticed anything in this regard? Have you tweaked something on the brakes? Would be great!
I'm driving a championship with WSC '60 Legend, with the Alfa Romeo Tipo 33: when braking it's very "nervous" and gets very upset...
 
sorry no speak english (traduction google)
for audi super touring f302 edit the windshield mesh effect
in showroom, change material: INT_WINDOWS_2 to Alpha Blend.
then copy this into ext_config
[SHADER_REPLACEMENT_...]
MATERIALS = WINDOWS_OUT, INT_WINDOWS_2
IS_TRANSPARENT = 1
CAST_SHADOWS = 0
 
Is this F302 Super Touring Car - Audi A4 Quattro STW the most tweaked car ever?

To lighten the rear light lenses which can look extremely dark at times:

Code:
;lighten rear light lenses
[SHADER_REPLACEMENT_...]
MATERIALS = LIGHT_GLASS
PROP_0 = ksAmbient, 0.5
PROP_1 = ksDiffuse, 0.1

Also, add Material #42 to the doublesided mesh config to stop sunlight coming through the dashboard and lighting up the footwells.

Attached is a rescaled/repositioned driver to solve his slight dwarfism and for better pedal reach, and better steering wheel & shifter grip.
(remover the .txt extension and put in the animations folder)

Edit: this car has such a prominent antenna on the roof, it's a shame it's not a separate mesh that can be animated as cars corner, accelerate and brake.
We have the code for it, but it needs to be a separate mesh.
Anybody?

Code:
[WOBBLY_BIT_0]
NAME = antenna ; name of the node to move
CONNECTED_TO = X, Y, Z ; point to which node is attached to, and around which it will rotate
MAX_RANGE = 0.003 ; max range node can move from its original position
DAMPENING_LAG = 0.99 ; think of it as usual AC lag value, trying to zero node s speed
G_GAIN = 1 ; how much G-forces affect node s speed
GRAVITY_GAIN = 1 ; how much gravity affects node s speed
OFFSET_GAIN = 2000 ; how strong is returning force
STIFF_AXIS = 0, 1, 0 ; optional higher stiffness axis to reduce movement along it
STIFF_AXIS_STIFFNESS = 0.2 ; now stiff is optional stiffness axis
G_FILTER = 0 ; temporal filter for G-forces
DEFAULT_GRAVITY_INCLUDED_ALREADY = 1 ; either `0` or `1`; set it to `1` if you don t want gravity to skew your stuff when car is in neutral position
 

Attachments

  • steer.ksanim.txt
    188.7 KB · Views: 1
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Is this F302 Super Touring Car - Audi A4 Quattro STW the most tweaked car ever?

To lighten the rear light lenses which can look extremely dark at times:

Code:
;lighten rear light lenses
[SHADER_REPLACEMENT_...]
MATERIALS = LIGHT_GLASS
PROP_0 = ksAmbient, 0.5
PROP_1 = ksDiffuse, 0.1

Also, add Material #42 to the doublesided mesh config to stop sunlight coming through the dashboard and lighting up the footwells.

Attached is a rescaled/repositioned driver to solve his slight dwarfism and for better pedal reach, and better steering wheel & shifter grip.
(remover the .txt extension and put in the animations folder)
Hopefully at some stage we can have all the updates added to the original car. Even better if we can have the BTCC skins as well
 
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