Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
  • 149,098 comments
  • 45,022,122 views
Latest version of the Audi A4 (ACTK 1.0.4) has some weird windscreen issue
View attachment 1427039

Looks like you look through a flynet.
Odd...same car, same version:

actk104.png
 
And has anyone a rainx_fx for H22 La Pampa?
Here you go. Just note that this is for a version of the track from August '22 (v2.0/3.0); I don't know if it's been updated since then, but if so, new objects may have been added that aren't covered here.
 

Attachments

Last edited:
Latest version of the Audi A4 (ACTK 1.0.4) has some weird windscreen issue
Looks like you look through a flynet.
Screenshot_f302_audi_a4q_stw_rt_suzuka_7-1-125-8-22-24.jpg


No problem here either, I'm on the latest CSP with PURE default setting with pure filter, it must come from a CSP or PURE setting, it's crazy that not everyone is the problem.
I looked for the mosquito net option in CSP but couldn't find it. :D
 
Last edited:
This is something that I've done as well. For example, I wanted the Bugatti track to be part of the Le Mans / Circuit de la Sarte track.
Recently, I wanted to add the fantastic update to Zandvoort by RacingSounds to the Kunos Zandvoort folder. But also I wanted CM to combine my mileage for both tracks and keep my laptimes.

I will try to explain as precise as I can.
(English is not my native language.. And I might have had a few beers... Forgive my poor language, bitte)

The RacingSounds track is a good example, because it already has the track in it's own layout folder.

Take Imola, it has no layouts:
View attachment 1427027

Brands Hatch has two layouts:
View attachment 1427028
You see the difference, yes?

First, close ContentManager!

Now, the RacingSounds folder structure looks like this:
View attachment 1427029
Notice the subfolder '2023' (=layout). Also, in the 'ui' subfolder, there is a sub-subfolder '2023'. And, the 'models_2023.ini' file. You see the pattern?

The standard Kunos Zandvoort track looks like this:
View attachment 1427030
This one has no layout folders (yet!)
Notice the "ai" & "data" subfolders.

Now copy all the files from the RacingSounds Zandvoort to the Kunos Zandvoort folder, and when it asks to merge the 'ui' folder, say yes. Your combined folder will look like this:
View attachment 1427031
One models.ini for the Kunos track
One models_2023.ini for the new layout within the Kunos track, but is it secretly the RacingSounds track. 2 in 1. It's fantastic!

Now, if you've not driven the track yet, or don't care about anything else, open ContentManager and have fun.


If you want to complicate things, continue reading:

In your '%appdata%\Local\AcTools Content Manager\Progress\' folder you'll find a file 'Progress (Sessions).data', open this with a notepad of your choice. CTRL+H for 'zandvoort2023/2023' and replace all with 'ks_zandvoort/2023'. Save & close.

Attached you'll find a fantastic (old) tool called Find & Replace. (change 'fnr.txt' to 'fnr.exe'). There might be better, newer alternatives, but this one works for me!
View attachment 1427033
Couple of things. Where it says 'USER', put your Windows username.
We want to look for the individual sessions files in '%appdata%\Local\AcTools Content Manager\Progress\Sessions'
Put a filemask of '*.json', like above example. (Or it take a long, long time)
Put 'zandvoort2023/2023' in the Find box.
Hit 'Find only'.

It will, magicly find all sessions for this track! It's very nice!

In a session file you'll find exactly 3 reference's to the 'old' track folder. ("track":"zandvoort2023-2023", CONFIG_TRACK=2023 & "TrackId\":\"zandvoort2023/2023\")

Change these to:
"track":"ks_zandvoort-2023"
CONFIG_TRACK=2023
"TrackId\":\"ks_zandvoort/2023\"

See the pattern?

Now if you save this file, your session will be saved with the current time. It messes up your Result tab in CM, Bad!
You might want to use a tool that can change a filedate. So before saving the .json, copy the original filedate, then and only then save the file. And then put the filedate back with your tool of choice. (May I suggest this tool by Nirsoft, it's also very old, hehe)

We are not there yet. You might want to keep your laptimes. Now this is a bit more riskfull. Have I mentioned ContentManager should not be active. (I have warned you!!!)

* ALSO, IF YOU USE ANYTHING THAT STORES AND/OR VALIDATES LAPTIMES, THIS WILL FAIL *

In your '%userProfile%\Assetto Corsa' folder is a file called 'personalbest.ini'. Open this with a notepad of your choice. CTRL+H for 'ZANDVOORT2023-2023' and replace all with 'KS_ZANDVOORT-2023'. Save.

In ContentManager > Settings > Content Manager > Lap Times you should untick anything but 'Own CM Storage' & 'New CM Storage'.
(If you do not do this, I can not guarantee good results. I'm sorry. I have found a way for Sidekick, but I don't use other tools that save laptimes. Ask me for more information about Sidekick, if applicable.)

Now open ContentManager. And go to results > stats. Click Recalculate.
Then go to your new combined track and be enjoy!


NOTE: There is just the matter of track extensions which I need to investigate further. You can put a extension folder in a layout folder and it works for the layout, but I don't know how to keep the main extensions from interfering with the layout. If you understand what I mean...

NOTE NOTE: This information might be useful for different purposes. I hope you can see the pattern(s) and use it to your advantage.
For example, some track might come with only layout. But... it's not how you want it shown in CM, so you take the 'ai' & 'data' folder and put it in the parent folder, take the layout from it's subfolder in 'ui' and drop the contents there. Now CM will not show a single layout. It took me some time, but my OCD is happy now!
giphy.gif
 
Nissan R33 jgtc data test
penzoil pit.PNG

I can't use my steering wheel now,
So guys, test the new physics and new engine data (as close as possible to real life)
and write in the comments or send me a message

"open the zip file and drag and drop the data file into the car's main folder
delete the old car (data folder) first"

if the car is too strange try to close and open the game again or the CM
or restart the PC because it holds some caches
 

Attachments

Is it still standard procedure to export from blender into kseditor to get the .kn5? Or has Blender's .kn5 exporter come of age...? (I sometimes feel like a robot going through a dextrous dance for the kn5 every 2 minutes...Automation! please.)
 
Last edited:
Circuito San Juan Villicum v1.0
Screenshot_ks_audi_r8_plus_san_juan_villicum_7-1-125-18-15-22.jpg

The Circuito San Juan Villicum is a motor sports racing circuit located in the San Juan Province of Argentina close to National Route 40. The circuit is anti-clockwise with a length of 4.276 km (2.657 mi). There are seven turns to the right and ten left. The undulating contours were artificially created by moving more than 700,000 cubic meters of earth. (wikipedia)
Conversion from rFactor.

-CSP recommended
-30 pit/start
-6 layouts
-AI, cam

NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.

Credits & Thanks;
Original rFactor Track by AR rFactor Tracks
-Thank you for giving me permission

AC converted by @shi (shin956)
Crowds texture by Kniker97
marshall and some textures by kunos

Enjoy.
 
I had the same thing happening. After unchecking "use custom MSAA resolve" under Graphics adjustments -> MSAA Tweaks, it went away. Maybe this helps.
It is still there. I have no problem since I changed the shader myself, just reporting a problem

You can see it clearly at kseditor
 

Attachments

  • Screenshot_f302_audi_a4q_stw_rmi_mdpietra_7-1-125-18-26-6.jpg
    Screenshot_f302_audi_a4q_stw_rmi_mdpietra_7-1-125-18-26-6.jpg
    78.1 KB · Views: 11
  • ksEditor - MODEL_ model.fbx 07-Feb-25 6_30_14 PM.png
    ksEditor - MODEL_ model.fbx 07-Feb-25 6_30_14 PM.png
    143 KB · Views: 8
Last edited:
I see exactly the same thing. I am on AMD graphics card. Maybe this has to do anything with the problem?
AMD here as well.
It is still there. I have no problem since I changed the shader myself, just reporting a problem

You can see it clearly at kseditor
Yes, can confirm, it does not change when custom MSAA resolve is unticked. So the problem with the windscreen persists. I did a clean install of the ACTK version. Maybe I will switch to latest CSP 2.7p1 for testing and report back.
 
Montagna di Pietra - v1.30

1738950587812.png


"Montagna di Pietra is a fun circuit in the heart of a cute Italian town, fun for all especially in vintage and lower powered cars"
- M. Wood 2025

features:
  • 12 pit/grid
  • AI and cameras
  • environment emissive lighting (CSP required)
  • environment SFX sounds (CSP required)
  • fun city driving

credit:
  • original track/model by @carTOON, converted by @RMi_wood (thank you for the permission!)
  • 3d fixes, physical road mesh and barrier wall by @pugsang
  • additional cameras by @shi
  • logo by @Fanapryde
  • config adustment for some meshes by @Breathe
  • beta testing by @mteam, @Masscot and the contributers mentioned above
changelog v1.10:
  • 24 pit/grid by @pugsang
  • new road shaders by @Den_88
  • a few 2x sides added to config
changelog v1.30
  • more audio reverb
  • extra wall assignments removed for perf boost
  • vintage skin added (default)
  • new loading screens
  • road grain added by @pugsang
  • crowds mesh by @pugsang and @shi
  • camera adjustment by @shi



:: DOWNLOAD v1.0 ::
:: DOWNLOAD v1.10 ::
:: DOWNLOAD v1.30 ::
Montagna di Pietra - v1.30

bgr_04.jpg

changelog v1.30
  • more audio reverb
  • extra wall assignments removed for optimization
  • vintage skin added (set as default)
  • new loading screens
  • road grain added by @pugsang
  • crowds mesh by @pugsang and @shi
  • camera adjustment by @shi
:: DOWNLOAD v1.30 ::
 
Last edited:
Hello everyone. I have paused an update of buildings, road signs and auxiliary vehicles (basically a skin...) for the "Callejero de BsAs" track that I never resumed because in the middle of the track there are two large static flags that I would like to have animation. Any volunteers to do this animation?

callejero_bsas_bandera.jpg


Clarifications:
It is not for profit, nor to gain followers, or anything like that.
The track is not mine, it is a conversion (possibly from rFactor) that I don't even know who the author is, but on YT they regularly upload replays of events/servers with this track, so it seems to be for free use (if anyone has more information it would be appreciated). Anyway, if anyone is interested please send me a message. Greetings.
 
View attachment 1427196

Then you need to call a marabout, because I have absolutely nothing in kseditor.

View attachment 1427197

Nvidia here
Called myself and fixed the problem for me. Anyone that has a problem can fix it for himself.

in any case during our track modding sessions we tried a lot to fix problems that could affect various users, even if only one of us could not see the problem.

it would be better to set the windshield as ksperpixel alpha blend and transparent since both nvidia and AMD users do not have problems this way.

Of course your mod - your call
 
Last edited:
So I was supposed to roll out updates for my mods this week, but windows said "Nuh uh" and decided to commit seppuku.


I still have my toolset on linux and could roll out updates but working in linux is a pain.

And I started a new anime

So no update this week.

Sincerly yours, someone lazy

To completely ask your forgiveness for this lack of work here's some pictures

View attachment 1422805

View attachment 1422806

View attachment 1422814
View attachment 1422808

View attachment 1422810
View attachment 1422811
Hi Kakauiyt, do you have any news for updates? Thanks a lot
 
Called myself and fixed the problem for me. Anyone that has a problem can fix it for himself.

in any case during our track modding sessions we tried a lot to fix problems that could affect various users, even if only one of us could not see the problem.

it would be better to set the windshield as ksperpixel alpha blend and transparent since both nvidia and AMD users do not have problems this way.

Of course your mod - your call
is not my mod

and if I do what you say, I'll have the banners overlapping again.
 
Last edited:
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back