That looks like self shadowing or 'shadow acne'.Look at the material in CMshowroom and see if it has a Shadow_Bias_Mult setting.Set it to at least .08 or 1.0.It should go away.You could also set it with an ext_config if the material currently being used dosnt support that setting.Change the material to one that does support it and set it.Hi All. Can anyone tell me what causes this effect on car body paint. Tried a lot of things to solve it but not been successful. Many thanks.
for the 1Two things I noticed that weren't happening with the Beta9:
1- The asphalt and the painted marks on the ground are reflected on the inside of the windshield and side windows, a lot... Very disturbing.
View attachment 1428509
2- The steering gets too "light" when understeering. I like this behavior because it gives you information when you lose grip, similar to real life, but in this case the effect is too pronounced.
Thanks for keep improving your work!
Hi. Thanks. Any help on how to do that please.That looks like self shadowing or 'shadow acne'.Look at the material in CMshowroom and see if it has a Shadow_Bias_Mult setting.Set it to at least .08 or 1.0.It should go away.You could also set it with an ext_config if the material currently being used dosnt support that setting.Change the material to one that does support it and set it.
Now that's good after-sales service! 😛for the 1...
You can remove other things from the ext_config file too, I think with new PPfilters and pure etc.. most of the codes are not necessary, or the codes that I use are oldNow that's good after-sales service! 😛
Yesterday I tried a couple of things to try to fix it, but I was unsuccessful, thanks for the instructions... 👍
Very small update to the track. You don't need to download the track again, but use the link in the quote if you feel like it.Portland International Raceway (Unfinished)
rj_portland_int
This is a standalone version of the excellent Portland International Raceway done by 13X made to look the way I prefer. I take no credit for the track other than the changes I made. It's in an unfinished state at the moment, but i'm releasing it as is for now because I have to get surgery in a few days and don't know when I will be able to finish it. That means you will have to put up with a lot of imperfections. Everything is probably too dark, the grass and tree texture brightness is a bit mismatched and I never got a chance to vary the tree colors the way I had hoped too. So everything sort of looks the same. I'd also suggest you enable the CSP 'Trees receiving per-vertex shadows' option or the trees may lack shadow depth.
Credits:
Original Track: 13X
Cable fix: @Masscot
Original config I used as a base: Blamer (I think)
Updated config: @CrisT86
Additional replay cams: @CrisT86 and @DaBaeda
VAO patches: @CrisT86
Sections file : @Quikslvr
Changes I made:
-- Added animated flags, time of day and lap number to the display boards.
-- Completely changed the tree and grass textures. The trees were tough because the track uses X trees which always creates a sort of rorschach test look. I tried to hide as many as I could with Y tree variants, but you may still see some odd looking trees in a few spots.
-- Removed the blue\purple tint from the road and groove surfaces.
-- Altered the track lights to also come on when it rains.
-- Added seasonal trees via a track skin if you like that sort of thing.
-- Live jumbotron track cams via a track skin.
-- Working semaphore lights.
Maybe someone can take what i've done and make it better while i'm out of the loop for awhile. The ai needs some serious work because the sidelines are horrible. For now, it is what it is and you may or may not like it.
View attachment 1352230
I prefer not to touch more than necessary, because I wouldn't know what to erase, to be honest... 😅You can remove other things from the ext_config file too, I think with new PPfilters and pure etc.. most of the codes are not necessary, or the codes that I use are old
2 ways...direct change of value or add an extension config.ini.(ini files are just renamed .txt) You can see a lot of unused attributes in my example.They are commented out using ; .You only need the lines that are NOT commented out.PROP_10 can just be PROP_0. MATERIALS = whatever your car uses there. SPEELING MATTERS hahaHi. Thanks. Any help on how to do that please.
Very small update to the track. You don't need to download the track again, but use the link in the quote if you feel like it.West Coast Race Track
West Coast Race Track
Credits:
-- Original track - Sauron
-- Sections and logo files - @Fanapryde
-- Crowd Files - @Kniker97
-- Major mesh work - Asked not to be credited
-- Additional tree objects - @macko68
-- New fast_lane and pit_lane ai files - @Thockard
-- Replay cams - @CrisT86
-- Texture updates, config file, small mesh work, replay cams - @racinjoe013
-- Track testing\feedback - @macko68 , @Perico Lospa , @Quikslvr , @Fanapryde , @CrisT86 , @X90 , @Yellowstone
NOTES: READ the README file.
Lots more could be added, but there comes a time when you need to take a break from a track and that time is now.