Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 142,449 comments
  • 39,660,183 views
anyone else noticed of late while generating new previews, all drivers have the same helmet (of the first skin) ?

is there a workaround (besides having to generate each skin separately) ?
hey, has anyone figured out what setting can help prevent this?
I'm tired of having to generate each skin preview separately... No-one else came across this issue?

What are your best Porsche 928 mods? I thought I had a couple, but I can't seem to find them, and I'd appreciate recommendations. Thanks!
Dan Busca / Realspecs are the only ones I have kept ...
check here : https://www.patreon.com/posts/porsche-928-gt-114755339
my favorite: Porsche 928 GTS Mid Night version ... (you can find it in the garage and I'll post some extra skins later)

I have a problem though when I use Pure LCS , in Showroom everything is too dark ,
and when I want to go and reset Pure in Pure Config , it says Pure is not running:
1739637054860.png


when switching to Pure Gamma it's all good...

But I wanna use Pure LCS , since Peter said it's the best optimized for VR , and with Pure Gamma I get the grass giving black flickers sometimes.

Anyhow , does anyone know of a way to make Pure LCS work in Showroom ?

Cheers!
 
Dan Busca / Realspecs are the only ones I have kept ...
check here : https://www.patreon.com/posts/porsche-928-gt-114755339
my favorite: Porsche 928 GTS Mid Night version ... (you can find it in the garage and I'll post some extra skins later)

I have a problem though when I use Pure LCS , in Showroom everything is too dark ,
and when I want to go and reset Pure in Pure Config , it says Pure is not running:
View attachment 1429076

when switching to Pure Gamma it's all good...

But I wanna use Pure LCS , since Peter said it's the best optimized for VR , and with Pure Gamma I get the grass giving black flickers sometimes.

Anyhow , does anyone know of a way to make Pure LCS work in Showroom ?

Cheers!
hmm, My showrooms (both) are not affected by using LCS.
 
Dan Busca / Realspecs are the only ones I have kept ...
check here : https://www.patreon.com/posts/porsche-928-gt-114755339
my favorite: Porsche 928 GTS Mid Night version ... (you can find it in the garage and I'll post some extra skins later)

I have a problem though when I use Pure LCS , in Showroom everything is too dark ,
and when I want to go and reset Pure in Pure Config , it says Pure is not running:
View attachment 1429076

when switching to Pure Gamma it's all good...

But I wanna use Pure LCS , since Peter said it's the best optimized for VR , and with Pure Gamma I get the grass giving black flickers sometimes.

Anyhow , does anyone know of a way to make Pure LCS work in Showroom ?

Cheers!
I'm checking it, but currently it does not run because it produces an error....
 
Last edited:
Pure will not run in Showroom! For the showroom CM/CSP uses the base wfx and only this! You just see the Pure Config app there...
I dunno what to tell you... when I select Pure Gamma as weather style, it does work, look :

1739641853676.png


and when I only change weather style to Pure LCS , I get:
1739641971418.png


Is there a way to get it less dark in Showroom when using Pure LCS ?
 
I dunno what to tell you... when I select Pure Gamma as weather style, it does work, look :

View attachment 1429102

and when I only change weather style to Pure LCS , I get:
View attachment 1429103

Is there a way to get it less dark in Showroom when using Pure LCS ?
Yes, like i said it produces an error!

But i already found the bug and now Pure Gamma and Pure LCS are working inside the showroom!
1739642449001.png


You can then use Pure PP app the set the exposure!

I will release a new Pure version next week!

I realized you can even use Pure Planner to set the weather
1739642692658.png
 
Last edited:
2 ways...direct change of value or add an extension config.ini.(ini files are just renamed .txt) You can see a lot of unused attributes in my example.They are commented out using ; .You only need the lines that are NOT commented out.PROP_10 can just be PROP_0. MATERIALS = whatever your car uses there. SPEELING MATTERS haha

Open car in CMshowroom.


View attachment 1428878
Brilliant. Many thanks. I will give this a bash 👍
 
here some extra skins I made (incl matching crew colors) to do offline races againts AI in the 928 GTS Mid Night (by Dan Busca):

View attachment 1429116View attachment 1429117View attachment 1429118View attachment 1429119View attachment 1429120View attachment 1429121

DOWNLOAD
you need to redo the car's ao with CM because it's not in transparent mode and this prevents the color in metal_detail_1.dds from being displayed.

Edit: simply redo the ao with CM and copy it in place of your PorscheAO.dds file for each skin to have a working ao.
 

Attachments

  • PorscheAO.zip
    401.7 KB · Views: 2
Last edited:
Hi all, I know there have been many complaints about grass lately, but I haven't seen this one. It's driving me crazy - the car's shadows are rendered in front of the grass at certain distances. It's most noticeable in replay cams. Especially combined with that silly bug where the grass gets super big (anyone figure that one out yet??). I messed with grassFX settings to no avail.

Anyone else?
 

Attachments

  • grass_problem.jpg
    grass_problem.jpg
    132.1 KB · Views: 2
why do you use PorscheAO.dds to change the color? you break the ao, you have to use metal_detail_1.dds

you need to redo the car's ao with CM because it's not in transparent mode and this prevents the color in metal_detail_1.dds from being displayed.

Edit: simply redo the ao with CM and copy it in place of your PorscheAO.dds file for each skin to have a working ao.
Thanks , it was a quick and dirty way, and I didn't think it would matter much, but comparing it it looks better indeed !

Updated the skins package (same download link) also changed some of the interior colors while I was at it...

preview.jpg
preview.jpg
preview.jpg
preview.jpg
preview.jpg
preview.jpg
 
Hi guys, there used to be a guy called "JawnKwan" who did a lot of skins for the GTC60 and WSC Legend car. Sadly all these skins are no longer available on RD/Overtake. Does somebody still have these skin packs and might be willing to share them? Thanx in advance. Daniel
 
Since i'm bored, i'm going back over one of the very first track skins I tried to make. Still one of my favorite tracks to run vintage cars on. Unfortunately this is for the old version of the track. Sergio re-made all his materials on his new version and it renders my track skin mod useless. I tried to work with the new one, but it was getting frustrating so I went back to the old version of the track.

Swapped out all my original tree textures, grass textures and made new vao patches to get rid of the really dark\black shadow areas at the base of a lot of trees. I'm not thrilled with the summer time grass. Can't place my finger on what's wrong with it, just know i'm not happy with it yet. And as usual, I had to make seasonal looking trees. Just can't drive without them anymore.

1.jpg


2.jpg


3.jpg


4.jpg
 
Last edited:
Hi guys, there used to be a guy called "JawnKwan" who did a lot of skins for the GTC60 and WSC Legend car. Sadly all these skins are no longer available on RD/Overtake. Does somebody still have these skin packs and might be willing to share them? Thanx in advance. Daniel
That name vaguely reminds me of something. Wasn't it the guy who was stealing @Pasta2000 liveries or Am I confusing with someone else ?
 
And why no one ever made skins for the Formula Junior Mallock?
All that Jidè shenanigans and no skins for this parallelepiped wonder.

And why Pyyer extensions are still butchering Fenryr tracks?

So many questions.
 
Last edited:
Contrary to my earlier claim, I’ve figured out Blender well enough to get Londrina Kart 1 working: hotlap, pits, start boxes and timing sectors all working. Some work to do on AI, cameras, and the other layouts and I’ll upload it here (just the added files) - best case in 24 hours, but more likely next weekend.
Screenshot_psc_birel_iame_x30_senior_vhe_londrina_square.jpg

All three layouts now done, with hotlap start, grid and pit boxes, and timing markers.

I have not had any joy getting AI candidate files to generate/save, so this first version (0.1) is missing AI and working cameras (and maps/outlines). If anyone wants to have a go at generating AI, I will gladly add them to the pack, and will then generate some working camera sets for a 1.0 version.

Londrina Kart Layouts available here on GTPlanet. @VheEth 's original circuit required.
 
View attachment 1429212
All three layouts now done, with hotlap start, grid and pit boxes, and timing markers.

I have not had any joy getting AI candidate files to generate/save, so this first version (0.1) is missing AI and working cameras (and maps/outlines). If anyone wants to have a go at generating AI, I will gladly add them to the pack, and will then generate some working camera sets for a 1.0 version.

Londrina Kart Layouts available here on GTPlanet. @VheEth 's original circuit required.
thanks for the track !
can you post please also the link for the kart ?
cheers
 
Options.PNG



So a question regarding options for body panels in CM Showroom. How do you get the animations to appear as options in the CM showroom? And if you want people to be able to race with those options I presume they have to be options in the setup of the car?

And is it right to presume that each "click" of a wing is 1 frame of animation in Blender?
 
Last edited:
Nice. I've driven a S4 automatic. Amazing cars.

GTS is the goat 928. Is there a standard version with all original Cup2 wheels, etc?
I know of this GTS, not sure about the wheels though. I like the interior and the handling of this mod, but the exterior seems rather fuzzy to me, and I don't think the V8 sounds right for this car, but you might know better. I think the Real Specs GT might sound more like a 928 V8..? I just don't really like all the reverb effect on it near barriers, etc. But it's probably not hard to edit that value.

 
I don't think many of you have heard about the Luppa79 Pyynikki track here. It's a pretty wild experience :




Anyway, maybe it's on my side, but there was only automatic sidelines and any ai car with slippery habits ended up in one of the numerous trees during the racing process. I made a new fastlane and safer sidelines, i'm clearly not super good at it yet, you'll tell me. I suggest you run a few laps using Luppa's ones first, see how fast and reliable it goes, and in case you 're met with too many issues, here's my version:


It needs improvments especially on the hairpins (i'm sure someone better at this will take the crown soon), but using the Datsun Fairlady against the Honda S800 i still had a damn good time.

Also, i have to ask : are you guys still able to share CSP links? I can't anymore, and i trully wonder if it's another "just me" issue.

@racinjoe013 if you become bored again ;) could you please try to have a look and check the foliage of this great track? A lot of trees would need some proper treatment by some expert. :)
 
In my search for a 4-stroke 2 cylinder engine sound I find the KS Abarth 595 SS sound would be perfect but it doesn't reach the necessary RPMs. Is there a reasonably easy way to extend the rpm range of the engine sound (it currently cuts out at 6000 I think...)?

Almost.jpg
Getting there! ('64 Prinz 4L 600) Now at spec size and wheelbase. To do: redo tail lights, change rollcage, change back window, switch to steels, finish smoothing & mapping, find a sound... (hardly anything left ;) )
 
Last edited:
@racinjoe013 if you become bored again ;) could you please try to have a look and check the foliage of this great track? A lot of trees would need some proper treatment by some expert. :)
Luppa79 stated that he was aware of some of the scenery issues on Overtake, and working on fixing them (said he was on a break before coming back to Assetto as far as i remember). I tried to reach to him while doing the vid.

It might be worth having him joining the thread🙂, just to see if he updated the track further, or if you guys can work it out teamwork style.

Maybe Luppa would love getting some feedback as well, i have a strong feeling a lots of modders never hear about issues until they pop up with proper technical data on this thread
 
Last edited:
@racinjoe013 if you become bored again ;) could you please try to have a look and check the foliage of this great track? A lot of trees would need some proper treatment by some expert. :)
It really is a fantastic track for small cars so I made a few adjustments to make it more to my liking which I have added to the GTP downloads. You can try it out until Luppa79 makes the update.

 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back