Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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I have missed the latest CSP developments, but what’s actually the point of these Snow function?
I mean I have never seen track racing on snow or snowy conditions….

Except rally or rallycross and stuff like this in scandinavia or elsewhere.
I think you have missed more than just latest CSP developments.
Take a look at Overtake (former Race Department). there are literally dozens of winter/snow layouts for all kind of tracks (even kart tracks), so the CSP snow seems a nice addition:

ring_winter.png
 
shi
North Point v1.5

View attachment 1217911
A fictional circuit.
Conversion from GTR2.

-CSP recommended
-26 pit/start
-AI, cam

Credits & Thanks;
Fictional track created for Sportscar GT by ISI
Conversion to rFactor by Bud Lucas
Almost completely rebuild by @Zwiss for GTR2
-Thank you for giving me permission (Zwiss)

AC Converted by @shi (shin956)
AI, sidelines and ai_hints by IMEAN
Cams and ext_config by @CrisT86
logo.png and sections.ini by @Fanapryde
some textures by kunos
Test and Feedback by @Breathe

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.3 changelog;
-Fixed many of the normals.
-Spectators are now supported for camera_facing.
-Updated cone, flag, billboard and tree textures.
-Fixed background mapping.
-Added groove.
-Updated VAO-patch.
-Fixed floating objects.
-Changed preview.
-Changed the position of the cones in the pit.
-Changed the texture of the kerb at the entrance to the pit.
-Added cams by CrisT86.
-New ext_config by CrisT86. (Edited by me)
-Added Sections file and logo by Fanapryde.
-Replaced Background.

v1.4 changelog;
-Added GP layout from GTL version.
-Added sideline to AI in Club layout.
-Changed the background to a 3D one.
-Changed flag texture.
-Changed crowd textures by Kniker97. (Thanks)
-Updated ext_config.ini.
-Updated VAO-patch.

v1.5 changelog;
Changed AI, sidelines and ai_hints by IMEAN. (Thanks)
Updated fence texture.
Updated ext_config.ini. (light and fence)
Updated the edges of the road surface in the second half of the GP layout. (Kerbs and grass)

North Point v1.5
The link is in the quote.

v1.5 changelog;
Changed AI, sidelines and ai_hints by @IMEAN . (Thanks)
Updated fence texture.
Updated ext_config.ini. (light and fence)
Updated the edges of the road surface in the second half of the GP layout. (Kerbs and grass)
Screenshot_pb_911_desert_85_northpoint_17-1-125-13-59-22.jpg
 
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Actually AC and esp AC/CSP is not only a race sim. It is at least 50% a driving sim. And there are a lot of people that just cruise on big tracks...
Actually AC and esp AC/CSP is not only a race sim. It is at least 50% a driving sim. And there are a lot of people that just cruise on big tracks...
Thats a good point. Somehow I saw it only from my perspective (as racer only)
 
try to activate the item in csp - setting - general patch setting - audio - use interior sound everywhere
Yeah, did that already, but unfortunately it affects all cars when enabled. I was wondering if there were some sort of turnaround using the config of a specific car to tweak this. Also took some time reading github files but i guess its a deadend. Anyway, thanks for the help!
 
I was wondering if there were some sort of turnaround using the config of a specific car to tweak this.
try editing GUIDs.txt of a specific machine.
in all paired lines like:
{94f04703-a92c-49cf-a097-734f3e79ec08} vca:/vca_engine_ext
{ff157bb9-ecc1-49da-ad82-5e42fecb2ac9} vca:/vca_engine_int

take a set of numbers from the line with "_int" and insert it into the line with "_ext" you should get something like this

{ff157bb9-ecc1-49da-ad82-5e42fecb2ac9} vca:/vca_engine_ext
{ff157bb9-ecc1-49da-ad82-5e42fecb2ac9} vca:/vca_engine_int
 
E
Lam
THIS gotta be really my cup of tea, Pyynikki is splendid. Though for greediness sake, I would be really keen on hearing everyone' suggestions of tracks for this type of low-powered AI racing.
I used to really enjoy the Pribram rally "Loop of Madness" racing layout from Simtraxx, but for some reason, probably CSP update related, the start/finish position is not at the same spot it used to be, and AI is broken now... https://simracing.blckbox.net/TrackDetails.php?TrackID=simtraxx_pribram

On a positive note, I would suggest Kicevo and Usce, both from Lemax, to race in circle. Slea Heads from Yochang and of course the Union Island Scenic layout from Ben O'Bro, for a racing/cruising experience, though I believe for these last 2, AI leaves a bit to be desired.
Everything is available on Breathe's list

You're missing the recent Meadowdale 1963 WIP https://www.overtake.gg/threads/meadowdale-raceway-1963.271559/, that is going to be amazing once it gets some work done. The road feeling is great, it's a technical one with lots of elevation changes, and the road and basic scenery are already perfect. It still lacks everything else lol. Worth it, again, to invite ohyeah2388 on the thread, his track so far seems to have gone off most people radar.

 
On the side of something else: Does anyone happen to know what to do with Climaxf1? Nothing has heard of him since July.I found his improvements no matter whether track or car great!I miss him!
 
I think you have missed more than just latest CSP developments.
Take a look at Overtake (former Race Department). there are literally dozens of winter/snow layouts for all kind of tracks (even kart tracks), so the CSP snow seems a nice addition:
It could open up a whole new genre of racing!


sno mobile racing.png
 
Hello, Have to ask. Is there any easy to follow guide on how to make an car into AC?
Been reading the pdf from Kunos themselves and following the guide on the forum but i'm hitting an brick wall everywhere due to just basic stupidity. Easier for me to follow along someone doing it than sit and read text :confused:
 
Hi gents,
Until now, Australians were lucky to drive this little speedster, but now she has returned to the nest. Here is THE 147 TS LHD for South America and Europe:

Screenshot_alfa_romeo_147_mk2_ks_vallelunga_18-1-125-15-36-8.jpg

__custom_showroom_1739880353.jpg


THIS IS NOT MY MOD
The mod is from Simaothekid, AFAIK, a big thank you for the author(s)

Conversion to LHD with the great help of 3Dsimed, its the first time i do that and i was surprised how easy it was
New tyres
suspension.ini heavily modified
engine.ini
power.lut
Italian plates added
Others files in Data folder i cant remember
9 skins like IRL, only miss a second black
Drive safe and have fun, Mike.

DOWNLOAD:
https://mega.nz/file/RltRmSqS#7FFQB1R3nANmqzXmslQKQ2kwut8ZBok6TRQ23NOajdc
 
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Forgive me if this isn't in the rules, but it's not my Patreon, I'm just interested in the result, but NPanic (maker of the amazing Ferrari P2 mod on Overtake) and team are looking for votes on the next project after the Abarth that @Pasta2000 showed a couple of pages back:

Screenshot-20250218-180030.png


Sign up and vote Healey SR!

Tried for way too long to vote here😆.

Also, pay-to-vote, he might want to open it to free subs?
 
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Okay

the skins are set for asr_driver_helmet

BUT

the driver model in the data file is set to an SD helmet driver 3d model

that is the issue

[MODEL]
NAME=Driver_SimDream_1993
POSITION=0,0,0


should be

[MODEL]
NAME=asr_driver_9x
POSITION=0,0,0

Over here it goes on the same, even changing the driver model at the config file.

🤔
 

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