Assetto Corsa PC Mods General DiscussionPC 

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Buy a GR only to be hated by Toyota if you push it hard
In South Africa people say "but it's a Yaris, I don't want a Yaris" or "but it's a Corolla, that's too much for a Corolla". They don't care about the extra performance.

Most suvs have less rear bonnet capacity than most saloons
This!
citizen kane applause GIF
 
F302 STW cars BTCC skinz progress report - missing some (1998 Audi, 1998 DC Cook Accord) but they'll be done, don't fret :)

Remade and remastered the original Raceroom skins that came along with the cars (added missing logos and stuff)

Cutoff point is 1995 for the BMW, 1996 for the Audi and Honda (diff model in 1995)

The 1999 Brookes Motorsport Accord had so many variations, some rounds it had the colourful paint splatters, others it did not so I made a gloubiboulga of all of these into one version :)

PPL4WeR.jpeg
 
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This could be the problem because I use the actk-Version of the car. Tomorrow I will check it with the original version 👍🏻
ACTK uses the same method as legion on some cars, the skins must be applied on the dds in txdetail and without AO in the skins because it will be applied automatically with car_body_ao.dds which is in txdiffuse, so you must create a skins without AO and with 155_BODY.DDS only do not create anything on car_body_ao.dds
this method keeps the skins without AO and makes them easy to edit if necessary
or if you want to make the skins compatible with the 2 cars (original and actk , create a duplicate skin car_body_ao.dds and 155_BODY.DDS and you can keep the ao in your skins)
 
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F302 STW cars BTCC skinz progress report - missing some (1998 Audi, 1998 DC Cook Accord) but they'll be done, don't fret :)

Remade and remastered the original Raceroom skins that came along with the cars (added missing logos and stuff)

Cutoff point is 1995 for the BMW, 1996 for the Audi and Honda (diff model in 1995)

The 1999 Brookes Motorsport Accord had so many variations, some rounds it had the colourful paint splatters, others it did not so I made a gloubiboulga of all of these into one version :)

PPL4WeR.jpeg
Very nice skins!
Could be me but where can I obtain the 320i and Accord (F302)?
Are those released somewhere? Would be nice to drive this set together.
 
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Skins show white for me.
In the other skins there is a 155_BODY.DDS and a 155_BODY_S.DDS, while your skins only have 155_BODY_S.DDS and a car_body_ao.dds. Changing this in 155_BODY_S.DDS makes the skins appear, at least in CM showroom, and previews. The #55 still does not though, not in showroom, not in previews (CSP or non CSP)

View attachment 1430393
postet an update. easy changed the materials for the body and renamed the DDS.

I now have both files for the different variants in the package

thx @marc magnela
I saw your post some minutes too late, but yeah, found out the same :-D
 
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In north america we have the obese Mustang MachE

Electric Vehicle Reaction GIF by Ford
I know. The "Mustang" Mach-E is a common sight around here, along with a s***load of Teslas, so I didn't even think of it when I saw the new "Capri" commercial.

Norway has insane taxes on new cars, but electric cars are completly exempt from these taxes, making them artificially cheap compared to petrol/diesel cars. Or the other way around, depending on how you see it.

In 2024, 89% of all new private cars sold in Norway were fully electric, and so far in 2025 the number is 96%.

Heck, I even drive a BMW i3 myself, but at least that's an honest and partly successful attempt of creating something new and fresh. And it's mostly plastic and carbon fibre, so it doesn't even rust, which is a very common problem when driving on salted roads half the year. But then again, it will get stuck in 10 cm of snow, on flat ground...

So luckily we also have a Skoda Octavia 1.8T 4x4, which rusts like hell and smells like petrol all the time, just like a real car should.

Sadly, when our kids grow up, the only place we will be able to drive a smelly, noisy petrol car is in our simulators. I'm going to install a petrol-and-exhaust-smell emitter in my rig pretty soon. Or perhaps just soak the carpet in petrol and let it dry out, the smell will never go away, trust me.
 
It changed with AI. Its Carpi now. We have to live with it.
IRL It is indeed Capri, but this mod is known and named as Carpi. You probably missed that…
Ooh I did not know that thnx
So what do you think of the new electric Ford Capri? The commercial running on tv here in Norway states that "a true legend never dies". Unless someone kills it, of course. Which is exactly what Ford now has done to the Capri.
You cant call that a Ford Capri, what were they smoking
 
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I know. The "Mustang" Mach-E is a common sight around here, along with a s***load of Teslas, so I didn't even think of it when I saw the new "Capri" commercial.

Norway has insane taxes on new cars, but electric cars are completly exempt from these taxes, making them artificially cheap compared to petrol/diesel cars. Or the other way around, depending on how you see it.

In 2024, 89% of all new private cars sold in Norway were fully electric, and so far in 2025 the number is 96%.

Heck, I even drive a BMW i3 myself, but at least that's an honest and partly successful attempt of creating something new and fresh. And it's mostly plastic and carbon fibre, so it doesn't even rust, which is a very common problem when driving on salted roads half the year. But then again, it will get stuck in 10 cm of snow, on flat ground...

So luckily we also have a Skoda Octavia 1.8T 4x4, which rusts like hell and smells like petrol all the time, just like a real car should.

Sadly, when our kids grow up, the only place we will be able to drive a smelly, noisy petrol car is in our simulators. I'm going to install a petrol-and-exhaust-smell emitter in my rig pretty soon. Or perhaps just soak the carpet in petrol and let it dry out, the smell will never go away, trust me.
You dont have winter tire in Norway? Over here its mandatory :scared:
 
In South Africa people say "but it's a Yaris, I don't want a Yaris" or "but it's a Corolla, that's too much for a Corolla". They don't care about the extra performance.
And they are right, these kind of roadcars were already pricey in 2020, then DCT, AWD and the +300hp target ruined the little fun left.
 
A question for you modders out there. On the car page, just below Notes & Total Driven, most of the cars show speed achieved, but on a few its missing. How do I add this?
Check the file name of the car, make sure there's max 32 (or 30 ?) characters allowed (punctuation marks included) and NO uppercase letters.
If that is OK you should see all the info you want.
Sadly a lot of modders don't know or just don't care.
Changing uppercase to lowercase is a no brainer, but if the name is too long, you just can't remove a few, because the mod won't work anymore.
Only thing left is changing the name, which is not difficult but needs quite some actions renaming kn5, sfx (bank and all affected lines in the GUIDs.txt)
 
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Genoatrack Uno

1740155300927.png


This is a reworking (and renaming) of the much-loved fictional track by Sneer, Gentrack 1, which was one of the very first mod tracks produced for Assetto Corsa.
Requires CSP. Installs as a new track to preserve the original.
Some files have been included from previous Mike08 and DaBaeda updates.

v2.0 by Mascot, shin956, Nukedrop, mteam:
  • Location set to Genoa, Italy with appropriate geotags. Circuit renamed to Genoatrack Uno.
  • GrassFX and RainFX configs added. CSP flags added with new textures.
  • Fixed tree normals. New tree and treewall textures, aspect ratios corrected, existing foliage artefacts fixed.
  • New 3D mountains and terrain, based on the local environment.
  • New adboard, sign and distance marker textures, including Genoatrack Uno track branding for the start/finish gantry.
  • Various rock and fence fixes. Overhead cables thinned.
  • New active airspace additions (rename individual kn5s to remove any assets, if preferred).
  • Cam-facing crowds and flag-waving spectators added, with some Italian flag updates. Knicker97 crowd textures used.
  • Animated wind turbines added.
  • New road/groove/skidmark textures. Pit boxes fixed. New AI.
  • Various other tweaks and fixes.

Huge thanks to everybody involved, especially Sneer for the original track.

 
(...)
I'm going to install a petrol-and-exhaust-smell emitter in my rig pretty soon. Or perhaps just soak the carpet in petrol and let it dry out, the smell will never go away, trust me.
I have been thinking about this as well...

For full immersion I really want to smell the old cars (the fantastic WSC / AC legends for example), the smell of the 60's... parfum de voiture...

Some oil and petrol sprinkled around the rig should do the trick. Now only to find something that smells like brake & clutch.

Any ideas?
 

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You dont have winter tire in Norway? Over here its mandatory :scared:
We do of course have mandatory winter tyres, studded tyres are common here in rural areas, but it doesn't help much when the only tyres available for the i3 are studless M+S bicycle tyres (155/70-R19) and the oil sump is resting on snow, lifting the wheels off the ground... :banghead:
 
I have been thinking about this as well...

For full immersion I really want to smell the old cars (the fantastic WSC / AC legends for example), the smell of the 60's... parfum de voiture...

Some oil and petrol sprinkled around the rig should do the trick. Now only to find something that smells like brake & clutch.

Any ideas?
Start with spraying a 5 litre can of petrol in your room and at your body. Please avoid fire. 🔥
You could also connect a tube to the exhaust pipe of your car leading it into your sim race room. Close all windows and doors to make the effect of exhaust gas effect better, start your car and enjoy the smell, while racing. 💨

In this race series we are using professional stunt performers, please do not try this methods at home without a psychiatrist . No animals were been harmed during this race :lol:
 
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Nissan SILVIA spec-R AERO Time Attack 2002 Public Release!!
Download: https://www.mediafire.com/file/rp2mjh136vvon3a/s15_time_attack_02_101creative.rar/file
Converted From GT7
-AO inside and out
-Realistic Dashboard
-Physics
-CSP Settings
-Driver Animation
-Panoramic session Start config Daniel Nogal
Garage ACTK help:
-COCKPIT_HR updated
-Add LODs
-Update collider.kn5

View attachment 1430604View attachment 1430605View attachment 1430606View attachment 1430607View attachment 1430608View attachment 1430609View attachment 1430610View attachment 1430611View attachment 1430612
Alt shifting animation for VR users:
(remove the .txt extension and place in the car's 'animations' folder)
 

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Genoatrack Uno

View attachment 1430598


This is a reworking (and renaming) of the much-loved fictional track by Sneer, Gentrack 1, which was one of the very first mod tracks produced for Assetto Corsa.
Requires CSP. Installs as a new track to preserve the original.
Some files have been included from previous Mike08 and DaBaeda updates.

v2.0 by Mascot, shin956, Nukedrop, mteam:
  • Location set to Genoa, Italy with appropriate geotags. Circuit renamed to Genoatrack Uno.
  • GrassFX and RainFX configs added. CSP flags added with new textures.
  • Fixed tree normals. New tree and treewall textures, aspect ratios corrected, existing foliage artefacts fixed.
  • New 3D mountains and terrain, based on the local environment.
  • New adboard, sign and distance marker textures, including Genoatrack Uno track branding for the start/finish gantry.
  • Various rock and fence fixes. Overhead cables thinned.
  • New active airspace additions (rename individual kn5s to remove any assets, if preferred).
  • Cam-facing crowds and flag-waving spectators added, with some Italian flag updates. Knicker97 crowd textures used.
  • Animated wind turbines added.
  • New road/groove/skidmark textures. Pit boxes fixed. New AI.
  • Various other tweaks and fixes.

Huge thanks to everybody involved, especially Sneer for the original track.

Well, hello you sexy Gentrack thing, welcome back to my HD.
Can I offer you some GT1 madness?
Don't move, I'll put up some Marvin Gaye in the meanwhile.
Screenshot_rss_gt_shadow_v8_genoatrack_uno_21-1-125-18-33-44.jpg

Screenshot_ks_maserati_mc12_gt1_genoatrack_uno_21-1-125-18-40-41.jpg


Thanks!
 
I have been thinking about this as well...

For full immersion I really want to smell the old cars (the fantastic WSC / AC legends for example), the smell of the 60's... parfum de voiture...

Some oil and petrol sprinkled around the rig should do the trick. Now only to find something that smells like brake & clutch.

Any ideas?
Yesterday I was racing the Kunos Ford GT40 @ Riverside with just one friend, we both love those vintage beasts and damn i have forgotten how that car is pure joy, fun, fear and petrol all mixed together. It´s a really great combo for that sort of vibes. With the massive ammount of mods sometimes we leave great original content at dust. Just grab some gruesome soundmod and get ready to catch some tails lol. The RSS Formula 70 is also underappreciated IMO.

I have been thinking about this as well...

For full immersion I really want to smell the old cars (the fantastic WSC / AC legends for example), the smell of the 60's... parfum de voiture...

Some oil and petrol sprinkled around the rig should do the trick. Now only to find something that smells like brake & clutch.

Any ideas?
lol, now that i got what you were talking about. What about getting some old, "stinking" truck brake lining and leave it close to your cockpit? :)
 
Anyone been keeping tabs on this?



Seems like this Portuguese guy is going hard on trying to update Mitja Bonca's old Estoril project - which got a "definitive" v. 1.07 from the usual GTP suspects around here a few years ago. A flurry of version changes for this new project over the past few months.

The updates look enticing, but trying to update it from even the base Mitja track looks to be a pain - and I've just confirmed is impossible with the GTP "estoril_21" build. He is trying to incorporate quite a few things from that GTP version as well - with apparently mixed results.


If 1.07 is still in the dusty end of the file cabinets of those usual suspects, it may be worth taking a look - and possibly reaching out to this guy to see if his work being folded into estoril_21 might be worth it. The screenshots and changelogs indicate major overhauls.

Obviously, Mitja's work is older, but his Twin Ring Motegi is still one of my favorite AC tracks to this day, and is right on the money with the real-life onboards and lap times. A definitive, even more modern Estoril would be a nice piece to have in the library.
 
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X90
Anyone been keeping tabs on this?



Seems like this Portuguese guy is going hard on trying to update Mitja Bonca's old Estoril project - which got a "definitive" update from the usual GTP suspects around here a few years ago. A flurry of updates over the past few months.

The updates look enticing, but trying to update it from even the base Mitja track looks to be a pain - and I've just confirmed is impossible with the "estoril_21" build. He is trying to incorporate quite a few things from the GTP build as well - with apparently mixed results.


If the final build of 1.07 is still in the dusty end of the file cabinets of those usual suspects, it may be worth taking a look - and possibly reaching out to this guy to see if his work being folded into the estoril_21 build might be worth it. The screenshots and changelogs indicate major overhauls.

Obviously, Mitja's work is older, but his Twin Ring Motegi is still one of my favorite AC tracks to this day, and is right on the money with the real-life onboards and lap times. A definitive, even more modern Estoril would be a nice piece to have in the library.
I tried, but gave up. Maybe it's me, but this is a total mess.
I downloaded the track he uses from his link (AC Club), then I wanted to follow his 'instructions':
'''''
● Before installing this skin pack make sure you delete the following files to make a clean installation without any bugs:

Extension folder
Skin folder
landscape.kn5
structure.kn5
porsche_3d_logo.kn5 '''''

In that freshly downloaded track there's a skin folder, but it's empty
I can't find any of the kn5's he mentioned and there's no extension folder either...
That dwarf lollypop pitman was already in Mitja's old (original) version, so this guy seems to have missed that...:crazy:

So I ditched it, saves me some time...
I already have an excellent Estoril_2021 anyway (v 1.07 from Nuno Lourenço,Mitja Bonca,Edit 101creative) and another estoril version 1.3 from Mitja Bonca, update SilvAfonso, Pestana58, slider666.
+ a few other classic versions...
 
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Nevermind. I have been confusing Cathedral Rock with Castle Rock/Continental Divide (which doesn't exist, but I hear it's on Sergio's list :) )
Compare.png

Cathedral Rock-----------------------------------------------------------------------------------Not Cathedral Rock :banghead:
 
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Check the file name of the car, make sure there's max 32 (or 30 ?) characters allowed (punctuation marks included) and NO uppercase letters.
If that is OK you should see all the info you want.
Sadly a lot of modders don't know or just don't care.
Changing uppercase to lowercase is a no brainer, but if the name is too long, you just can't remove a few, because the mod won't work anymore.
Only thing left is changing the name, which is not difficult but needs quite some actions renaming kn5, sfx (bank and all affected lines in the GUIDs.txt)
Yep, several uppercase letters in the car filenames. Changed them to lowercase and speed achieved info now showing. Thank you.
 
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