Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Little BTCC inspired skin for shin's excellent Pinevale conversion :

  • changed kerbs, walls and tyrewalls colour to blue (much nicer looking IMO)
  • added logos you could find on a BTCC track back then.

Easy enough but tedious, I'd rather spend 2 hours making a car skin than 30 mins doing basic ass stuff like this lol

(will still do the same to Seven Hills, such a cool track)

View attachment 1430844
View attachment 1430845

Thanks for making the skins for Pinevale!
Can I include it in a future update?
Seven Hills certainly is an excellent track, but are you seeing lots of AI carnage too? I'm getting plenty of cars going off toward the end of the lap, after the hump that leads into the sweeping right-hander, which is the second last corner before you come back onto the straight.
Have you tried v1.1?
I tested it on a kunos car and it no longer runs off course.
shi
Seven Hills v1.1

View attachment 1284323
Fictional circuit in England.
Conversion from rFactor.

-CSP recommended
-28 pit/start
-AI, cam

Credits & Thanks;
rFactor Original Track by Lasercutter
-Thank you for giving me permission

AC Converted by @shi (shin956)
AI, sidelines and ai_hints by @IMEAN
logo.png and Sections file by @Fanapryde
flagmen, balloons, choppers, airliners, blimp, sfx have been added by @Masscot
Crowds texture by @Kniker97
.lua and font base by @gunnar333
ambulance, marshall and some textures by kunos
Test and Feedback by @Masscot

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;
Changed AI, sidelines and ai_hints by IMEAN. (Thanks)
Updated ext_config.ini. (fence)
Added Sections file by @Fanapryde . (Thanks)
 
Almost done. I just need to work out some issues with the shadows (or lack thereof) on the bushes that I somehow messed up and cut some of the yellow tint. It's just a different look for an already great track. Maybe you like, maybe you don't.

Before:
3.jpg


After:
5.jpg
 
shi
Thanks for making the skins for Pinevale!
Can I include it in a future update?

Have you tried v1.1?
I tested it on a kunos car and it no longer runs off course.
Thanks shi, I'll double check and give that a try.

And by the way, thanks again for the stream of great track updates you keep bringing us. Very much appreciated!

P.S. Your ability to optimize textures is second to none. :cheers:
 
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Almost done. I just need to work out some issues with the shadows (or lack thereof) on the bushes that I somehow messed up and cut some of the yellow tint. It's just a different look for an already great track. Maybe you like, maybe you don't.

Before:
View attachment 1430979

After:
View attachment 1430980
I already like it. The difference in the sandy areas (which always caught my eye) is huge. Looking forward to this one :cheers:
 
Have the latest CSP, CM and Pure installed, all working okay but when i watch replays i can watch so much then it freezes and i get an error:

Seems mainly when i have rain on

Error might have something to do with:

AC\replaymanager.cpp (536): ReplayManager::updateReplayRecorders
AC\replaymanager.cpp (428): ReplayManager::updatePlayState
AC\sim.cpp (1352): Sim::update
AC\game.cpp (112): Game::embarrassed:nIdle
AC\game.cpp (210): Game::run
AC\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
00007FF8471F257D (KERNEL32): (filename not available): BaseThreadInitThunk
00007FF848C6AF08 (ntdll): (filename not available): RtlUserThreadStart

Anyone know what it might be, I've re-verified my files

i have got recent error logs if that helps anyone

Thanks
 

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Last edited:
Have the latest CSP, CM and Pure installed, all working okay but when i watch replays i can watch so much then it freezes and i get an error:

Seems mainly when i have rain on

Error might have something to do with:

AC\replaymanager.cpp (536): ReplayManager::updateReplayRecorders
AC\replaymanager.cpp (428): ReplayManager::updatePlayState
AC\sim.cpp (1352): Sim::update
AC\game.cpp (112): Game::embarrassed:nIdle
AC\game.cpp (210): Game::run
AC\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
00007FF8471F257D (KERNEL32): (filename not available): BaseThreadInitThunk
00007FF848C6AF08 (ntdll): (filename not available): RtlUserThreadStart

Anyone know what it might be, I've re-verified my files

i have got recent error logs if that helps anyone

Thanks
Jenga tower :)

What we can tell from the CSP log:
1. This is happening in CSP's core simulation and replay system.
2. It happened during replay handling, specifically when the game is trying to record/update the replay state.
3. This was happening right after multiple AI cars had retired and the game was likely trying to save their state information.

What you can try:
1. Always do: Temporarily disable all apps. If it fixes the issue, try re-enable 1 by 1.
2. Always do: Try exactly the same race with another car-set, to attempt to isolate the car-mod as cause.
3. Try disabling replay auto-saving in Settings | Content Manager | Replays | Replays Autosave
4. If this only happens (and consistently) with this specific F1 mod, might be worth reporting to the developer with this log.
5. Try manually deleting any existing replay files for this track/car combination

Good luck, fellow traveller :)
 
Jenga tower :)

What we can tell from the CSP log:
1. This is happening in CSP's core simulation and replay system.
2. It happened during replay handling, specifically when the game is trying to record/update the replay state.
3. This was happening right after multiple AI cars had retired and the game was likely trying to save their state information.

What you can try:
1. Always do: Temporarily disable all apps. If it fixes the issue, try re-enable 1 by 1.
2. Always do: Try exactly the same race with another car-set, to attempt to isolate the car-mod as cause.
3. Try disabling replay auto-saving in Settings | Content Manager | Replays | Replays Autosave
4. If this only happens (and consistently) with this specific F1 mod, might be worth reporting to the developer with this log.
5. Try manually deleting any existing replay files for this track/car combination

Good luck, fellow traveller :)

Brilliant thanks will give your suggestions a try
 
1740319042861.png


Today on overtake, a skin modder with his gigantic knowledge of physics wanted to tell everyone that I stole the physics from theraceproject.


I'm busted guys..... I Admit it, with 4 years in here I actually stole the physics from a patreon modder who have been here for a year. It's not like I have the resources to do it myself, or actually copy the physics from a better source.....



(The suspension geometry hasn't changed actually since the first version of the 2008 mod that was released in july 2023, meaning if it's the same, then it's theraceproject who copied me. And it honestly doesn't matter because the geometry comes from kunos)

1740320425879.png


1740320440539.png
 
For those of you that use triple monitors how do I get the apps to stay where I put them? I've made the pin red but if I exit the game a comeback in they are all piled in one corner.
Thanks
 
o boy, the Nissan Autech March 12-SR by MaidBoy ( found in ACTK garage ) is an immersive marvel!

here my personal skin, with chameleon paint, improved rear window (stickers removed, and improved the rear defog elements)
and nicer leather

1740341560182.png


DOWNLOAD

ps : you can always disable my ugle mug from looking back at you in the mirror, simply by editing the ext_config.ini in the skin folder

[DRIVER3D_MODEL]
ACTIVE=1 ;set to 0 to not switch driver and keep a driver w helmet
NAME=driver_no_helmet_cuir
POSITION=0.0,0.0,0.0
 
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