Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Someone has still this problem after the latest Pure and CSP updates? Because I still notice this lighting changes during sessions.

Seems fixed for me, but I do think cloud cover is far too dark.
The problem I was having with Broken Clouds switching the brightness quickly between light and dark every so often seems fixed, it is now permanently in the darker of the two states which I fix with the Scene tab in Pure Settings to brighten things up a little.
 
They're perfectly fine for hotlapping (or even medium-grid spec races) with modern hardware, and the cockpit detail can look fantastic in VR.
At least this particular one seems to come with LODs.
1.7m tris is still quite excessive though, but people forget that the Kunos model recommendations were based on baseline hardware from ten years ago.
I saw Kn5's with 850mb+, 3kk Poly models and many more funny things, ACMods and some other modders are really high on polys
 
What is causing this drag behind the car?

goodwood.jpg
 
Le Mans 1967

Le Mans 1967 v1.05

This is my take on the le_grand_circuit_1967 track done by Terra21 and updated by WooChoo and Virtua_LM. All credit for the track goes to those guys. I simply added some CSP features and altered a few textures\meshes to give it a look I prefer. It is a standalone track so as not to mess with the original and will come up as Le Mans 1967 in your track list.

Additions:

-- Seasonal changes.
-- Animated flags.
-- Animated CSP smoke in the fall and winter.
-- New pine trees texture. This one has some faults because the trunks don't quite line up with the uv mapping correctly. The original pine tree texture had slightly curved trunks. Mine doesn't so you can see some double trunks in spots if you are really looking for them.
-- The Green Grass track skins do just what they say. Makes the grass look greener. Nice for a spring race.
-- The Misc track skin doesn't need to be enabled. It's a skin created by Instevs36 that I got from Overtake that I use at times.
-- The two Original Trees skins are for people who do not use the CSP Track Adjustments option 'Trees A2C Dithering'. It will help to make one set of trees look filled out more. The three Trees skins are just slightly darker versions of the Original Trees skins. Once you find a set of trees you like, you can delete all the other Trees skins.
-- New ai and pitlane files from @TITI. The new pitlane file eliminates the ai slamming on the brakes going by pitlane when another ai car is moving slowly in the pits. It will still happen on rare occasions when two ai cars are side by side going past a slower car in the pits. The inside car will still hit the brakes hard.
-- Moved the start positions for the lm start layouts so that all the cars move at the start of the race. Thanks again to @TITI for telling me what was wrong. In order for this to work right, their start positions are not accurate to real life. If you use the track for online races, you might want to keep the old lm start timing files if you prefer a more accurate start position.
-- Some tweaks to the ext_config file settings. Various shader and track light adjustments.
-- Consolidated all the track kn5 files into one file and renamed the main kn5 file to allow for non-CSP users to use the track. I make no promises on how it will look for non-CSP users as the track is really designed for CSP.
-- Added optional VAOs and ext_config file from @TITI. His config file will make everything a lot brighter so you may prefer it if you find the track looks too dark with my config. For my personal ppfilter, his renders a little too bright for me.

View attachment 1248085
View attachment 1248086
A quick config update for something I forgot to do on my last full track update. If you feel like downloading the whole track again, use the link in the quote. Or simply download the attached zip file and replace your current config. If you have made changes to my original config, be sure to keep a copy of your old one so you can redo your changes.

Changes:

-- Re-enabled the MATERIAL_FLAG entry for all of the trees.
 

Attachments

  • ext_config.zip
    7.5 KB · Views: 3
Another track, another help request...
Somebody can help me fix flag panels @ the awesome and slightly forbidden 00's Las Venturas?
Screenshot_urd_darche_992_23_00_las_venturas_5-2-125-23-3-20.jpg

Screenshot_urd_darche_992_23_00_las_venturas_5-2-125-23-3-9.jpg

Either they make intermittent green or they just are off...feels so weird in this xmas tree lights track.
 
I ask you for help, my dear brave ones: is there a decent mod of the Fiesta MK8 and Focus MK8? 😟
Ford Fiesta MK 8 (2018):

There is a mod of the ST200 out there from AC Exclusive Cars (ACEC), but this mod is encrypted and has some issues. For example the AI shift is set too high. You can get the mod free here https://assettocorsamods.io/cars/street/ford_fiesta_st_2018_acec/
And there a several Rallye and Hillclimb versions of the MK8 out there, if this is what you are looking for.

Ford Focus MK 8 (?):

To my knowledge the latest Focus is the MK 4 (codename: C519) released in 2018. There is a free mod of the EcoBlue ST-Line (NOT the ST!) available here: https://www.assettoworld.com/car/ford-focus-st-line . This mod is not encrypted so it is not a big problem to change the data, if you want the real ST (206 kW instead of 140 kW) so at least you have the most powerful version technically.
 
Hi. What page. Link is to email.
This address is at the end of the mail link:


but I can't tell if there is in fact anything updated? The version number is the same.
 
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