Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 142,992 comments
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Good evening
Does anyone know or could provide an AI hint, or a new AI line, for Hope Racetrack in Lemaxx?

The grid is stuck, on the hairpin on the right, bordering the lake
I know it's an old track, but thanks for asking
Thanks
 
Last edited:
HELP NEEDED.

I don't remember if anyone already talked (AND SOLVED) it. Anyone knows what's the cause on this with some cars from ASR? I Mean that black thing that seems appear on "lights" like the cockipt dash or sometimes with the rear rain light. Thanks in advance

View attachment 1434886
When that happens in my experience, (usually after changes to the car’s data or custom grids), I close CM, restart it, and all is fine.
 
"modifying the basey is a very bad idea because it also changes the behavior of the car, you can adjust the height in car.ini with the line: GRAPHICS_OFFSET"

My bad, it was my way but obviously not the good one. :(
 
Some car fixes I've made lately:
 
And I posted a quick fix to get rid of the 3D trees.

While fixing this, I also noticed that the "custom MSAA resolve" in csp causes artifacts in the tree textures, and really ugly fences and other stuff. Not sure why, but enabling it seems to have only negative effects on any track.
 
While fixing this, I also noticed that the "custom MSAA resolve" in csp causes artifacts in the tree textures, and really ugly fences and other stuff. Not sure why, but enabling it seems to have only negative effects on any track.
1741601262433.png

1741601280658.png


Add this to ext_config.ini

;Add transparency, useful for fence meshes etc
[SHADER_REPLACEMENT_...]
MESHES = ?fence?
IS_TRANSPARENT=1
BLEND_MODE=ALPHA_BLEND
PROP_... = ksAlphaRef, 0.2

[SHADER_REPLACEMENT_...]
DESCRIPTION=possibly reduce moire banding on armco barriers, depends on texture complexity
ACTIVE = 1
MESHES = ?fence?
PROP_...=ksAmbient, 0.7
PROP_...=ksDiffuse, 0.0
 
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