Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Help needed :)

I set the AI Boundarys for my selfmade Track with AI Line Helper. But still the AI goes off in two corners. How can I avoid them being this suicidal?


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sometimes the in-game AI editor can help
 
Saw TheRacingRats have been upgrading the LMU ports made by FSR, someone even made the cool WTR IMSA skins but these weren't really realistic (lack of metallic and chrome effect) so I tried to upgrade 'em a bit - which was hard without having the original PSD to work with, but hey, gotta get creative every now and then eh ?


#40 WTR
Screenshot_sf_cadillac_vseries_r_burke_lakefront_airport_19-2-125-14-9-31.jpg

Screenshot_sf_cadillac_vseries_r_burke_lakefront_airport_19-2-125-14-9-20.jpg

(This one was particularly boring to modify lol)

#10 WTR
Screenshot_sf_cadillac_vseries_r_burke_lakefront_airport_19-2-125-14-10-20.jpg

Screenshot_sf_cadillac_vseries_r_burke_lakefront_airport_19-2-125-14-10-33.jpg


Release soon(ish)
 
Saw TheRacingRats have been upgrading the LMU ports made by FSR, someone even made the cool WTR IMSA skins but these weren't really realistic (lack of metallic and chrome effect) so I tried to upgrade 'em a bit - which was hard without having the original PSD to work with, but hey, gotta get creative every now and then eh ?


#40 WTR
View attachment 1437219
View attachment 1437220
(This one was particularly boring to modify lol)

#10 WTR
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Release soon(ish)
Too bad all their cars are encrypted...
 
Regarding the '60/'70 Trans-Ams, I've updated my BoP settings, here and in my original post:
Charger 125
Chevelle 220
Mustang 0
Road Runner 150

Plus I've use the AI Spline Editor to slightly modify Riverside Long's AI to decrease the number
of side-taps to the left wall, just after the last bend.
Screenshot_gd_plymouth_gtx_riverside_19-2-125-14-54-45.jpg
 
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Btw...
A few Audis. Some lacks a few things, but overall, enjoyable to drive. Good basis for modders improvment.


Audi A8L 4.2 & S8 5.2 Orignal Author: Aijiyizhihua
Audi R8 Spyder, GT Coupe & GT Spyder Orignal Author: WKMOD
Audi R8 V10 Performance & Quattro Coupé Orignal Author unknown
Audi R8 LMX Orignal Author: Kunos
Audi R8 V10 Plus, 5.2 Coupe & Special Editions Orignal Author: DPWerkz
Audi A8L hybrid & W12 originally from: Aijiyizhihua

131264574_436716930677542_4729835851479145167_o.jpg


https://www.mediafire.com/file/lkl1h1ndizz3k17/AUDIPACK.zip/file
I'm wondering if anyone still has the link for these Audi R8s. The current link's down.
 
At least the absense of these disgusting 'lion head' palm trees: or is it Bob Marley after a bad trip ? :lol:
Even Pyyer keeps this as a base for his extensions...:crazy:

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The Fenryr version palms are better, but too low. Best ones atm are ChiquiFreaky's imo:
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Yes, CHQ's palms are the best so far. His other trees look better as well, but i'm not sure they are the right kind of trees. The problem I have with the original trees is that a lot of them have that mirrored look. I haven't looked, but they might be x-trees. X-trees have a tendency to have that mirrored look. Y-trees never seem to have that problem.

If I ever get better at Blender stuff, I might try to steal CHQ's palms and put them into the original track. Right now I don't have enough skill when it comes to trees. I always seem to mess up the normals and shadowing when I mess with tree objects.

EDIT: I was wrong, they do look like Y-trees. That's strange that they have that mirrored look being y-trees. That typically doesn't happen.
 
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