for me it is not abandoned. I lost a bit of track as my life had some big changes. Basically the car is ready in terms of the car model and the baseline physics as well as over 100 real life skins. What holds us back is that the physics need fine tuning. Neither Zoffty nor me are specialist enough to do it on a level which meets our expectations. The guy who did the physics fine tuning for the 964 Cup was occupied with other projects.not yet released ? or abandoned? because we haven't heard anything for so long that I thought the mod was abandoned ...
Is it possible those mods have packed and unpacked data?Hello,
I decided to install the three Indy 95 cars from a Legion's mod and I can't modify the fuel consumption of the cars via “Fuel Consumption” in the data as car..ini.
For example, originally, on a lap of Road Atlanta with the turbo at 100%, the car consumes 11 liters per lap.
I think it's reasonable to assume that consumption could easily be half that.
I've modified “Fuel Consumption” in car.ini, but unfortunately nothing changes.
Do you have any ideas or has anyone been able to change this data, please?
Thank you in advance for your help.
Cheers !
View attachment 1439310
Thanks very much for these, you always add a lot of variety with your extra layouts. Very much appreciated!Addon layouts for ACU Barcelona CIty 1.01
Just drop files in the track folder
Make sure you deleted the old data.acd file & package a new data file in CM, Can find it on the right of the Replace sound button.Hello,
I decided to install the three Indy 95 cars from a Legion's mod and I can't modify the fuel consumption of the cars via “Fuel Consumption” in the data as car..ini.
For example, originally, on a lap of Road Atlanta with the turbo at 100%, the car consumes 11 liters per lap.
I think it's reasonable to assume that consumption could easily be half that.
I've modified “Fuel Consumption” in car.ini, but unfortunately nothing changes.
Do you have any ideas or has anyone been able to change this data, please?
Thank you in advance for your help.
Cheers !
View attachment 1439310
Is it possible those mods have packed and unpacked data?
Have you packed data folder in a .ini after modify it? Make sure AC is reading Data.ini, and delete the folder after packing.
Hey, where did you manage to download this mod? Links from Legion's site are down.Hello,
I decided to install the three Indy 95 cars from a Legion's mod and I can't modify the fuel consumption of the cars via “Fuel Consumption” in the data as car..ini.
For example, originally, on a lap of Road Atlanta with the turbo at 100%, the car consumes 11 liters per lap.
I think it's reasonable to assume that consumption could easily be half that.
I've modified “Fuel Consumption” in car.ini, but unfortunately nothing changes.
Do you have any ideas or has anyone been able to change this data, please?
Thank you in advance for your help.
Cheers !
View attachment 1439310
I don't have issues with logging in, but it seems they no longer allow me to post any mods. I can update ones i've done, but can't post anything new.Sorry I havent updated Sebring AI yet. Am I the only one battling overtake just to login? They log me off every 30 days, give me a 2 step key which always fails and then lock me out for days because their own key failed, am I the only one battling this? Has been happening since the rebranding, I got stuff to upload and stuff I want to download on my decade old account lol
Edit: After asking some mates, they force me to do 2FA which its not the case for them, for whatever reason? im even more confused now
View attachment 1439350
There are sooo many details, thanks for noticing, Masscot. I'll fix it.Thanks very much for these, you always add a lot of variety with your extra layouts. Very much appreciated!
Haven't tested all the new routes yet but spotted a couple of glitches at Marine Gate: some ground textures are missing, and a small pop-up tent seems absent too, leaving the Liqui Moly banner just floating in air.
Ground textures:
View attachment 1439312
Missing tent:
View attachment 1439313
(it's there on the main Memorial Run route
View attachment 1439314
Firstly unpack the data as others have said, then make the figures as follows in car.ini:Hello,
I decided to install the three Indy 95 cars from a Legion's mod and I can't modify the fuel consumption of the cars via “Fuel Consumption” in the data as car..ini.
For example, originally, on a lap of Road Atlanta with the turbo at 100%, the car consumes 11 liters per lap.
I think it's reasonable to assume that consumption could easily be half that.
I've modified “Fuel Consumption” in car.ini, but unfortunately nothing changes.
Do you have any ideas or has anyone been able to change this data, please?
Thank you in advance for your help.
Cheers !
View attachment 1439310
Make sure you're on the latest version of SimHub - 9.7.8. I did my extensive testing on 9.7.6. I assume it requires a very recent version of SimHub to work.Hey all,
On the UDP connector for Simhub - can I request a little trouble shooting support?
I've followed the instructions and set everything up, however when the .DLL is in the root Simhub folder, Simhub loads locked and with a black screen or with buttons that cannot be pressed, if I remove the .DLL it reverts back to normal - any clues?
Its a a paid version of Simhub.
-BG
Hi !Hey, where did you manage to download this mod? Links from Legion's site are down.
Thank you, I'll give it a go and let you know!Make sure you're on the latest version of SimHub - 9.7.8. I did my extensive testing on 9.7.6. I assume it requires a very recent version of SimHub to work.
AFAIK "width"/"radius"/"rim radius" etc in tyres.ini are 99.9% unrelated to handling, the 0.01% is "radius" that can affect gearing.Quick question - does altering the tyre radius alter a cars handling, or is it simply something that alters the appearance of the car? I bought an F1 paid mod recently (from a company i shouldnt have - i should have known better as their work leaves a lot to be desired!!). Anyways, i've finally got the rear tyres to actually sit on the tarmac rather than floating in the air, since then though i SWEAR the car is now borderline undriveable. I made some other small physics updates, is it the adjusting of the tyre radius that is making the car unstable?
@Peter Boese This new 'mountain shader' is a step in the right direction to stop distant mountains going a pale duck-egg blue, but I think it might now make them a little too dark with a vivid blue hue.New Pure 2.57 development update is available.
One new feature worth high-lighting (for me anyway) is:
"new "mountain" shader, improves skydomes look in foggy sceneries (Pure LCS only)"
Mountains are hard to get right and look real. This feature looks fantastic. "Hello Fuji!"
Thanks @Peter Boese![]()
The mountain shader actually has no influence on the mountains! It just makes the skydomes around the mountains more foggy.@Peter Boese This new 'mountain shader' is a step in the right direction to stop distant mountains going a pale duck-egg blue, but I think it might now make them a little too dark with a vivid blue hue.
Here's some mountains using the latest LCS and latest Natural Mod PPF (very dark and saturated blue hue):
View attachment 1439396
...and here's the same using Ilja's default weather (more natural and less saturated green-grey hue)
View attachment 1439395
Is this something that needs attention at source, or can you advise how to adjust it? The mountains in the default weather style look a lot more realistic to me.
Hi GT3Masters97 ! I have taken it all by hand , line by line, number by numberI have the project saved, I will fix everything fixable. It will take time but it is not impossible 😎
Mmmm... strange! These darker, bluer mountains on many tracks definitely seemed to start with the 2.57 build. Quite a few people have noticed this.The mountain shader actually has no influence on the mountains! It just makes the skydomes around the mountains more foggy.
Looks like your fog "atmosphere" is too high. This will make the distance such blue. If this is at 1.0 in Pure Config app Fog tab, it should look ok!
How does it look with the "pure" PPfilter?
What´s the name of this track, I would like to double-check here as well.Mmmm... strange! These darker, bluer mountains on many tracks definitely seemed to start with the 2.57 build. Quite a few people have noticed this.
I'll check fog atmosphere is at 1.0 and also test with the Pure PPF.
Edit: @Peter Boese looks the same with Pure PPF, and fog atmosphere is at the default 1.0.
View attachment 1439402
It's @shi Magnificent Park, but the mountains are part of a currently-unreleased WIP update.What´s the name of this track, I would like to double-check here as well.