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- Derby, UK
- RicME85
- RicME85
assettocorsa\launcher\themes\default\modules\randomizerDoes anyone knows where to find in game files the names of default AI drivers? I would like to make a few changes.
assettocorsa\launcher\themes\default\modules\randomizerDoes anyone knows where to find in game files the names of default AI drivers? I would like to make a few changes.
Maybe it happend after some tweaking of the fog engine itself.Mmmm... strange! These darker, bluer mountains on many tracks definitely seemed to start with the 2.57 build. Quite a few people have noticed this.
I'll check fog atmosphere is at 1.0 and also test with the Pure PPF.
Edit: @Peter Boese looks the same with Pure PPF, and fog atmosphere is at the default 1.0.
View attachment 1439402
Hi !Firstly unpack the data as others have said, then make the figures as follows in car.ini:
[FUEL]
CONSUMPTION=0.004
FUEL=151
MAX_FUEL=151
This will give you realistic fuel loads and consumptions for those cars. That's the base figure for my Indycar mods and they are originally using Legion's physics.
Pack the data again afterwards. Or just delete the data.acd file.
Ok thanks for that. I'll carry on fiddling - I increased the radius so the car was sat on the tarmac but it definitely made the car more on the nose, like as soon as I turned in the rear would spin like a top. I reverted back to the old tyre file and could turn in with no problems, but 1/4 of the tyre would be below the track surface! Good old Simdream. I've reported it on their discord but shockingly no response from a few days ago now. Money well spent.AFAIK "width"/"radius"/"rim radius" etc in tyres.ini are 99.9% unrelated to handling, the 0.01% is "radius" that can affect gearing.
So if your "borderline undrivable" relates to power maybe radius/radii is the cause. Doubt it, though,
hi gents,Ok thanks for that. I'll carry on fiddling - I increased the radius so the car was sat on the tarmac but it definitely made the car more on the nose, like as soon as I turned in the rear would spin like a top. I reverted back to the old tyre file and could turn in with no problems, but 1/4 of the tyre would be below the track surface! Good old Simdream. I've reported it on their discord but shockingly no response from a few days ago now. Money well spent.
maybe when you decrease the radius of the tyre the car bottoms out, if that's the case you should probably raise the collider.iniOk thanks for that. I'll carry on fiddling - I increased the radius so the car was sat on the tarmac but it definitely made the car more on the nose, like as soon as I turned in the rear would spin like a top. I reverted back to the old tyre file and could turn in with no problems, but 1/4 of the tyre would be below the track surface! Good old Simdream. I've reported it on their discord but shockingly no response from a few days ago now. Money well spent.
Devils Backbone (Forza 7) v1.30Devils Backbone (Forza 7) v1.30
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features:
- 64 grid/pit w/AI
- fwd / rev layouts
- air force
- CSP things
credits:
- original model by Turn10
- conversion by @RMi_wood
- graphics and air force by @Masscot
- cameras by @racealot
- misc graphics and fixes by @norms
- optimizations by @shi
- portable lighting by "Oldman Jumper"
Happy Happy, Joy Joy!
:: DOWNLOAD v1.10 ::
changelog v1.30
- tweaks, VAO, and vehicles by @RMi_wood
- 3dwork and trees redo by @pugsang
- airforce, cablefix, flag wavers and glass tweak by @Masscot
- new physical road mesh, crowds, skids/groove and logo by @shi
- beta testing by the above @macko68, @Fanapryde
:: DOWNLOAD v1.30 ::
C:\Users\XXXXXXXX\AppData\Local\AcTools Content Manager\Data (User)\MiscellaneousDoes anyone knows where to find in game files the names of default AI drivers? I would like to make a few changes.
I'm actually increasing the radius to raise it up off the ground, I'm guessing I'm still going to run into physics based issues from what other people have said. I'll try increasing the colliders as well to see if that helps. Thanks to all that replied/helped out.maybe when you decrease the radius of the tyre the car bottoms out, if that's the case you should probably raise the collider.ini
Concur. I've seen it as well. You asked before I could gather all the evidenceMmmm... strange! These darker, bluer mountains on many tracks definitely seemed to start with the 2.57 build. Quite a few people have noticed this.
I'll check fog atmosphere is at 1.0 and also test with the Pure PPF.
Edit: @Peter Boese looks the same with Pure PPF, and fog atmosphere is at the default 1.0.
View attachment 1439402
Give this a shot?Speaking of tires and asphalt... I guess that when the wheels sink in sections of the track and look fine in other sections, the problem is with the track mod, not the car's, that there's no easy way to fix the problem and that solve it involves the use of (beyond my knowledge) 3D tools, right?
Not at my rig now, but I'll take a look asap... Thanks! 👍Give this a shot?
Settings | Custom Shaders Patch | Track Adjustments | Miscellaneous | Snap tyre grooves to surface
The result is great! I'm looking for all the labels (the ones on the top left) but I can't find anything. For the dials there would have been the alternative: change them with the available versions, even if they are not correct. However, with the work you did I don't think there is any need anymore, they came out really wellHi GT3Masters97 ! I have taken it all by hand , line by line, number by number, and here’s the result , I don’t know if you can do it ?
View attachment 1439397
View attachment 1439398
Thank you very much!
indeed I also have a lot of trouble to find reliable images!The result is great! I'm looking for all the labels (the ones on the top left) but I can't find anything. For the dials there would have been the alternative: change them with the available versions, even if they are not correct. However, with the work you did I don't think there is any need anymore, they came out really well
Umm, that folder is empty in my Content Manager installation. Anyway, someone else already mentioned where the AC game stores the AI names and I already made a few changes that I wanted.C:\Users\XXXXXXXX\AppData\Local\AcTools Content Manager\Data (User)\Miscellaneous
NationalitiesAndNames.json
Make sure you're on the latest version of SimHub - 9.7.8. I did my extensive testing on 9.7.6. I assume it requires a very recent version of SimHub to work.
Hi !VRC Beamer V12 vs Ferrari 333SP: Legion Ferrari 333SP or RSS Ferruccio 33
Which is Better?
Sorry,you're right... I mean in the BoP compared to the BMW. I've tried both, and with both it's difficult to compete against the BMW. But maybe I'm wrong about the setup...🤷♂️Hi !
Sorry but "better" in which way !?
Probably cause by the time the BMW started racing the 333SP was getting bent over the table and spanked left right and center? It was outclassed by a mile against the BMW lolSorry,you're right... I mean in the BoP compared to the BMW. I've tried both, and with both it's difficult to compete against the BMW. But maybe I'm wrong about the setup...🤷♂️
Yes, its true, its exactly as you say. They are two cars from different eras but in 1999 they ran together in ALMS. I would like to recreate the 1999 ALMS season, in a custom championshipProbably cause by the time the BMW started racing the 333SP was getting bent over the table and spanked left right and center? It was outclassed by a mile against the BMW lol
Sorry but "rest" in which way?
Play around with the CM BoP system then? Add more weight to the BMW until it's on pace with the 333 SPYes, its true, its exactly as you say. They are two cars from different eras but in 1999 they ran together in ALMS. I would like to recreate the 1999 ALMS season, in a custom championship
Thank you very much. I will use the BoP system integrated in CM, in fact it's the most effective and convenient solution. I will also modify the Panoz LmpPlay around with the CM BoP system then? Add more weight to the BMW until it's on pace with the 333 SP
But to answer your actual question, RSS would be the best one. But legion's one you can also edit the data on (i assume). It's really up to you, You can as i said use the built in Content Manager BoP system to ballast the VRC BMW V12 to be on pace with the 333SP but that's about as far as you can get with the RSS and VRC variant.