Assetto Corsa PC Mods General DiscussionPC 

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Hi everyone, I will try to ask a clear question :

can one make a light of the car dashbord like that of the gasoline but for the light "light", invisible in normal time but to turn on when light to turn on?

Thank
 
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Hi everyone, I will try to ask a clear question :

can one make a light of the car dashbord like that of the gasoline but for the light "light", invisible in normal time but to turn on when light to turn on?

Thank
If I understand correctly, you want the light emitted by the dashboard to illuminate the immediate surroundings?
 
If I understand correctly, you want the light emitted by the dashboard to illuminate the immediate surroundings?
I wish it to be unseen when the lights are off and visible and bright when they are on .

Thanks
 
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Well...it's kind of obvious. When the light is off, it's not there)))))))
it’s complicated to explain I know !

I try with a drawing ...

642ec326067be33b0fa94e36_bd644aa3f7fc9586a9fe53ac1155a3b6844ffb26_voyants-feux-automobile.jpg

In Game :

what I have :
light off
Capture d’écran (1133).png

light on
Capture d’écran (1134).png



------------------------------------------------------------------------------------------------------------------------------------------------------


what I would like

light off
Capture d’écran (1133) - Copie.png


light on
Capture d’écran (1134).png
 
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shi
Marrakesh ePrix v1.02

View attachment 1289157
The Marrakesh ePrix is held on the temporary Circuit International Automobile Moulay El Hassan. It is located in the Agdal district of Marrakech. The track is 2.971 km (1.846 mi) in length and features 14 turns. (Wikipedia)
Conversion from rFactor2.

-CSP recommended
-26 pit/start
-AI, cam

NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.

Credits & Thanks;
rFactor2 Original Track by Garitt Gibsn and Errol Prefet
-Thank you for giving me permission

AC Converted by @shi (shin956)
logo.png and sections.ini by @Fanapryde
AI lines and ai_hints.ini by mk-sg
Crowds texture by @Kniker97
marshall, cameraman and some textures by kunos
Test and Feedback by @Fanapryde

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;

-Fine-tuning textures by @twobegreen . (Thanks!)

v1.02 changelog;
New AI lines and ai_hints.ini by mk-sg. (Thanks)
Updated ext_config.ini. (trees, video screen and fence)
Updated trees mapping and normal.
Updated VAO-patch.

Marrakesh ePrix v1.02
The link is in the quote.

v1.02 changelog;
New AI lines and ai_hints.ini by mk-sg. (Thanks)
Updated ext_config.ini. (trees, video screen and fence)
Updated trees mapping and normal.
Updated VAO-patch.
 
skins lotus type 23 cosworth in low resolution and weight, for a real driver :).
resolution - 2048x2048.
dds compression - bc3.
the weight of the entire folder (34 skins) was - 837 MB, became - 245 MB.
skins for standard models (without aerokit).
not a conversion, made from the source (psd), so the quality is quite decent.
 
skins lotus type 23 cosworth in low resolution and weight, for a real driver :).
resolution - 2048x2048.
dds compression - bc3.
the weight of the entire folder (34 skins) was - 837 MB, became - 245 MB.
skins for standard models (without aerokit).
not a conversion, made from the source (psd), so the quality is quite decent.
Hello, thank you for your work. If I understood correctly, the compressed skins are for the Mk.X Cosworth model, right?
 
I did not succeed but the logo of the lights can’t be seen too much, so its advance, more than one to update ..

so much work for as many things as you can ...

Capture d’écran (1136).png
 
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Hello everyone, since the CSP update to 0.2.8, I've been getting headaches and nausea all the time. I don't play in VR, just a simple screen. I don't know if something has been added to the CSP, but before, I didn't feel this way.
Can someone tell me how to completely disable the neck FX, because there are two buttons in the CSP, or tell me how I can reduce this urge to vomit?
Maybe someone has a setting they can give me that works like a realistic neck FX, a bit like in Raceroom, which suits me very well.
Thanks
 
Hello everyone, since the CSP update to 0.2.8, I've been getting headaches and nausea all the time. I don't play in VR, just a simple screen. I don't know if something has been added to the CSP, but before, I didn't feel this way.
Can someone tell me how to completely disable the neck FX, because there are two buttons in the CSP, or tell me how I can reduce this urge to vomit?
Maybe someone has a setting they can give me that works like a realistic neck FX, a bit like in Raceroom, which suits me very well.
Thanks
Deselect "Replace Original CSP Implementation with custom script"

1744130669821.png
 
Don't usually do things like this, but I just spent the better part of the last two days wasting my time re-sizing and re-saving car skins and i'm a bit frustrated.

Do car skin makers understand the concept of files sizes and GPU memory?

I noticed in MSI Afterburner that I was pushing past my 8gb of GPU memory and thought it was something I did when modding a track. Turns out it was the car skins and I wasn't even using that big of a field. Only about 25-30 cars. I started to look through the skins folders and noticed some really huge file sizes for the textures used in most of the skins. Some of it was due to larger than needed texture resolutions for silly things like chasis AO's, tyre blur textures, NM files, etc. Most of it was due to choosing the wrong dds format when saving. There were files saved in a dds format that made the file size 4 times bigger than it should be. Thankfully after a massive amount of time spent, i'm back down to 5-6gb of GPU memory for a field of 30-32 cars.

OK, rant over..... :)
A little follow up to this rant. After going through most of my car folders and re-sizing\re-saving the skins, I knocked off almost 38gb of space from my cars folder. I know no one really cares, but I was amazed at how much space I got back. I think it's safe to say that some of the skins were oversized.
 
Here is the link to the two spec Matra 650 Shorttail 70/71.

It's still not as we would like (the original 3D model by Evolution Modding GTR2 is not very good for Assetto Corsa).
But now with the help of "Pierre Antoine-Petit" the mirrors work, in addition to updates to the physics made by him.

The Brands Hatch version was the one I used in the 1000km simulation.
You will notice that this version, in the showroom (a black ring appears in the driver's position).
There is no way to remove it because it is part of the black protection file (on the car).

The other one was used by
  • Beltoise/Pescarolo (1000km Paris 1970)
  • Pescarolo/Gavin (Sebring 1970)
  • Gurney/Cevert/Brabham (Sebring 1970)

IMPORTANT: If you have old versions, please delete them to avoid conflicts (bugs)


PACK SKINS BOAC - 1000km Brands Hatch 1970

Here is the link to the Skins pack (BOAC - 1000km Brands Hatch 1970).
You will have to manually place them on the cars I used, which are the following:
  • Alfa Romeo T33.3 (by simdr) I used an Alfa adapted from Coda Corta
  • Chevron B8.BMW (WSC60 Legends Chevron GT)
  • Chevron B16 Ford (by Legion)
  • Ferrari 512s (by Legion, the Spyder version I adapted in a file specific to the car). In this car, the driver3d used by me ( driver_70_fe ), but there are also files for ( driver_70 )

  • Lola T70 Mk3 GT ( WSC60 Legends )
  • Porsche 908.02 ( by Legion )
  • Porsche 908.02 Flunder Kurtz ( by simdr )
  • Porsche 910 ( WSC60 Legends )
  • Porsche 917k ( by Legion ). In this car, there are driver3d files (for both "driver_60" and "driver_70".
  • Matra MS650 (already available for download, which I partially converted by Group Evolution-GTR2 )
I just adapted many of them (according to the colors that were on the car, because I couldn't find any images).

The McLaren M8C Ford could be added (but I couldn't find any (and I also didn't adapt a model) with headlights.
 

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A little follow up to this rant. After going through most of my car folders and re-sizing\re-saving the skins, I knocked off almost 38gb of space from my cars folder. I know no one really cares, but I was amazed at how much space I got back. I think it's safe to say that some of the skins were oversized.
Can you tell me how you resized the skins?
I'm almost without space in my PC and I'm thinking about doing the same.
Thanks
 
Can you tell me how you resized the skins?
I'm almost without space in my PC and I'm thinking about doing the same.
Thanks
Kind of a tough question to answer and you better have a lot of free time if you have a lot of cars and skins. I used a combination of two programs, mostly Photoshop. Some textures however only open as black images in Photoshop. For those I used paint.net. Don't ask me why, but paint.net read those ones properly.

I then went through every car skin folder I have, turned on detail view setting in Windows and looked for files with extremely large file sizes. It will be obvious which ones they are. Another way is to hover over a skin's folder. If the folder size is above 100mb (I saw a few over 300mb), there's a file or two in there that's too big. I got most of my skin folder sizes down to 50mb or less. Most skins I only had to do the paint scheme file, but a lot of them had other files that had no business being as large as they were. I saw ao and map files that were 4k and 8k in size, helmet textures that were 4k, etc. Seriously, who needs a 4k helmet file.

Then I opened them in one of the two programs I mentioned above and re-sized where needed and re-saved them as BC1 (I believe) dds files. I may have lost a little bit of quality, but I much prefer having no stutters from being a gig past my GPU memory limit than seeing perfectly crisp\clear car textures.

As a note and to maybe save you some time, I would stick to newer cars you may have first. Most of the older cars (the ones from Kunos and older car mods) did not have a problem with large skin folders. I think way back then everyone was making 2k skins instead of 4k and 8k skins. Probably because back then no one had 8gb+ video cards. Seems like newer cars and skins made for them have fallen into this trap of larger files sizes.
 
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Thank you very much for your explanation.
My vídeo car only have 6gb.
I've seen this kind of stutters when I complete one lap for example in Adelaide with the RSS f1 1990.
 
Could someone tell me how to increase the power of the headlights (in the "lights" file in the "DATA" folder)?In some cars, during night races, the brightness seems too low to me.Is there any way to increase it?Thanks in advance.
 
A little follow up to this rant. After going through most of my car folders and re-sizing\re-saving the skins, I knocked off almost 38gb of space from my cars folder. I know no one really cares, but I was amazed at how much space I got back. I think it's safe to say that some of the skins were oversized.
I find that the large file sizes causes issues when trying to create previews in CM. Such high resolution skins with high file sizes usually end up creating a blank preview where the car is the model without any livery etc. Due to this I have used @jac0's method for converting the skins to smaller files.
 
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