Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Thanks for taking a look :cheers:

Report back:
1. I'm not a VR guy, 43-inch, 4k, HDR TV (pancake :lol:) @ 60Hz for me.
2. I did indeed have the alternative PP mode checked.
3. I added the patch provided, and tested first with alternative PP mode on. Same pause. Only the first time starting AC from CM.
4. So I turned off the alternative PP mode and bingo. Pause gone. I exited and restarted AC and, clean. No pause.

Side-effects:
The visual look in-game had changed from before. I tried resetting reset Pure to defaults (I barely change anything from defaults so no great loss) without change. I read Ilya's explainer about auto-exposure, so I guess I'll be trying some other PP filters? Also I took a look at the HDR consequence of turning Yebis on, and so I might try some experimenting there.
Ah yes, alternative PP is forced with HDR in Pure LCS.
 
Sign Language Reaction GIF by MOODMAN

Computers must like drugs too, because that's what is happening on my system...:lol:
So weird, can't get any hiccup on rt_zolder either, no matter the time of day
are you using Oculus Rift rendering mode ? (cause I am ...)
With LCS? Because it doesn't appear with gamma for me either but with LCS it's there.
are you using Oculus Rift rendering mode as well?
I have the option "Replace Yebis with lightweight.. " turned off.

Will try your patch later tonight but I see that the path in your zip file is different from the path I have in my AC directory structure... ppfilters instead of ppfilter :
View attachment 1443195

so I gather I need to replace the existing one, and not have a separate "ppfilter" sub-folder, right?
@Peter Boese : Your patch did the trick for me! no longer have the freeze on LCS :bowdown:
 
I am trying to change the drivers face without changing the pitguys face.(they use the same texture)

I tried this
[MESH_ADJUSTMENT_...]
MESHES = DRIVER:GEO_Driver_FACE
RESOURCE_0 = DRIVER_Face.dds
RESOURCE_FILE_0 = DRIVER_Face0.dds

thinking it would let me specify a texture for just that mesh.(nope)
othing happened and I still look like I have twins in the crew...one driving and one pitguy.

Is there any way to change one or the other without affecting both?
 
can one offset a caliper via ext_config.ini (make it be more outward, and actually sit over the disc) ?

1744489581799.png


I am trying to change the drivers face without changing the pitguys face.(they use the same texture)

I tried this
[MESH_ADJUSTMENT_...]
MESHES = DRIVER:GEO_Driver_FACE
RESOURCE_0 = DRIVER_Face.dds
RESOURCE_FILE_0 = DRIVER_Face0.dds

thinking it would let me specify a texture for just that mesh.(nope)
othing happened and I still look like I have twins in the crew...one driving and one pitguy.

Is there any way to change one or the other without affecting both?
try put your dds with custom face inside the skin folder ... it will then only be taken for that particular driver using that skin and not for pitcrew (I think)
 
try put your dds with custom face inside the skin folder ... it will then only be taken for that particular driver using that skin and not for pitcrew (I think)
They use the same texture...so both end up using the same face.(thats why I was trying to tie the new face to a specific mesh)
Not like its a big deal...its just another frustrating example of not being able to do the simplest things.
 
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... I already know (more or less) where I need to fiddle with to fix it...
Once again, I've opened my big mouth too soon...

I've fiddled with the rev limits between gearshifts and engine damage in the data folder, but it didn't stop the AI from revving the Alfa Romeo 155 TS's engine to the point of blowing it out... although I must admit that the sparks that fly out of the exhaust pipe and bounce off the ground just as the disaster occurs add a nice touch of realism to the situation...

(Trying to get the attention of some expert to fix it Mode, Off)
I am trying to change the drivers face without changing the pitguys face...
Speaking of lollipop guys, could someone tell me where to tinker to return the pit boys to their normal height when they look like they've grown like teenagers who've had a growth spurt, or when they look like dwarves from Lord of the Rings?

Thanks in advance.
 
Once again, I've opened my big mouth too soon...

I've fiddled with the rev limits between gearshifts and engine damage in the data folder, but it didn't stop the AI from revving the Alfa Romeo 155 TS's engine to the point of blowing it out... although I must admit that the sparks that fly out of the exhaust pipe and bounce off the ground just as the disaster occurs add a nice touch of realism to the situation...

(Trying to get the attention of some expert to fix it Mode, Off)

Speaking of lollipop guys, could someone tell me where to tinker to return the pit boys to their normal height when they look like they've grown like teenagers who've had a growth spurt, or when they look like dwarves from Lord of the Rings?

Thanks in advance.
Could problem be in ai.ini file gear up is set to high, must be set to 100rpm lower than engine limiter.
 
Hello guys, I have a question concerning texturing. I'd like to remap some models, or better parts of them like for example the front mesh of the 992 cup porsche (both guerilla and urd) or the windows and front banner of the kunos gt3 cup 2017, so i can paint on them. Is that possible, preferably in blender and are there any tutorials how to do that. My blender knowledge is very small, did that donut tutorial series two years ago and played around. But i hate not being able to recreate some liveries and am willing to learn.
 
I have stuttering again with CSP 0.2.8 preview 1 (with PURE 2.57 and C13Aegis 2.24).
I think It's since I had to update the shader patch to 0.2.8 P1 for the last RSS cars ...
the last time i had stuterring, I had to untick "new KN5 loader" and everything was fine, but here I have tried many things without success ...

Does someone have also issues with the last shader patch ?
 
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L have stuttering as well, but i thin kit might have to do with my old nvidia card and new drivers. i almost always have stutters, maybe half a second long at the end of hairpins and sometimes 90 degree or more cotners. i have a 1060ti 6gb, i know, quite old butz it always worked until about 6 months or so ago
 
Once again, I've opened my big mouth too soon...

I've fiddled with the rev limits between gearshifts and engine damage in the data folder, but it didn't stop the AI from revving the Alfa Romeo 155 TS's engine to the point of blowing it out... although I must admit that the sparks that fly out of the exhaust pipe and bounce off the ground just as the disaster occurs add a nice touch of realism to the situation...

(Trying to get the attention of some expert to fix it Mode, Off)

Speaking of lollipop guys, could someone tell me where to tinker to return the pit boys to their normal height when they look like they've grown like teenagers who've had a growth spurt, or when they look like dwarves from Lord of the Rings?

Thanks in advance.
Don't think your problem but easy to blow up the engine if In the engine configuration setting;
Inertia is set to near zero
or
The Coast_ref NON_LINEARITY is set to 1

[ENGINE_DATA]
INERTIA=0.133 (not 0)

[COAST_REF]
NON_LINEARITY=0 (not 1)

And of course some times also in the engine config. RPM too Low or K= too high will blow the engine

[DAMAGE]
RPM_THRESHOLD=7000 ; RPM at which the engine starts to take damage
RPM_DAMAGE_K=1 ; amount of damage per second per (rpm-threshold)
 
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Yep, that's what I did, but either I'm too clumsy, or there's more wrecked data, because I didn't solve the problem.

Thanks anyway!
No problem. Most likely its ai.ini. Few times for me there was strange bug when ai stuck in low gears. To fix it i had to resave ai.ini with version 4 file thru ai app in game. Hope this helps.
Another idea - open the drivetrain.ini and check if the autoshifter settings match the ai.ini and engine.ini settings.

EG:

[AUTO_SHIFTER]
UP=8450
DOWN=5000
SLIP_THRESHOLD=0.95
GAS_CUTOFF_TIME=0.280
 
(RELEASED)NINJA P75 TEAM NITRO CALLS REDESIGN 3D + SKINS
1744566206774.png

DOWNLOAD LINK

 
Nice retouch on the Honda RA272 with some shaders, selfmade Good Year tyres and baked AO. What do you think?

Also slightly changed physics, because it ran faster than the other '65 cars.
Unfortunately it’s 10sec slower than the real thing. 😅

I'm still learning…
 

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Nice retouch on the Honda RA272 with some shaders, selfmade Good Year tyres and baked AO. What do you think?

Also slightly changed physics, because it ran faster than the other '65 cars.
Unfortunately it’s 10sec slower than the real thing. 😅

I'm still learning…
Looks like the GT7 model, no? Truly gorgeous anyway, wish F1 would go back to the simpler cars - who needs safety anyway?
 
Hello, what is the process to add rainfx to tracks that refuse to show rain?
 

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Hello, what is the process to add rainfx to tracks that refuse to show rain?
There's no track that refuses rainFX, only tracks where the effect is set in the wrong way or with wrong shaders applied to the materials. By the pic you shown it seems you're talking about Barbagallo for which i did my own config a long time ago, no idea on how many version are out there, but for sure, on my version the rainFX works fine as planned
 
hi all , I feel so stupid, but I just found out that with this url ( https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/unread ) I can always go to the first unread post...

For years now I've been copying and saving the bookmark of the last post I read, in order to be able to read on the next day...
(but that fails when an admin deletes that post ofcourse)

Anyway, thought I'd share the new found wisdom in case anyone else still didn't know.
 
hi all , I feel so stupid, but I just found out that with this url ( https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/unread ) I can always go to the first unread post...

For years now I've been copying and saving the bookmark of the last post I read, in order to be able to read on the next day...
(but that fails when an admin deletes that post ofcourse)

Anyway, thought I'd share the new found wisdom in case anyone else still didn't know.
I was today years old when I learned this. Many thanks :cheers:
 
hi all , I feel so stupid, but I just found out that with this url ( https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/unread ) I can always go to the first unread post...

For years now I've been copying and saving the bookmark of the last post I read, in order to be able to read on the next day...
(but that fails when an admin deletes that post ofcourse)

Anyway, thought I'd share the new found wisdom in case anyone else still didn't know.
I just press the bell & press the first notification that's shown there as it always brings me to the newest unread comment post.
 
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