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RainFX works well hereHello, what is the process to add rainfx to tracks that refuse to show rain?
RainFX works well hereHello, what is the process to add rainfx to tracks that refuse to show rain?
I have this thread "watched" and bookmarked the "Forums" main page, so the AC threads show as first.hi all , I feel so stupid, but I just found out that with this url ( https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/unread ) I can always go to the first unread post...
For years now I've been copying and saving the bookmark of the last post I read, in order to be able to read on the next day...
(but that fails when an admin deletes that post ofcourse)
Anyway, thought I'd share the new found wisdom in case anyone else still didn't know.
It is the Simdream mod, I guess it is rFactor/GPL based?Looks like the GT7 model, no? Truly gorgeous anyway, wish F1 would go back to the simpler cars - who needs safety anyway?
right, V6 busso was too much expansive!😂The Cup not have V6 Bussso but 2.0 Twin Spark
I would say the rainmaker oneWanted to give a try to one of the Isle of Man tracks that are available, but I see there are plenty of them. Does anyone knows which one is the best?
I've done some digging into AssettoCorsaMods.net and I've found some early documentation:Thanks to your video, but I really don't know how to solve it.
For pitlane's ending, it's intentional, in order to let ai not crash in tunnel.
None of them lolWanted to give a try to one of the Isle of Man tracks that are available, but I see there are plenty of them. Does anyone knows which one is the best?
To fix it i had to resave ai.ini with version 4 file thru ai app in game. Hope this helps...
Don't think your problem but easy to blow up the engine if...
Thanks a lot for your suggestions, pals, but I can't seem to fix the AI drivers' erratic gearshifts until the engine fails seconds after leaving the pit...Another idea - open the drivetrain.ini and check...
hi all , I feel so stupid, but I just found out that with this url ( https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/unread ) I can always go to the first unread post...
For years now I've been copying and saving the bookmark of the last post I read, in order to be able to read on the next day...
(but that fails when an admin deletes that post ofcourse)
Anyway, thought I'd share the new found wisdom in case anyone else still didn't know.
I have stuttering again with CSP 0.2.8 preview 1 (with PURE 2.57 and C13Aegis 2.24).
I think It's since I had to update the shader patch to 0.2.8 P1 for the last RSS cars ...
the last time i had stuterring, I had to untick "new KN5 loader" and everything was fine, but here I have tried many things without success ...
Does someone have also issues with the last shader patch ?
I live with stuttering all the time, I tried everything to get a smooth game but I still haven't succeeded, and by smooth I mean that 120hz image that seems real, I wish those damned orange and blue bars in render stats would become flat, instead...L have stuttering as well, but i thin kit might have to do with my old nvidia card and new drivers. i almost always have stutters, maybe half a second long at the end of hairpins and sometimes 90 degree or more cotners. i have a 1060ti 6gb, i know, quite old butz it always worked until about 6 months or so ago
hi all , I feel so stupid, but I just found out that with this url ( https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/unread ) I can always go to the first unread post...
For years now I've been copying and saving the bookmark of the last post I read, in order to be able to read on the next day...
(but that fails when an admin deletes that post ofcourse)
Anyway, thought I'd share the new found wisdom in case anyone else still didn't know.
Wanted to give a try to one of the Isle of Man tracks that are available, but I see there are plenty of them. Does anyone knows which one is the best?
I would say the rainmaker one
Yep, they're all terrible... But until someone takes pity and releases a decent version, the least bad ones (or at least, those are the ones I have in my collection) would be two: first, the aforementioned Rainmaker version, a short layout in which you'll find numerous blonde chicks, pot-bellied guys, and all sorts of objects, all cut out of cardboard.None of them lol
Seriously. They're all terrible.
That's like asking which dog turd tastes the sweetest. They are all equally disgusting.Wanted to give a try to one of the Isle of Man tracks that are available, but I see there are plenty of them. Does anyone knows which one is the best?
That's like asking which dog turd tastes the sweetest...
Is that particular texture tiled?Changing its dimensions would change its tiling needs. Or maybe the texture needed its alpha channel and it was lost during the conversion.beware! the XnConvert program does not always do a good job of resizing it seems ...
I resized this DDS of a steering wheel (see attached rar file, remove .txt) ,
did a resize of 50% with XnConvert ( w Lanczos2 algorythm )
and ended up with the wheel looking like this:
View attachment 1443820
still trying to find out why it didn't work well...
Detroit Street Circuit 1982 v1.02
View attachment 1432274
Detroit Street Circuit with 1982 layout.
Conversion from F1 Challenge.
-CSP recommended
-36 pit/start
-AI, cam
Credits & Thanks;
F1 Challenge Track by dmarques
(Converted from Carrera.4's rF version)
Terms Of Use; (F1C)
Enjoy this mod to the fullest, that's all. If you want to convert or use this
as a base to create other cars, you're welcome in doing so as long as the
appropriate credit is given to the respective authors of the files you are
using. You can find all authors in this file
AC converted by @shi (shin956)
logo.png and sections file by @Fanapryde
window light textures and config base from detroit1988 by @rainmaker
Crowds texture by @Kniker97
marshall and some textures by kunos
Test and Feedback by @Apocalypse211
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
Updated ext_config.ini. (tunnel light)
Added led display animation.
v1.02 changelog;
Updated ext_config.ini. (lights performance)
Fixed fence mapping.
Yes this is Barbagello 2000 from assettomods Im not on their paid patreon anymore so i cant ask there.There's no track that refuses rainFX, only tracks where the effect is set in the wrong way or with wrong shaders applied to the materials. By the pic you shown it seems you're talking about Barbagallo for which i did my own config a long time ago, no idea on how many version are out there, but for sure, on my version the rainFX works fine as planned
You're not the only one, bro... That problem also drives me crazy, since depending on the intensity of the reflections, they can be very annoying when the reflective areas are within the sight area.I've been messing around with an issue... ... It is regarding the way road surfaces are rendered and reflected onto cars. Here are a few issues I have encountered, I hope that these can be fixed and I am just running a wrong setting...
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = int_windows ;or whatever the material is named, eg GEO_IN_Glass
SHADER = ksWindscreen
To remove from other cockpit parts...[SHADER_REPLACEMENT_...]
MATERIALS = REPLACE_WITH_THE_MATERIAL_NAME
SHADER = ksWindscreen
IS_TRANSPARENT = 1
And to remove from windshield banner...[MESH_ADJUSTMENT_...]
MESHES = name of mesh
MOVE_TO = COCKPIT_HR
Unfortunately, I insist, these Jedi tricks (provided by several charitable forum members, thanks) don't always work and I suppose that definitively solve the rebel cases requires knowledge that I don't have...[SHADER_REPLACEMENT_...]
MATERIALS = Ext_Glass_Banner ;or whatever the benner material is named
SHADER= ksPerPixel
another wall texture should be possible. Will have a look tonight.Is posible one with a black back showroom but with the same lighting?
for me it would be the URD oneAt the moment I am working on skinning some australian Carrera Cup 992 cars. I am using the Guerilla mod, but I also have the URD one. What do you guys think is the better or more widely used of the two mods? I can't decide, like em both, but they both have their mapping problems. As I am only starting the skins, now might be the best time to decide. Any input appreciated.
Strange : 114fps on my side and no 3DTrees FXHI there. does anyone have a version of Blackwood that doesnt have stupid 3d trees. I got 2 versions and both have 3d trees that makes the game lose too many FPS. 3D trees are so pointless in Assetto Corsa game engine.
ct86_blackwood_reloaded_2020 is in my opinion the best (Unless it's stupid of me to say that)HI there. does anyone have a version of Blackwood that doesnt have stupid 3d trees. I got 2 versions and both have 3d trees that makes the game lose too many FPS. 3D trees are so pointless in Assetto Corsa game engine.View attachment 1443864
Like'em both too, so urd one for popularity I guessAt the moment I am working on skinning some australian Carrera Cup 992 cars. I am using the Guerilla mod, but I also have the URD one. What do you guys think is the better or more widely used of the two mods? I can't decide, like em both, but they both have their mapping problems. As I am only starting the skins, now might be the best time to decide. Any input appreciated.
Hello,
I've been messing around with an issue I've had in-game for a few months now, but unfortunately have not been able to fix or even fully understand.
It is regarding the way road surfaces are rendered and reflected onto cars. Here are a few issues I have encountered, I hope that these can be fixed and I am just running a wrong setting.
-Road surface below the car being reflected inside the cockpit, coloured kerbs are reflected onto the car's glas/carbon or metal materials inside the interiour of the car.
-Road surface is reflected onto the car's body but is a little too reflective/noticeable. Again this is very noticeable with kerbs, sometimes being reflected like a mirror onto the car's carbon parts.
What frustrates me the most is that the issue will be more noticeable on some cars than others, the reflective values of the car's materials could be an explanation. The issue is however as far as I know, is present on every car but exactly how present it is varies a lot, it could just be slightly noticeable on the windshield wiper, or very noticeable on the car's carbon dashboard, or the entire carbon diffuser.
Below are some videos to illustrate the issue with reflections as best as I can.
Cheers and thanks for the help ^^
View attachment 1443862
View attachment 1443863
no , when I resized it w Gimp it was all good ...Is that particular texture tiled?Changing its dimensions would change its tiling needs. Or maybe the texture needed its alpha channel and it was lost during the conversion.
URD one would be the best oneAt the moment I am working on skinning some australian Carrera Cup 992 cars. I am using the Guerilla mod, but I also have the URD one. What do you guys think is the better or more widely used of the two mods? I can't decide, like em both, but they both have their mapping problems. As I am only starting the skins, now might be the best time to decide. Any input appreciated.