does anyone have the 97 seleen mustang gt lm car
does anyone have the 97 seleen mustang gt lm car
Thank you very much!!
for me in preview they are also black ...One last issue IS a very strange one, the rims of all the Opel Calibra skins appears black in the circuito, when they are White even in the previews pics. I'll try with another CSP versión.
Well! thanks! And so why CM find to an update if I have 1.1 installed?v1.1 is the latest and, like all Reboot Teams, it's free.
https://www.patreon.com/posts/reboot-team-list-99970979
The rim´s color is coming most likely from the ext-config.ini inside the car´s folder, so when using csp previews it reads that extension folder. That´s why you have the black rims ingame and with previews.for me in preview they are also black ...
eg:
View attachment 1444278
without CPS it gives white-ish rims indeed.
So redo the previews with CSP option on, then you have the correct same wheels in preview as in game.
Strange though why would they turn black with CSP? I don't have the answer to that ...
that would be too easy ... as you see , that car does not have an extension folder nor a ext_config.ini !The rim´s color is coming most likely from the ext-config.ini inside the car´s folder, so when using csp previews it reads that extension folder. That´s why you have the black rims ingame and with previews.
That´s why I wrote most likely. So then, the file is somewhere stored in the extension folder of assettocorsa, like \extension\config\cars\loaded maybe.that would be too easy ... as you see , that car does not have an extension folder nor a ext_config.ini !
hmmm ... nope, looked everywhere (and how would it get there if it was not in the installation archive ?)That´s why I wrote most likely. So then, the file is somewhere stored in the extension folder of assettocorsa, like \extension\config\cars\loaded maybe.
I don't have this update notice so I don't know...Well! thanks! And so why CM find to an update if I have 1.1 installed?
I'd be interested to see your prompts if you don't mind sharing them.Wow chatgpt/sora is insane.
I reckon its not too far off being able to mod using this....
View attachment 1444408
Then i asked for just a body shell..............
View attachment 1444409
There's this one from BCRCWow chatgpt/sora is insane.
I reckon its not too far off being able to mod using this....
View attachment 1444408
Then i asked for just a body shell..............
View attachment 1444409
Thank you jac0 and Perico Lospa for the help,yes that is a major pain , esp in VR it can be quite immersion breaking.
You can alter the reflective properties of any material, with extension code , play around with it :
[SHADER_REPLACEMENT_...] ;improve carbon
ACTIVE = 1
MATERIALS = name_of_material_here
PROP_... = ksAmbient, 0.13
PROP_... = ksDiffuse, 0.08
PROP_... = ksSpecular, 0.5
PROP_... = ksSpecularEXP, 180
PROP_... = fresnelMaxLevel, 0.05 ;esp this one , lower is less reflection
PROP_... = fresnelEXP, 40
PROP_... = fresnelC, 0.01 ;esp this one , lower is less reflection
PROP_... = useDetail, 100
PROP_... = detailUVMultiplier, 14
PROP_... = detailNormalBlend, 1
DOUBLE_FACE_SHADOW_BIASED = 1
BUT if the material is chrome , it SHOULD reflect... but it should be made impossible to see the curb reflection from inside the car as it should be consealed by the car chassis and doorpanels ...
So anyone has a neat trick to force that via extension? (I guess that is a fault of the creator , and needs to be dealt w in 3D program, and can't be fixed w simple extension code?)
no , when I resized it w Gimp it was all good ...
the resulting dds looked very weird after having it being converted by XnConvert ...
View attachment 1443883
also attached the resulting DDS (remove .txt) , maybe someone can figure out what happened?
The original dds looked like :
View attachment 1443885 (and can be found in the original post if you wanna download it)
It would be good to know the case in which NOT to rely on XnConvert (esp when doing batch resizing , it could be dangerous to loose stuff - if you don't backup first that is)
settings used :
View attachment 1443882
But have you tried to simply ask the AI to produce a FBX of the output?Wow chatgpt/sora is insane.
I reckon its not too far off being able to mod using this....
![]()
Then i asked for just a body shell..............
Naaaah, a pleasure to help you with whatever little I know, just as others have helped me before.Thank you jac0 and Perico Lospa for the help...
AWESOME !!!! 😲😲😍 !!!Wow chatgpt/sora is insane.
I reckon its not too far off being able to mod using this....
View attachment 1444408
Then i asked for just a body shell..............
View attachment 1444409
I tried that once and it didn't work, wouldn't give me a file, but I'm curious to see if others manage it.But have you tried to simply ask the AI to produce a FBX of the output?
I've compared it with other Monaco's and it's based on Legion's (monaco_faux_vintage).Anyone have any idea about this "gt_monaco_vintage" that appeared on Breathe's list?
![]()
gt_monaco_vintage
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
What is it? Is it a conversion/scratch made? Who's the author? Is this an iteration on an earlier version?
Maybe someone else who reads the thread might know, or actually worked on it themselves.
While I'm on the subject, anyone well versed in track modding (from Reboot Team or otherwise) who reads the thread, please send me a PM if you have the time, as I'm still determined to fix the issues with Yas Marina from my last post. I've gotten to the point where I have everything open in FBX, but cannot move or manipulate the timing element "boxes" that kseditor produces.
I'd ask on assettocorsamods.net, but as this Yas is a conversion, they'd probably (figuratively) tar and feather me and piss on my head if I brought up the project.
Cheers.
OK so this one.I'd be interested to see your prompts if you don't mind sharing them.
Of course it will only become viable once we can get it understand that once we have something we like it must only change what we ask to be changed in revision or next request, and not keep changing the front and rear spoiler shapes and adding and removing vents etc randomly with each new image generated.
The image quality is already astounding!
Yeah. I'm 100% in agreement with you on that. AI is going to turn what little bit of brains the human race has left to mush... and totally screw the enviroment along the way for good measure.Imagine destroying trees to render pictures for ***** and giggles, wooooooh AI is so cool!!!
Wish we could ban that stuff because it's useless and clogs the thread with unnecessary *****. This ain't Twitter
Magnificent Park v1.5
View attachment 1302462![]()
Fictional circuit in France.
Converted from rFactor and rFactor2.
-CSP recommended
-3 layout
-32 pit/start
-AI, cam
NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.
Credits & Thanks;
rFactor Original Track by HarySeb
-Thank you for giving me permission.
rFactor2 Converted by Nibiru
AC Converted by @shi (shin956)
AI by Viola_seven
Alternative skins and Michelin Bridge texture by @Masscot
textures and config updates by @Mike08
Animated flagmen by Alessandro Micali (ASR Formula) (Original by doublezero)
Crowds texture by @Kniker97
.lua and font base by @gunnar333
Test and Feedback by @RMi_wood , @Masscot , @ApexVGear , @mrtomcat66 , KevinK2 , TITI , @Fanapryde
rFactor2 version (steam workshop);
![]()
Steam Workshop::Magnificent Park
steamcommunity.com
This track consists of an rFactor1 version and an rFactor2 version.
The base International/National layout was converted from the rFactor1 version.
Converted and combined parts of the Enduro layout from the rFactor2 version.
The reason I didn't convert everything from the rFactor2 version is because the wall billboards on the walls were omitted.
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;
-Fixed shaders for windows and fence. Thanks to report by @Masscot .
-Fixed pit surfaces. Thanks to report by @ApexVGear .
-Added ai_hints.ini. Thanks to report by @mrtomcat66 .
-Fixed semaphore.ini.
-I deleted the old Balloon and replaced it with a new one.
-Fixed the mapping of the Michelin Bridge . Also changed the texture to the one created by @Masscot . Thanks.
-Changed the preview of the enduro and international layout.
-Fixed the mapping of some billboards.
-Fixed cone normals.
-I also added groove to the enduro layout section. Thanks for the suggestion by @KevinK2 and @Masscot .
v1.2 changelog;
-Fixed the mapping of some billboards. Thanks to report by @Masscot .
-I replaced the back of the billboard with a different texture.
-Corrected the mapping of Treewall.
v1.3 changelog;
-A number of minor fixes were made. Fixes to normals, mappings, floating objects, etc.
-Groove/skidmark was re-created.
-Added spectators by camera_facting.ini. The crowd textures were from Kniker97. (Thanks)
-Added 3D terrain.
-Added working scoreboard. (.lua and font base by gunnar333)
-Added Animated flagmen by Alessandro Micali (ASR Formula) (Original by doublezero)
-Updated pit_lane.ai by TITI. (Thanks)
-Included textures and config updates by Mike08. (Thanks)
-Included skins by Mascot. (Thanks)
v1.4 changelog;
-New physical road surface by pugsang. (Thanks)
-Updated ext_config. (Thanks for the report by Mascot.)
-Added flying stuff by Mascot. (Thanks)
-Plugged holes in the grass.
-Removed Treewall and added trees.
v1.45 changelog;
-Fixed a problem with flickering trees.
-Updated flying stuff position by Mascot.
-Updated ext_config.ini.
v1.5 changelog;
Updated ext_config.ini. (video screen and fence)
Updated trees.
Updated VAO-patch.
Updated semaphore.ini.
Updated flags.
Smoothed edges of road surface.
Added sand edges.
Added textures created by Mascot to kn5. The original textures are included as skins.
Fixed tire wall mapping.
Other minor fixes.
Well its an opinion, a pathetic one IMO though. We've been destroying trees since Neanderthals first ripped them down to make fires and shelters. It didn't start with AI....Imagine destroying trees to render pictures for ***** and giggles, wooooooh AI is so cool!!!
Wish we could ban that stuff because it's useless and clogs the thread with unnecessary *****. This ain't Twitter