Assetto Corsa PC Mods General DiscussionPC 

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shi
Fuji Speedway 1968 fixed groove and Terrain

Download (Patch Only)
View attachment 1445859View attachment 1445860
Requires AC Track by WilliamTRiker and a patch by @Rainmaker87 .

Fixed groove.kn5 and geo.kn5.

Changelog;
-Fixed floating groove and skidmarks.
-Fixed holes in the terrain mesh.
-Fixed groove.kn5 and geo.kn5 shaders.
-Added groove.ini.

@Perico Lospa 's post was the catalyst for this fix.
Thanks Shi, that was much needed
now all we need is better textures for this track
Unfortunately, climaxF1 is no longer available here, or is he??
Hey ClimaxF1 we miss you and your good textures for this track (and others);)

(Video is the older unedited track)
 
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View attachment 1445699
Fuzo, vernoonfs, Breathe, slider666, LaChub, Fanapryde

  • improved some additional materials
  • improved spectator platforms material (now grey as in ACC instead of green)
  • replaced default crowds with Kniker97 version
  • replaced ugly tree in the second sector with 3D tree

Thank you all! I love how much this track has improved since the first version!
 
Thank you all! I love how much this track has improved since the first version!
There´s also a very good Kyalami available at RD.


(don´t know if you folks are aware of it).
 
There´s also a very good Kyalami available at RD.


(don´t know if you folks are aware of it).
We are aware but this is a laserscanned ACC version which has better road and kerbs (eg. slight diff in T3, placement of yellow sausage on T4 etc) and more detailed environment. RD version is still great though.
 
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Something interesting popped up at RD/Overtake:

Looks to be something of a scratch built mid-engine rally car


Also a friend's Time Attack 350Z's AC version is receiving the same update as the car in real life:

 
View attachment 1445699
Fuzo, vernoonfs, Breathe, slider666, LaChub, Fanapryde

  • improved some additional materials
  • improved spectator platforms material (now grey as in ACC instead of green)
  • replaced default crowds with Kniker97 version
  • replaced ugly tree in the second sector with 3D tree

Nice version, but I couldn't stomach the grass. Could just be my ppfilter. All I know is it looked very odd so I made a couple of grass skins for it. Still working on the color balance, but I like these better than the original.

Before:
1.jpg


After 1:
2.jpg


After 2:
3.jpg
 
Given the opportunity, is there a fix for the drivers legs hanging from the bottom of the car? Many mods seem to have this problem. Is there a driver model with "shorter feet" ? :)
3 possible fixes.
Find a driver animation from another car that works better combined with ... (open folder of a car,open animations folder and copy paste steer.ksanim to your car) (position in CSshowroom)
Changing the position in CM showroom (show driver check movable,alter size,rotation,position etc...
Make one in Blender.

I have been known to go through every single car I have to find a better match.Dosnt even payoff everytime.Luckily I quit downloading cars willy nilly some time ago.
Good luck.(you are going to need it...or maybe the first one you try will be perfect!) hhahhahhahha
 
We are aware but this is a laserscanned ACC version which has better road and kerbs (eg. slight diff in T3, placement of yellow sausage on T4 etc) and more detailed environment. RD version is still great though.
Yeah, same thinking here - _Prototype's version is fantastic, and, at the time of its release was head and shoulders the best version, and is very accurate for a non-laserscanned version. I've been using it ever since I got into AC (circa 2018).

I just prefer this new vv version because it gets those last few bits right with the laser-scanned base.
 
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Hello guys, I ve had a strange issue with AC crashing when watching a relay. I am getting this after the crash

AC\replaymanager.cpp (536): ReplayManager::updateReplayRecorders
AC\replaymanager.cpp (428): ReplayManager::updatePlayState
AC\sim.cpp (1352): Sim::update
AC\game.cpp (112): Game::embarrassed:nIdle
AC\game.cpp (210): Game::run
AC\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
00007FF8466CE8D7 (KERNEL32): (filename not available): BaseThreadInitThunk
00007FF846ED14FC (ntdll): (filename not available): RtlUserThreadStart

Any clue what do I need to fix?
 
3 possible fixes.
Find a driver animation from another car that works better combined with ... (open folder of a car,open animations folder and copy paste steer.ksanim to your car) (position in CSshowroom)
Changing the position in CM showroom (show driver check movable,alter size,rotation,position etc...
Make one in Blender.

I have been known to go through every single car I have to find a better match.Dosnt even payoff everytime.Luckily I quit downloading cars willy nilly some time ago.
Good luck.(you are going to need it...or maybe the first one you try will be perfect!) hhahhahhahha
Driver animation...That's about hand movement, not feet sticking out of the car.

Edit: I was wrong about that.
 
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Driver animation...That's about hand movement, not feet sticking out of the car.
.ksanim affects more than just the hands...it also sets posture,which can be wildly different from car to car.
Some drivers are laid back,some sit up,some with legs off to the side, etc...

If you find a driver animation that has the correct posture you will still need to set size (for steering wheel width),rotation (steering wheel angle),height,side position and leg angles.
Its a matter of luck finding a good candidate.I usually look at the cars need for posture and steering wheel width first.I have one car being driven by dwarves apparently because the only one that worked with the steering wheel size and angle made him so short he can barely see over the dash.(but...his hands dont clip through the steering wheel anymore and thats the most important criteria)
:)

Think like this...you cant take the driver animation from a volkswagon and just lay him down for a formula 1 car.The posture is wrong.
 
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Hello guys, I ve had a strange issue with AC crashing when watching a relay. I am getting this after the crash

AC\replaymanager.cpp (536): ReplayManager::updateReplayRecorders
AC\replaymanager.cpp (428): ReplayManager::updatePlayState
AC\sim.cpp (1352): Sim::update
AC\game.cpp (112): Game::embarrassed:nIdle
AC\game.cpp (210): Game::run
AC\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
00007FF8466CE8D7 (KERNEL32): (filename not available): BaseThreadInitThunk
00007FF846ED14FC (ntdll): (filename not available): RtlUserThreadStart

Any clue what do I need to fix?
Try lowering the replay quality, retest
 
Seriously, thank you so much, bud, you make so many people happy! 😁
I'll raise a glass to that! Shi's work is outstanding and he has made so many great contributions to us all with his updates, which are always extremely well executed.

:cheers:

And... to Hugo Becerra, who wrote:
Hello guys, I ve had a strange issue with AC crashing when watching a relay. I am getting this after the crash

AC\replaymanager.cpp (536): ReplayManager::updateReplayRecorders
AC\replaymanager.cpp (428): ReplayManager::updatePlayState
AC\sim.cpp (1352): Sim::update
AC\game.cpp (112): Game::embarrassed:nIdle
AC\game.cpp (210): Game::run
AC\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
00007FF8466CE8D7 (KERNEL32): (filename not available): BaseThreadInitThunk
00007FF846ED14FC (ntdll): (filename not available): RtlUserThreadStart

Any clue what do I need to fix?
The current version of CSP is doing a lot of very dodgy while interacting with Windows File Explorer, which results in all manner of odd crashes. Somebody else also posted a comment on this a couple of weeks ago, saying Ilya was aware of the problem. I think the only 'fix' is to wait for the next version of CSP to get released. Hopefully it won't be as crazily buggy as the current one.
 
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Is it me or there's plenty of non-racing stuff included inside the cockpit of this beautiful Race Car?
Well it was supposed to use the interior from Pagani Zonda GR from FM4 but since when GT7 came out and I saw the Ford GT LM Spec II interior, I decided to use the original Interior. Maybe I should add rollcage and digital dashes. 🙃
I wish this also had the IMSA and LM liveries from the Zonda GR.

Two liveries with one racing number between them is kinda light...

I can do very basic skins but hoping someone here or elsewhere with some talent can make this a bit more diverse.
This is one of my part to recreate their liveries but since it's time consuming and having a short time on doing these stuffs, I decided to leave it to the livery makers. I'm sorry. 🥲
I already tried that in case they were the same model. They aren't unfortunately.
I don't think that's gonna work either because even if I'm gonna use the Zonda GR model, the UV would be different because the car model was change or an additional parts.
Great mod tbh, But any chance you could provide and CM Preview preset? Looks good imo :)
It's a map and not a CM Preview preset. BTW here's the link.
 


Since I've got many pms: Final update to the GTP-physic-swapped DPi's. I think all of the previous issues have been fixed, as well as some additional improvements implemented.

I'll definitely be criticized by the likes of Rusty for example, for whom I'd reply: I'm fully aware of my sin :bowdown: but it's worse to leave something undriveable lingering 'round.

Hello guys, is that somewhere still around?
 
Well it was supposed to use the interior from Pagani Zonda GR from FM4 but since when GT7 came out and I saw the Ford GT LM Spec II interior, I decided to use the original Interior. Maybe I should add rollcage and digital dashes. 🙃

This is one of my part to recreate their liveries but since it's time consuming and having a short time on doing these stuffs, I decided to leave it to the livery makers. I'm sorry. 🥲

I don't think that's gonna work either because even if I'm gonna use the Zonda GR model, the UV would be different because the car model was change or an additional parts.

It's a map and not a CM Preview preset. BTW here's the link.
Ah, I see well. Tried it out but a lot of my cars just spawns weirdly in the preview, Tires pointed in the wrong direction or worse
preview.jpg
 
shi
Fuji Speedway 1968 fixed groove and Terrain

Download (Patch Only)
View attachment 1445859View attachment 1445860
Requires AC Track by WilliamTRiker and a patch by @Rainmaker87 .

Fixed groove.kn5 and geo.kn5.

Changelog;
-Fixed floating groove and skidmarks.
-Fixed holes in the terrain mesh.
-Fixed groove.kn5 and geo.kn5 shaders.
-Added groove.ini.

@Perico Lospa 's post was the catalyst for this fix.
Thank you for the updates to this track.One of my alltime favorites.
 
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