ATAQ - a time trial experiment

  • Thread starter Gorefast
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I just can't get GT's logic/maths on how it's computing the PP in my head!
Dont worry, no one does.
Unfortunatly, there will always be cars that have some weird PP glitches by very normal parts added or removed, or by sliding some combinations of power, aero, and weight together.
The screenshot of the NSX I posted on page 1 was "just adding the LSD", which usually ends up lowering the PP a bit, but definitly not in the realms of -25.

The only rule to prevent all this would be not using PP, but then it would create a mess of "tuned time attack" as there is no other way to compare the cars that in an ideal world should be somewhat equal.

Otherwise using restrictions and not allowing all tuning propably would help this case.
For example:
1. weight distribution may not be changed, the position for ballast has to stay at +/-0
2. aero may not be changed from the base value of the car, but parts may be added for the looks.
alternatively aero has to be set to the rightmost position (high aero) no matter how much this is, using a diffuser would increase the max values front and back
3. no NOS
4. ride height slides may not be used and must remain in the position that the tuning parts comes with by default, all other suspension tuning is free
and 5. any tuning part that is supposed to make the car go faster but decreases PP is not allowed, with the only exception being stiffening the body.

This is just a thought that didnt require as much time thinking about as writing it, vocally it would be "tongue is forming words faster than the brain" speed ;)
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in the mean time I managed the odd thing: I improved my optimal without improving my current best lap, still stuck at what I had on day 1
 
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Dont worry, no one does.
Unfortunatly, there will always be cars that have some weird PP glitches by very normal parts added or removed, or by sliding some combinations of power, aero, and weight together.
The screenshot of the NSX I posted on page 1 was "just adding the LSD", which usually ends up lowering the PP a bit, but definitly not in the realms of -25.

The only rule to prevent all this would be not using PP, but then it would create a mess of "tuned time attack" as there is no other way to compare the cars that in an ideal world should be somewhat equal.

Otherwise using restrictions and not allowing all tuning propably would help this case.
For example:
1. weight distribution may not be changed, the position for ballast has to stay at +/-0
2. aero may not be changed from the base value of the car, but parts may be added for the looks.
alternatively aero has to be set to the rightmost position (high aero) no matter how much this is, using a diffuser would increase the max values front and back
3. no NOS
4. ride height slides may not be used and must remain in the position that the tuning parts comes with by default, all other suspension tuning is free
and 5. any tuning part that is supposed to make the car go faster but decreases PP is not allowed, with the only exception being stiffening the body.

This is just a thought that didnt require as much time thinking about as writing it, vocally it would be "tongue is forming words faster than the brain" speed ;)
---
in the mean time I managed the odd thing: I improved my optimal without improving my current best lap, still stuck at what I had on day 1
I like the idea and that might lead to two classes: one open class without any restrictions and a sort of "Sport class" with defined options. Let's see what this first round brings... Keep pushing!
 
As the one who threw the idea, of course I need to see how much it impacts a car myself.
1745392680126.png


Top: my rules
Bottom: old rules

I myself noticed "no pp reducing tuning allowed" this also throws out wide body (in most cases), so still room for debate 🤣
One only can see the loopholes when one is trying to not think about them.

And "any tuning part that is supposed to make the car go faster but decreases PP is not allowed" of course only compares to the default value, just for clarification 🙄
 
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Just to make one thing clear: all my criticism is not against anybody of you guys, using the game the way it is designed!
I just can't get GT's logic/maths on how it's computing the PP in my head!


For example: I'm using a racing gearbox in the Yaris. Which adds 8 or 9 PP. But i set the gearing to a top speed of 200 Km/h. So it's pretty much the same like the short gearbox. But the PP doesn't change on the racing gearbox with the short gears.
Or take the torque figures: icon's Lancer has 143 Kg/m which equals 1402 Nm. My Yaris has 458 Nm. And they have the same PP!
And on this track the short gearbox makes it even worse!
This makes absolutly no sense to me.

But it's unnecessary to complain further about this, because we can't change anything about it.
So i stop moaning, i promise! 🤞😁


I'm just wondering what will happen if you start using 5th gear? Or even 4th??? With that amount of torque you could spin the earth backwards! :D
Before the update that "fixed" the Tomahawk low PP exploit, the gearbox settings were included in the calculation. The way it behaves now (no effect with custom max speed vs low PP with short gearbox) I would assume the stock settings of currently installed transmission is being used for calculation.

For example, the Impreza Type R can stay below 670 with the engine swap and fully customizable racing transmission plus all the other racing bits, just because the stock setting on the racing trans has such a low max speed.

The video mentioned here goes a little more in depth:
Post in thread 'Time Attack - PP600 - Tsukuba' https://www.gtplanet.net/forum/threads/time-attack-pp600-tsukuba.431307/post-14429047
 
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As the one who threw the idea, of course I need to see how much it impacts a car myself.
View attachment 1446013

Top: my rules
Bottom: old rules

I myself noticed "no pp reducing tuning allowed" this also throws out wide body (in most cases), so still room for debate 🤣
One only can see the loopholes when one is trying to not think about them.

And "any tuning part that is supposed to make the car go faster but decreases PP is not allowed" of course only compares to the default value, just for clarification 🙄
This would need quite a long list of different parts for individual cars, as some parts behave differently depending on the car. To keep it sinple, wouldn't a general approach with banning only the transmission exploit suffice? Some parts that reduce PP like improving Rigidity, Clutch or LSD can greatly affect the way a car behaves and are vital parts I wouldn't want to miss when building a car.
 
This would need quite a long list of different parts for individual cars
For the spirit of the game just trust every player to not cheat his online-friends on a race with no other reward than participation itself.
I dont see a reason to make a list of parts that any player will recognize on the fly as being not legal for the challenge.
 
For the spirit of the game just trust every player to not cheat his online-friends on a race with no other reward than participation itself.
I dont see a reason to make a list of parts that any player will recognize on the fly as being not legal for the challenge.
And yet you already made this elaborate list of all the "illegal" parts :D

I do trust that people posting in this thread are open about their findings about builds, settings and exploits in a collective effort to reach consensuality about any limitations and restrictions. There is no room or need for cheating here.
 
Tuning TT is definitely interesting...

Seeing as it's a test round here is my suggestion - more simplicity and a move away from PP. Example rules:

  • Max HP
  • Min weight
  • Road Car on specified tyre with no nitrous

and that's it.

Expect there are flaws with this approach but hopefully less than PP system.
 
Hi, I just spotted this thread. Can I join in when I get my ps5 back? I'll have to start getting PS gift cards so I can get the PS Plus subscription back, otherwise I can't join any lobbies or special TT's like this. I would love to race and hot lap with you guys, and please pray for my mom who has ovarian cancer, it's been tough for us the past 6-7 months. Seriously.

So, what do you have to do to participate? Just join in a lobby or enter a specific TT?
 
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Unfortunately, my driving skills are not good enough to compensate for my lack of tuning skills and vice versa. Nevertheless, I had to participate here so as not to offend my old friend Gorefast.
Unfortunately, my personality does not allow me to contribute anything serious.
I apologize for this.


I have used all my experience to be successful here. There are only a few aspects that are really essential.

For the choice of vehicle
  • You need a car that can generate enough downforce and the downforce has to be adjustable precisely.
  • The car must have been designed from the ground up as a racing car. Such a car never loses these genes.
  • Really fast cars don't have a roof.

There are two key points for driving itself
  • Smooth is fast! (Smoothbore is faster)
  • Avoid any drifting! You'll only lose time.

1000026474.jpg

1000026475.jpg

Of course, the picture was taken from the replay. I am a Titan!
 
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Unfortunately, my driving skills are not good enough to compensate for my lack of tuning skills and vice versa. Nevertheless, I had to participate here so as not to offend my old friend Gorefast.
Unfortunately, my personality does not allow me to contribute anything serious.
I apologize for this.


I have used all my experience to be successful here. There are only a few aspects that are really essential.

For the choice of vehicle
  • You need a car that can generate enough downforce and the downforce has to be adjustable precisely.
  • The car must have been designed from the ground up as a racing car. Such a car never loses these genes.
  • Really fast cars don't have a roof.

There are two key points for driving itself
  • Smooth is fast!
  • Avoid any drifting! You'll only lose time.

View attachment 1446286
View attachment 1446287
Of course, the picture was taken from the replay. I am a Titan!
😲 😲 😲

How's that even possible, i thought american cars only go fast in a straight line??? 🤣

Looks like fun though! 🤟
 
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