As part of my quest to drag us out of our comfort zones I'm posting this little hotlap
contest. But its mostly just an excuse to thrash around in the new Ferrari FXX-K.
Number 3 is the least technical variation of the 'Autodromo' tracks.
Its pretty fun but in typical Driveclub fashion where nothing can be straitforward,
there is a tricky area. Its to do with undulations in the surface before the chicane-
its designed to keep you on edge. And it does.
In addition there is an unusual effect at the flat out right bend which comes
after turn 1. If you drive close to the edge of the road in the right place you get a boost
of power. Dont ask me why.
The Ferrari FXX-K is a terrific car. While some cars in Driveclub sound like turds, a few
do give a sense of power- and the FXX-K is one of them (the F50 is an example of lame
audio). The FXX-K is probably too much car for this track, but on the bright side a little
practice leaves rather funny looking corner exits covered in long burnt rubber darkies.
As far as tips go, turn 1 entry is a beautiful place to sort out the Driveclub technique of
'forward drifting', which just means coming in hot and anticipating the amount of skid/drift
you will encounter as you brake and downshift more or less in a straight line (as opposed to
entering turn 1 sideways like Colin McRae).
The right bend after turn 1 wants you to have your tires between the white line and the blue
and white curbing.. its easy to feel a speed boost when you do what the game wants there.
The corners that follow are out of Alice In Wonderland and you never seem to feel you are
going fast enough. And there seems to be another reward-area just before the 1st of the two
right handers before the chicane.. keep to the left.
The chicane is where good laps go to die. It usually seems helpful to downshift into 3rd
in the middle of it before going back to 4th as soon as the exit seems safe. Keeping your
fingers crossed and briefly closing your eyes seems to help as well.
Global Leaderboard for this combination:
contest. But its mostly just an excuse to thrash around in the new Ferrari FXX-K.
Number 3 is the least technical variation of the 'Autodromo' tracks.
Its pretty fun but in typical Driveclub fashion where nothing can be straitforward,
there is a tricky area. Its to do with undulations in the surface before the chicane-
its designed to keep you on edge. And it does.
In addition there is an unusual effect at the flat out right bend which comes
after turn 1. If you drive close to the edge of the road in the right place you get a boost
of power. Dont ask me why.
The Ferrari FXX-K is a terrific car. While some cars in Driveclub sound like turds, a few
do give a sense of power- and the FXX-K is one of them (the F50 is an example of lame
audio). The FXX-K is probably too much car for this track, but on the bright side a little
practice leaves rather funny looking corner exits covered in long burnt rubber darkies.
As far as tips go, turn 1 entry is a beautiful place to sort out the Driveclub technique of
'forward drifting', which just means coming in hot and anticipating the amount of skid/drift
you will encounter as you brake and downshift more or less in a straight line (as opposed to
entering turn 1 sideways like Colin McRae).
The right bend after turn 1 wants you to have your tires between the white line and the blue
and white curbing.. its easy to feel a speed boost when you do what the game wants there.
The corners that follow are out of Alice In Wonderland and you never seem to feel you are
going fast enough. And there seems to be another reward-area just before the 1st of the two
right handers before the chicane.. keep to the left.
The chicane is where good laps go to die. It usually seems helpful to downshift into 3rd
in the middle of it before going back to 4th as soon as the exit seems safe. Keeping your
fingers crossed and briefly closing your eyes seems to help as well.
Global Leaderboard for this combination:
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