B-spec Bob arrows?

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I've noticed when my Bobs have a down arrow their driving is a lot more erratic when they're tired, and actually quite a lot worse than if they have an up arrow even when they're not tired, but their performance drops off a lot more sharply with a down arrow.

All the more reason to just give him an overpowered car and let him get on with it, frankly, especially when you have a team of 6 Bobs, four over level 33, two still level 0 and you want to do endurance races, this is why I give my Bobs the X2010 and let them just get on with it.
 
The arrow is definitely illustrating his mood, and his mood has absolutely nothing to do with what you have done. I've 1 bob that I haven't raced for ages, and his mood has been all over the place during that time. It just changes randomly.

Don't think of the mood as something that you can affect, but something that will affect the next race you put him in. If his mood is bad, and he won't win the race you've got him in, wait for it to change then try him in that race again.

Not that I've noticed mood making much of a difference while my bobs have been grinding with the X2010 ;)
 
The arrow is definitely illustrating his mood, and his mood has absolutely nothing to do with what you have done. I've 1 bob that I haven't raced for ages, and his mood has been all over the place during that time. It just changes randomly.

Don't think of the mood as something that you can affect, but something that will affect the next race you put him in. If his mood is bad, and he won't win the race you've got him in, wait for it to change then try him in that race again.

Not that I've noticed mood making much of a difference while my bobs have been grinding with the X2010 ;)
Dude if your Bob's mood has been all over the place sounds like he's got bi-polar or something. Get that guy some prozac and some hookers and fix that guys mood.
 
I think its pretty rubbish that there is absolutely no mention of this in the "manual".

I suggest some of you guys actually read the manual, cause its in there.

Section 5-3
-Condition - The arrow to the top-right of their outfit indicates whether the driver is in good or bad form.
 
Well Bad form or good form it does not really work as indended. for the Signature competition I have set 3 of my best times in while in a bad mood and those are world top 10 times. from what I can see he drives more agressivly when in a bad mood, making overtakes he does not normally do etc, while in the "good" mood he plays way too safe and only ovetakes when he can't bump cars, however he makes better solo laps in the blue than in the yellow, but we are talking .2-.3 improvements here, so I am keeping my bobs misserable.
 
The arrow has no impact at all. I've been in the same race replaying where my bob has gone from down, to middle, to up, and as my commands were identical, the times were identical, i wrote them down and compared and they'd exactly the same down to the 0:00.001.
It doesn't seem to mean anything, at least in terms of performance.
 
It may have to do with how much experience you gain in that form. I'm not talking driver XP but his skills improving. Something to look into.
 
I agree that they don't seem to matter at all.

There are however other scenarios:

Given the following:

I've found that I can do Sartre in 3:09:xxx with my 40 Bob in the FGT when his strength is zero. When his strength is full he'll do it in 3:06:xxx or less (I haven't pushed it yet).

What if the arrows affect the rate or the start of decline of his Strength or the speed at which low Mental reduces Strength?

Mental seems to be a weight on the rate of Strength decline...as he loses Mental, Strength declines faster. Mental starts to fall when Strength reaches some point, say 50% (I'm not sure), then Strength falls faster as Mental declines.

We wouldn't notice this in the challenge...we never go below 80% Strength.

Others wouldn't notice this unless thery were pushing Bob hard and comparing total time from Start to Strength depletion.

Pretty easy to test too, but my PS3 is 24/7 Sartre at the moment.
 
Is it motivation/ enthusiasm? Some drivers which you aren't using arrow gos down ( upset they aren't getting chance to race ) , driver you've put in 3 consecutive race who's winning arrow goes down (wants a break/ different challenge? ) .
 
I think the whole B-spec thing is flawed.
I was trying to get my best performing Bob (lvl 30) back into blue arrow so I thought I'd try a new bob (level 0 complete newb)
Imagine my surprise when new Bob (aptly named S. Marks) goes out and busts 1.5sec a lap of old Bobs best time on a circle track- on his 2nd ever lap!
He's in the GTP single seater doing high 39 sec times. So I start writting down details and keeping him right on the center line for consistancy. He knocks out 5 laps from 22 in the 39's and a bunch more in the 40's. Only when getting held up by traffic does he go above 45's. He does hesistate a little when trying to overtake...
He was at 0% of physical and mental strength by lap 4 or 5 but was putting in consistant error free laps through out. His best lap was lap 18.
Total race time: 16.02
Best lap (39.73s a clear lap with no drag assistance)
Experience leaps to lvl 9
Put in old Bob-
Best lap 41.5 with a drag assisted 41.2 at the tail end of the race.
Total time 16.32.
Nearly a full second and a half slower than a lvl 0 guy? I kept him at center bar all the way. Surely PD cant have let a game with a rich heritage like GT go out in such a completely flawed state. I had my doubts over GT5 before this but now this takes the cake.

Don't get me started on the need to grind out races to get to the next level....
 
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